INFECTION IDEA

I think it would be cool to add a new layer to infection gametypes. These are my thoughts. first off it would be a awesome to turn into the flood after being infected. i mean they are the closest things to zombies in halo. they dont have to be customizable or anything just when a player is killed by a zombie they turn into a flood zombie and others will see them as such. The next idea is music and sound effects. In forge they should give u a list of sounds and music (typically from all halo soundtracks) and u could have the the sound play when a player enters a certain area of the map or have the music play at a certain point in the game. It adds a sort of cinematic appeal when playing the game. Forgers like Isanmiac or others that create good maps but dont get enough credit because they are otherwise unknown will gain more noteriety among the halo community. computer AI that are doing a bunch crazy stuff would be cool too but i feel thats asking for too much in this case. How ever weather and time of day wouldnt be too bad. they are one of the most crucial atmospherical elements when creating an infection game. well thats really all i can think of off the top of my head.

I hope 343 will be able to read everyones ideas and take them into consideration.

extra ideas (forge):
-destroyed vehicals (option to be on fire)
-crashed pelicans and /or phantoms

if anyone has ideas all are welcome.

I like those ideas. I think they grow the notion of Infection and Flood Spartans would be hella scary. As for music I like that too. Invasion is one of my favorites because it has that extra layer of audio immersion. Here are some of my own ideas.

Expanded maps - What makes Infection fun for me is the freedom. Being free to roam the map, almost hunting as it were, is something that I think would be fun on bigger maps. This would come tied to better zombie movement or course, something like Flood Expediters or the tunnel from Isolation on a bigger scale. Maybe there could be a single power weapon to find, and it spawns in a different spot every time.

Vehicles - Maybe a transport vehicle, nothing with guns built-in. This way you could have roving bands of zombie hunters that are still limited to their own shells. Perhaps a very slow aircraft, and alphas that can jump extremely high?

Inclusion of Objective - Like Infection Assault. Humans must work to arm a bomb deep in a zombie nest.