Cage - uncongealed revamp
Countdown - Lock Down
the countdown released on MM was unsifficient due to the fact that they added onto it from the original.
MEANING you have around 2-3 grand wasted on things that wont appear during zombies which is what there map is meant to be for ONLY.
so using this I created a suitable variant using the halo 3 tactics to amplify the map
positioned the planks in a position of lighting to add some effect.
this map took some planning, should load it up to see what I mean.
the Revamp of the new cage is just for visual pleasures no play changes I assure you.
though by visual some of the bridges now look a little more like a road based theme
adding in some street cones, sandbags, and crates to amplify this effect.
fortifying the buildings in a way to not change thereplay but to ONLY visually enhance the look of it as a building and no some walk through open zone though it still quite is. this method adds a more secure feel of safty providing even more illusion to the gameplay. as well as a few extra suprises for you.
in the cage revamp if you preffer not to have the ORANGE SP effects, the orb is floating above the landing zone from the lower lift.
also I have done us all a service to fix the small few hole’s in the death barrier that invade to spots they shouldn’t be.
for example - the lower lift there’s the busted bridge leading to lower mid floor. A spot on the bridge lets the kill zone into play. these kinds of things have been dealt with I assure you.
now just to clarify the zones that were added ontop of buildings just recently they are still there
sorry but if 343 wanted those there in particular then there gonna stay.
http://www.bungie.net/Stats/Reach/Default.aspx?player=kyuubi+fox+9&sg=0
Pardon the Blood