infection issue

Infection in matchmaking has always been dull to me because its on normal mm maps. I used to love forge maps where you can hide or just cool designed ones that had secret rooms and rtraps it actually made infection fun. But in matchmaking you get normal maps with no hiding places it just takes the fun out of to me. Plus last man stamding would be cooler if there was no marker over his head.

This is why we have forge.

Oh, and the Last Man Standing arrow can be disabled in custom games … so yeah …

(at least in Halo Reach, but it’s safe to assume that the arrow can be disabled)

AIN’T THAT SOMETHING?!!

> Plus last man stamding would be cooler if there was no marker over his head.

But what if the person is hiding. People don’t like running around looking for people.

… but i like playing as giant poop-bugers with giant crab claws

> Infection in matchmaking has always been dull to me because its on normal mm maps. I used to love forge maps where you can hide or just cool designed ones that had secret rooms and rtraps it actually made infection fun. But in matchmaking you get normal maps with no hiding places it just takes the fun out of to me. Plus last man stamding would be cooler if there was no marker over his head.

Not fun for zombies

Infection(flood) does not belong in matchmaking as it’s own playlist. it should only be intergrated during cetain select times with handmade maps to keep it fresh an interesting, Just like it was in Halo 3.

Reach’s living dead playlist was a bland, frustrating, stat padding excuse to camp in out of reach areas. It was pointless to play unless you needed to complete some sort of challenge, and was often slow paced and boring due to map exploits.

I hope Halo4’s infection(flood) playlist are done in the halo3 format with well designed community maps and gametypes that are widely diverse and offer several different experiences.

I loved Reach’s infection on base maps. I absolutely hated the custom maps like Spooky Base and Powerless. All they were was dumping crates in the middle of the map with color filters.

> I loved Reach’s infection on base maps. I absolutely hated the custom maps like Spooky Base and Powerless. All they were was dumping crates in the middle of the map with color filters.

…AND removing all easy camping spots.

> Reach’s living dead playlist was a bland, frustrating, stat padding excuse to camp in out of reach areas. It was pointless to play unless you needed to complete some sort of challenge, and was often slow paced and boring due to map exploits.
>
> I hope Halo4’s infection(flood) playlist are done in the halo3 format with well designed community maps and gametypes that are widely diverse and offer several different experiences.

It seems to me like you’re posting under the assumption that imbalanced maps and gameplay are inherent to Infection – a very wrong assumption.

Infection can be good if enough thought is put into it, and if Forgers’ hands aren’t tied. Bungie didn’t put any thought into Living Dead in Halo 3 or Reach, and 343i tied Forgers’ hands by insisting that the Reach playlist remain at 4 local max.

If anything, we ought to have an Infection playlist as a permanent fixture in Halo 4 – but <mark>it needs to be given a fair chance</mark>. That means that the playlist should only be added a few months after the game has launched, and only when a sufficient amount of balanced community maps have been created for use in it. If 343i can’t do it right, they shouldn’t do it. But if they put as much effort into the gameplay as they have into the aesthetics, then I think we’ve little to worry about.

And tilting the landscape a few degrees so it looked like a Wonderland -Yoink!-.

> > Reach’s living dead playlist was a bland, frustrating, stat padding excuse to camp in out of reach areas. It was pointless to play unless you needed to complete some sort of challenge, and was often slow paced and boring due to map exploits.
> >
> > I hope Halo4’s infection(flood) playlist are done in the halo3 format with well designed community maps and gametypes that are widely diverse and offer several different experiences.
>
> It seems to me like you’re posting under the assumption that imbalanced maps and gameplay are inherent to Infection – a very wrong assumption.
>
> Infection can be good if enough thought is put into it, and if Forgers’ hands aren’t tied. Bungie didn’t put any thought into Living Dead in Halo 3 or Reach, and 343i tied Forgers’ hands by insisting that the Reach playlist remain at 4 local max.
>
> If anything, we ought to have an Infection playlist as a permanent fixture in Halo 4 – but <mark>it needs to be given a fair chance</mark>. That means that the playlist should only be added a few months after the game has launched, and only when a sufficient amount of balanced community maps have been created for use in it. If 343i can’t do it right, they shouldn’t do it. But if they put as much effort into the gameplay as they have into the aesthetics, then I think we’ve little to worry about.

You have a point, but I feel making infection a permanent playlist is what ruins it. People learn everything about the map giving the un infected the oppurtunity to hold infected players behind ridiculously abnoxious sightlines and chokepoints. it also gives the community time to find exploitable areas and use them in an unintended manner.

The only way I feel infection can work as a permananet playlist is if it offers several maps, say around 50 (five maps a week with 5 new ones to replace them week by week) this would keep it fresh and interesting, and keep exploiting down to a minimum.

But this all seems like a whaste of time that 343 could be using to improve or expand new gametypes and playlist, or even work on future products and maps.

It would be so awesome to have “traitor in terrorist town” gametype in Halo 4. But that would kinda be stealing.

> It would be so awesome to have “traitor in terrorist town” gametype in Halo 4. But that would kinda be stealing.

TTT is a copy of a simpler games, so i don’t think it would be stealing.

Also i would like to see that, like one is a traitor and have to kill all the other one.

> > It would be so awesome to have “traitor in terrorist town” gametype in Halo 4. But that would kinda be stealing.
>
> TTT is a copy of a simpler games, so i don’t think it would be stealing.
>
> Also i would like to see that, like one is a traitor and have to kill all the other one.

I was actually thinking of making this gametype after watching the Rooster Teeth lets play !

Ya I loved how in Halo 3 the custom infection maps gave humans camping spots and in reach the custom infection maps removed the camping spots like WTF!

> You have a point, but I feel making infection a permanent playlist is what ruins it. People learn everything about the map giving the un infected the oppurtunity to hold infected players behind ridiculously abnoxious sightlines and chokepoints. it also gives the community time to find exploitable areas and use them in an unintended manner.
>
> The only way I feel infection can work as a permananet playlist is if it offers several maps, say around 50 (five maps a week with 5 new ones to replace them week by week) this would keep it fresh and interesting, and keep exploiting down to a minimum.
>
> But this all seems like a whaste of time that 343 could be using to improve or expand new gametypes and playlist, or even work on future products and maps.

You have a point, but I think there’s a much easier fix: have the authors update their maps as exploits are found, and remove (and eventually replace) any maps with irresolvable gameplay problems.

We have official feedback threads in this section for the community maps. Those threads haven’t seen as much action since Reach Matchmaking is no longer being updated, but prior to the August Update, most Forgers did keep tabs on their map threads, and they did fix issues as those issues were reported. This was especially true for the Infection variants; any Forger worth their salt knows how fragile Infection is, and how important it is to fix exploits on Infection maps as soon as humanly possible.

Really, once a map gets in, the bulk of the work is on the community member that made it. 343i could do some minimal supervising to ensure that maps that don’t get updated don’t get kept in MM.

> Ya I loved how in Halo 3 the custom infection maps gave humans camping spots and in reach the custom infection maps removed the camping spots like WTF!

This is called “progress”. :stuck_out_tongue:

> You have a point, but I think there’s a much easier fix: have the authors update their maps as exploits are found, and remove (and eventually replace) any maps with irresolvable gameplay problems.
>
> We have official feedback threads in this section for the community maps. Those threads haven’t seen as much action since Reach Matchmaking is no longer being updated, but prior to the August Update, most Forgers did keep tabs on their map threads, and they did fix issues as those issues were reported. This was especially true for the Infection variants; any Forger worth their salt knows how fragile Infection is, and how important it is to fix exploits on Infection maps as soon as humanly possible.
>
> Really, once a map gets in, the bulk of the work is on the community member that made it. 343i could do some minimal supervising to ensure that maps that don’t get updated don’t get kept in MM.

Honestly as long as infection is constructed on maps that were made with the gametype in mind, i’m fine with it. I love the gametype, but It was ruined for me in Reach.

1; if the maps were like im assuming you want than people wouldn’t get infected until they run out of ammo because the zombies would get bottle necked or something trying to get to you making them more than easy targets

2; no one wants to spend 15mins looking for the last spartan, the last man standing marker is there to speed up the last few seconds of the match and make it really intense for the last man standing.

3; the stuff you’re wanting to do can be done in forge and played in forge with your friends.

Matchmaking is designed with balance/fairness/fun in mind. 10 Humans with power weapons in a corner is not fun for the Zombies.

That’s why the maps are redesigned Forge maps in Matchmaking.

And IMO, sitting in a corner with all the power weapons is very boring.