So I’ve made a map called Despair for Infection on the H2a forge canvas Nebula. I made it seem like a space station type of feel so theres plenty of metallic pieces being used. I have used all of the forge pieces 650/650. Although Ive also added in Next Gen at intervals so the map in certain areas will turn pitch black. Ive tried to use the plasma pistol as a way to navigate the map but I just need some advice as to what I should do to keep this theme as is without people complaining about it being too dark. I have an area thats more lit but Ive tried using the lights to guide some lost people.
I used all 200 trees to make dense shrubbery and trees for zombies to jump across, called heebie jeebies. I used the lighting which makes it dark also. The thing is that your just going to have to tell people that the point of the game is to be dark, I get the same thing. I say that the game won’t function as intended without the dark, you wouldn’t put lens flares everywhere in say Alien Isolation just to be nice and bright for everyone. Cool idea too, I was going to do the space station thing then set on the forest. My game gets lots of jump scares.
both of those are bad ideas. try to use as little foliage as possible when making any map. it drives down framerate and makes the map barely playable. same thing with using all the pieces. there is an invisible item limit of 300-400 depending on the type of blocks you are using. another block that is hard on frame rates is the wall: Colosseum. for infection maps, try not to make a room with only one entrance/exit unless A.) that is the point of the map or B.) the room is shallow enough that the energy sword rush can hit people against the back wall. if you do make a survivor room, it needs to be a late game place that takes some time to get to. be it at the top of a tower or behind a block you have to push over time to get to it.
ther is a combo of lighting that makes it a darkblack and white without being super dark. look at the map “blockhaus” by martian mall cop. and if you make it pitch dark, the plasma pistol should be good for seeing. it just makes it hard, but fun.
Pretty sure there’s no framerate issues on this map. I’ve even tested it with people they were just complaining about finding weapons. I’ve seen the map by martian mall cop I believe its a different forge canvas. I’m trying to see if I need to add another FX to the map to make it brighter during the dark phase.
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> both of those are bad ideas. try to use as little foliage as possible when making any map. it drives down framerate and makes the map barely playable. same thing with using all the pieces. there is an invisible item limit of 300-400 depending on the type of blocks you are using. another block that is hard on frame rates is the wall: Colosseum. for infection maps, try not to make a room with only one entrance/exit unless A.) that is the point of the map or B.) the room is shallow enough that the energy sword rush can hit people against the back wall. if you do make a survivor room, it needs to be a late game place that takes some time to get to. be it at the top of a tower or behind a block you have to push over time to get to it.
Well I have a map using all 200 trees and it works gloriously. A horror game where the humans wander, hide, attempt to regroup (no ally waypoints) in the dense shrubbery while the zombies hunt. It’s actually horrifying, I play with a bunch of friends. And it’s dark too.