Infection/Grifball wasn't on the road-map.

B is For Bravo:

> Additionally, feedback of all sorts is constantly being compiled and sent to various teams here. Hot button issues like playlist lineup, game modes, multiplayer map design, multiplayer map art, UI, and plenty more. Each day, the community and support teams here compile feedback and deliver it straight to the teams working on this stuff. The biggest examples for Halo 5 are likely things like UI (new PGCR, post-game medals, etc), game modes (Grifball and Infection were both added to the roadmap based on feedback), and Forge, which is consistently updated based on input from Forgers and custom game fanatics.
> I’m not here to argue at all with your main point, though - communication is the most important thing to the development and support of a game, and it’s no good that you feel that it is severely lacking. I’ll continue to make a true effort to be more present in these threads, and will be reading each and every reply to this thread.
> It’s on us to make sure you know that your voice is being heard (and ideally, also acted upon). When that’s not the case, it’s on us, and it’s something we need to work on, and we’ll continue to do so. Thanks again for all of the feedback.
> <3

The rest of that post can be found here.

Why were these not on the initial roadmap?

What else is missing?

For those that don’t want to read the initial post, it was essentially saying that 343 needs to communicate with the community more, etc etc, and Bravo responded to the thread. I am aware that what I am doing right now is a major reason why they don’t really communicate spontaneously on the forums, but they need to wipe their plate clean, so to speak. Once that happens, once everything like this is brought to light, they can keep the minor secrets, and post to the forums without fear of exposing anything too scary.

From what I understand, a roadmap is essentially a planned timeline for a game or other form of evolving entertainment. It details when and how each additional piece of content, such as DLC, will be released.

And Infection/Grifball were never planned to be released until we said something.

Don’t just take the negative from that. Bravo to 343 for actually taking our outcry into consideration (much faster with Grifball than Infection, but meh). That being said, game modes like that should have always been included. Warzone is cool, but it seriously replaced classic game modes during planning? Did you have to sit down and discuss whether or not the community wanted Warzone or Infection, and Warzone won?

I am by no means a 343 hater. I’ve enjoyed each Halo game, with the exception of Spartan Strike, which I didn’t hate (Not all the games I’ve played are on this account, so you can forget that argument). That being said, you can innovate all you want, but this sorta thing can’t happen. Ever.

I saw a great suggestion from the same thread, and I would like to reiterate it, with my own slight twist. Strip the game down. Take it back to basics. Colourful Space Marines fight Space Corruption. Wanna add something, like sprint (which I’m for, personally, but whatever)? Have a closed voting thread, full of randomly selected individuals from the community (both casual and pro). Wanna add a Battle Rifle? Might seem basic, and it would definitely win, but vote. Set up an algorithm to do it automatically, do it a year before you even begin to look at development costs, whatever it takes. Maybe don’t go so specific, make it work.

I’ve enjoyed Halo 5 to date. I’ve been busy lately, so I’ve not really played, but I’ve enjoyed it. But this can’t happen. As a content developer, you need to do more than just listen to your community. You need to be part of the community.

And any Halo player would rather Infection over Warzone, having never played the latter (and some would even after playing it).

(Authors Note)

I’m not trying to start a flame-war with 343, despite what this looks like, so let’s keep it civil. I’ve not seen a terribly similar thread (a lot are simply bashing or praising 343, non really looking at anything like this), so this is a great chance to actually have a discussion on this topic. Cheers.

With a community as vocal as this one, was there ever a doubt that iconic game modes like grifball and infection were not going to be included even if they were not on the roadmap? I’m sure 343i didn’t have it planned initially, but after seeing the people they brought in to fine tune and work on Grifball, they did a pretty good job at implementing it on the fly.

That seems to be one of the many major issues with 343. They waste time working on things we might not like and everything else becomes an afterthought*,* instead of working on the things they know we like first, then working on extras.

> 2533274973555940;1:
> B is For Bravo:
>
>
> > Additionally, feedback of all sorts is constantly being compiled and sent to various teams here. Hot button issues like playlist lineup, game modes, multiplayer map design, multiplayer map art, UI, and plenty more. Each day, the community and support teams here compile feedback and deliver it straight to the teams working on this stuff. The biggest examples for Halo 5 are likely things like UI (new PGCR, post-game medals, etc), game modes (Grifball and Infection were both added to the roadmap based on feedback), and Forge, which is consistently updated based on input from Forgers and custom game fanatics.
> > I’m not here to argue at all with your main point, though - communication is the most important thing to the development and support of a game, and it’s no good that you feel that it is severely lacking. I’ll continue to make a true effort to be more present in these threads, and will be reading each and every reply to this thread.
> > It’s on us to make sure you know that your voice is being heard (and ideally, also acted upon). When that’s not the case, it’s on us, and it’s something we need to work on, and we’ll continue to do so. Thanks again for all of the feedback.
> > <3
>
>
> The rest of that post can be found here.
>
> Why were these not on the initial roadmap?
>
> What else is missing?
>
> For those that don’t want to read the initial post, it was essentially saying that 343 needs to communicate with the community more, etc etc, and Bravo responded to the thread. I am aware that what I am doing right now is a major reason why they don’t really communicate spontaneously on the forums, but they need to wipe their plate clean, so to speak. Once that happens, once everything like this is brought to light, they can keep the minor secrets, and post to the forums without fear of exposing anything too scary.
>
> From what I understand, a roadmap is essentially a planned timeline for a game or other form of evolving entertainment. It details when and how each additional piece of content, such as DLC, will be released.
>
> And Infection/Grifball were never planned to be released until we said something.
>
> Don’t just take the negative from that. Bravo to 343 for actually taking our outcry into consideration (much faster with Grifball than Infection, but meh). That being said, game modes like that should have always been included. Warzone is cool, but it seriously replaced classic game modes during planning? Did you have to sit down and discuss whether or not the community wanted Warzone or Infection, and Warzone won?
>
> I am by no means a 343 hater. I’ve enjoyed each Halo game, with the exception of Spartan Strike, which I didn’t hate (Not all the games I’ve played are on this account, so you can forget that argument). That being said, you can innovate all you want, but this sorta thing can’t happen. Ever.
>
> I saw a great suggestion from the same thread, and I would like to reiterate it, with my own slight twist. Strip the game down. Take it back to basics. Colourful Space Marines fight Space Corruption. Wanna add something, like sprint (which I’m for, personally, but whatever)? Have a closed voting thread, full of randomly selected individuals from the community (both casual and pro). Wanna add a Battle Rifle? Might seem basic, and it would definitely win, but vote. Set up an algorithm to do it automatically, do it a year before you even begin to look at development costs, whatever it takes. Maybe don’t go so specific, make it work.
>
> I’ve enjoyed Halo 5 to date. I’ve been busy lately, so I’ve not really played, but I’ve enjoyed it. But this can’t happen. As a content developer, you need to do more than just listen to your community. You need to be part of the community.
>
> And any Halo player would rather Infection over Warzone, having never played the latter (and some would even after playing it).
>
> (Authors Note)
>
> I’m not trying to start a flame-war with 343, despite what this looks like, so let’s keep it civil. I’ve not seen a terribly similar thread (a lot are simply bashing or praising 343, non really looking at anything like this), so this is a great chance to actually have a discussion on this topic. Cheers.

This isn’t necessarily true. I know a lot of people who enjoy Warzone, Warzone Assault, and the WZFF Beta much more than Infection. Don’t assume that because something was in the older Halo games that people would rather have it over something new. How can you say that every player would rather have infection over Warzone simply because they haven’t played it? It doesnt make sense. If that were the case the game would never change. We would still be playing CE on the Xbox One.

> 2533274814289862;3:
> That seems to be one of the many major issues with 343. They waste time working on things we might not like and everything else becomes an afterthought*,* instead of working on the things they know we like first, then working on extras.

Thank you! I’ve bee looking for a way to put this, and this nailed it. 343 needs to realize that while new stuff is great, (I happen to absolutely love WZ) they need to stop taking things out. Imagine the Halo franchise as being a bunch of houses. Each title is a new house. The first house, Halo CE, was fairly basic, but people liked the design. As the franchise goes on each new house was be similar to the last one, but with more added to it. When H5 came out, it was missing things. With this house, 343 didn’t just build new rooms in it like they probably should’ve, they left out some of the load-bearing beams. To be frank, it should be common sense. You don’t start work on additions to a house when the existing parts have had key structural elements(Grifball, Infection, etc.) removed. You make sure the roof won’t fall in, then you build new parts.

Right now, the roof of Halo is starting to sag, and nobody wants to be in a house that feels like it might collapse.

> 2533274814935823;4:
> This isn’t necessarily true. I know a lot of people who enjoy Warzone, Warzone Assault, and the WZFF Beta much more than Infection. Don’t assume that because something was in the older Halo games that people would rather have it over something new. How can you say that every player would rather have infection over Warzone simply because they haven’t played it? It doesnt make sense. If that were the case the game would never change. We would still be playing CE on the Xbox One.

No, you’re right in saying that not everyone would rather Infection over Warzone, that was a pretty broad statement. However, the it was more-so to reinforce my overarching point: Don’t go making new modes that may or may not work, if it’s going to prevent the other game modes, that you know work, from being created.

At some point, this conversation had to have been had:

Dev 1: So, should we finish Warzone now, and only have around 10 game modes at launch, and hope this new mode that no one’s ever played before keeps them entertained enough to fund the development of the game modes that have always been there previously, such as Infection, or just touch-up the old game modes and hope that they keep them entertained enough to fund the development of Warzone?

Dev 2: Option A. Who doesn’t like new things?

(Obviously not that simple, but you get the idea)

They were essentially forced into finishing Warzone first because it funded their microtransactions. Without that, they would have to go back to a paid DLC model, which, for whatever reason, they refuse to do.

Again, you’re absolutely right in saying that change is good. I like Warzone. I like change, like Spartan Ops and Firefight. However, I don’t think they should be finishing any new modes first unless they can ensure they aren’t going to be launching with such a low amount of playlists.

And again, that isn’t even the major issue. The major issue is that they weren’t even planning to add these game-modes at launch, they were only ever considered post-launch, once we pointed out that they were missing.

I noticed this as well. Not surprising honestly, management seems to be pretty bad there.

Don’t tell me you believe him OP