Infection in H4

343, for the love of god, when you make Infection for H4, I know you will be, make a separate category for Infection specifically for the community creations.

I hate default Infection. It is the most unbalanced, lopsided, camp heavy, rage inducing gameplay I can think of. Default Reach is unbalanced? Please. Reach is perfectly balanced compared to default Infection.

Know where I’ve had the most fun playing Infection?

Custom Games.

-Cops and Robbers: Running around on a Mongoose trying to escape pursuing Warthogs and Falcons? Fun.
-Jail Break: Zombies are the prison guards who are trying to kill you as you try to survive for as long as possible in the courtyard while you’re camo’d. Survive long enough and they get a chopper with a “searchlight” (it’s a safe haven) that’ll unmask you.
-Jump Rope: Saw this on Roosterteeth’s website. Zombies get into vehicles, drive down a big hill and try to splatter immobile humans who can only jump to avoid their deaths.

Default Infection pales in comparison.

The only thing these gametypes need is a scoring system that isn’t kill based. So for the love of god, include objective type scoring for both Humans and Zombies instead of limiting us to kill based goals for both.