Okay, so don’t be shocked at the title just yet! I know what you are thinking.
But you know how you can make objects spawn and delete in invasion when an objective is completed or failed?
let me explain.
So about a year ago I had this idea to copy off the movie called pitch black, basically the survivors had to stay in the light or the monsters would eat them, Imagine this with safe havens and moving lights around a dark map? that was my Idea but of course it would never be able to work.
So imagine if we had objectives like invasion for infection (optional of course)
Like the survivors have to defend a house and if an infected player got In the house game over, or…fall back to different point, or hold them off for “X” amount of time and a new door opens up or new area and a new weapon tier, or even close off an area and it keeps going like typical infection to the last man (-Yoink!- zombies much?) I don’t know I’m an idiot I find it hard to put my thoughts into words sometimes.
but do you get the basic Idea?