Hi guys, iiPooPooFaceii here, and today I want to talk about the most recent problem in the infection community: MMR otherwise known as MatchMakingRank. A lot of us Infection players can barely find matches and when we do we play exactly the same people and they are all sweats. Mostly happens to SR (Spartan Rank) 120 and above. I don’t know exactly if this happens in all game modes or specific ones. Anyway, 343 if you read this post we would really appreciate it if you fix the MMR problem and bring back Alpha Zombies as a permanent game mode. The infection community is dying and all we want is to fix the MMR problem so we can play against random people almost everytime no matter what spartan rank we are and bring back Alpha zombies as a permanent game mode. We know you won’t let us down 343 so go fix this problem. This is iiPooPooFaceii with the fastest infection round world record. I will see you guys later. Peace.
Ok thanks for the heads up bro, but I am mainly focusing on MMR mostly so if you guys can get 343 to look at this it will be great.
MMR exists to make matches (even social matches) fair. Otherwise you’d have increased prevalence of lesser skilled players getting stomped by experts. 343i doesn’t want this to be the case. In social playlists like Infection, skill based matchmaking is a bit looser than in ranked. But super high skilled players will still be matched with only other relatively high skilled players, and since skill follows a normal disrobution, there are gonna be less players for high skilled people to match with. They continue to tweak the system to help those players find matches easier/faster while still maintaining a degree of fairness. Skill based matching in Halo is unlikely to go away (certainly not in Halo 5).
Also, in case you think otherwise, MMR has nothing to do with SR. You can be SR 50 and have a higher MMR than someone who is SR 120.
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> MMR exists to make matches (even social matches) fair. Otherwise you’d have increased prevalence of lesser skilled players getting stomped by experts. 343i doesn’t want this to be the case. In social playlists like Infection, skill based matchmaking is a bit looser than in ranked. But super high skilled players will still be matched with only other relatively high skilled players, and since skill follows a normal disrobution, there are gonna be less players for high skilled people to match with. They continue to tweak the system to help those players find matches easier/faster while still maintaining a degree of fairness. Skill based matching in Halo is unlikely to go away (certainly not in Halo 5).
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> Also, in case you think otherwise, MMR has nothing to do with SR. You can be SR 50 and have a higher MMR than someone who is SR 120.
I know it doesn’t matter as much about the sr, but MMR doesn’t keep it fair for one back in halo reach it doesn’t matter the rank or skill you get to find a match easy. The community of infection doesn’t enjoy waiting ten minutes to find a match to only play the same exact sweats and people. It’s fair to remove MMR because it’s totally random it doesn’t matter if you get random people because 1: you get faster matches, 2: meet totally new people, 3: everyone gets a chance to play against highly skilled players. The number one reason that halo player get so good is from learning. You don’t learn from playing the same skilled players and exact same people. If you go check out Eagle Precursors channel on YouTube you will see how many people have a problem with MMR. Also, the more variety of people to match the better to find people on balanced or focused for less laggy matches. Make sure you go see Eagle Precursors video here is the link for everyone including you Chimera30: Halo 5 Infection has Hidden Broken MMR - Causing very long search times - YouTube
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> I know it doesn’t matter as much about the sr, but MMR doesn’t keep it fair for one back in halo reach it doesn’t matter the rank or skill you get to find a match easy. The community of infection doesn’t enjoy waiting ten minutes to find a match to only play the same exact sweats and people. It’s fair to remove MMR because it’s totally random it doesn’t matter if you get random people because 1: you get faster matches, 2: meet totally new people, 3: everyone gets a chance to play against highly skilled players. The number one reason that halo player get so good is from learning. You don’t learn from playing the same skilled players and exact same people. If you go check out Eagle Precursors channel on YouTube you will see how many people have a problem with MMR. Also, the more variety of people to match the better to find people on balanced or focused for less laggy matches. Make sure you go see Eagle Precursors video here is the link for everyone including you Chimera30: Halo 5 Infection has Hidden Broken MMR - Causing very long search times - YouTube
The whole “you get better by playing better people” argument is one I only ever hear from players of above-average skill (same with the “remove MMR” argument). It’s not a sentiment shared by all players. I’m sure an average player would like to go into Infection and actually stand a chance at winning, as opposed to matching with a player who can dominate as either infected or survivor. But the argument itself is flawed. You can get better by playing people at your own skill level; you play against them and learn how to become proficient at that level, incrementally becoming better. Players are much more likely to learn something from a close match than they are from a blowout match, aside from things like “stay away from that player”. In a close match, trial and error is viable, and you learn what works and doesn’t work and can adapt. In a non-close match, the weaker player can’t use trial and error because everything they try fails. Eventually, yes, even blowout matches can eventually teach you something, but you don’t have much fun in the process because you’re losing/dying most of the time, and at the end of the day, fun is what matters most.
I saw the inverse of this situation in Destiny 1. Originally it did not prioritize skill-based matching, but then Bungie changed that without telling anyone, and you know who got pissed off the most? The above-average players, because they noticed their PvP matches were not so easy anymore (also because they experienced more laggy games, but that was due to Destiny’s P2P connection system). Lower tier players were more receptive of the change, because they weren’t getting stomped by competitive teams as much. But Destiny 1 was a totally different monster than Halo 5, because skill didn’t play as much of a factor in victory as luck. Destiny had no equal starts; there were varying guns, abilities, and stats that made certain configurations better than others. No MMR worked ok in Destiny because there were other ways for low-skilled players to bridge the gap. They could get better guns that gave them an edge in battle over other players. They could change abilities to better counter certain kinds of players. They could sport armor which padded certain stats to maximize damage reduction. Halo 4 has some similarities in this respect (customizable loadouts including abilities and perks), and so MMR was not utilized in Halo 4 matchmaking; at least, not to the degree it was used in Halo 3. Halo Reach used MMR, too, for its Infection mode and other social playlists; Halo Reach’s Arena mode had a new skill system that was based on other factors than just win/loss, but the other playlists used good old TrueSkill. In Halo 5, there aren’t really ways to bridge the skill gap between players, aside from power weapons (and that’s not a realistic option since better players are more likely to get them), so for games to be fair, MMR needs to be in place. Take out MMR, and you and other high-level players may have a good time, but it will be at the cost of the experience of average and below-average players, who vastly outnumber the high-skilled players. And since you can’t please everyone, you’ve got to focus on the majority. 343i continues to tweak matchmaking to find the optimal balance for fair matchmaking that also allows high-skilled players to find matches, and that shows that they have not forgotten about the high-skilled players. But if they turn off MMR, they’d basically be giving the middle finger to everyone else.
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> > I know it doesn’t matter as much about the sr, but MMR doesn’t keep it fair for one back in halo reach it doesn’t matter the rank or skill you get to find a match easy. The community of infection doesn’t enjoy waiting ten minutes to find a match to only play the same exact sweats and people. It’s fair to remove MMR because it’s totally random it doesn’t matter if you get random people because 1: you get faster matches, 2: meet totally new people, 3: everyone gets a chance to play against highly skilled players. The number one reason that halo player get so good is from learning. You don’t learn from playing the same skilled players and exact same people. If you go check out Eagle Precursors channel on YouTube you will see how many people have a problem with MMR. Also, the more variety of people to match the better to find people on balanced or focused for less laggy matches. Make sure you go see Eagle Precursors video here is the link for everyone including you Chimera30: Halo 5 Infection has Hidden Broken MMR - Causing very long search times - YouTube
>
> The whole “you get better by playing better people” argument is one I only ever hear from players of above-average skill (same with the “remove MMR” argument). It’s not a sentiment shared by all players. I’m sure an average player would like to go into Infection and actually stand a chance at winning, as opposed to matching with a player who can dominate as either infected or survivor. But the argument itself is flawed. You can get better by playing people at your own skill level; you play against them and learn how to become proficient at that level, incrementally becoming better. Players are much more likely to learn something from a close match than they are from a blowout match, aside from things like “stay away from that player”. In a close match, trial and error is viable, and you learn what works and doesn’t work and can adapt. In a non-close match, the weaker player can’t use trial and error because everything they try fails. Eventually, yes, even blowout matches can eventually teach you something, but you don’t have much fun in the process because you’re losing/dying most of the time, and at the end of the day, fun is what matters most.
>
> I saw the inverse of this situation in Destiny 1. Originally it did not prioritize skill-based matching, but then Bungie changed that without telling anyone, and you know who got pissed off the most? The above-average players, because they noticed their PvP matches were not so easy anymore (also because they experienced more laggy games, but that was due to Destiny’s P2P connection system). Lower tier players were more receptive of the change, because they weren’t getting stomped by competitive teams as much. But Destiny 1 was a totally different monster than Halo 5, because skill didn’t play as much of a factor in victory as luck. Destiny had no equal starts; there were varying guns, abilities, and stats that made certain configurations better than others. No MMR worked ok in Destiny because there were other ways for low-skilled players to bridge the gap. They could get better guns that gave them an edge in battle over other players. They could change abilities to better counter certain kinds of players. They could sport armor which padded certain stats to maximize damage reduction. Halo 4 has some similarities in this respect (customizable loadouts including abilities and perks), and so MMR was not utilized in Halo 4 matchmaking; at least, not to the degree it was used in Halo 3. Halo Reach used MMR, too, for its Infection mode and other social playlists; Halo Reach’s Arena mode had a new skill system that was based on other factors than just win/loss, but the other playlists used good old TrueSkill. In Halo 5, there aren’t really ways to bridge the skill gap between players, aside from power weapons (and that’s not a realistic option since better players are more likely to get them), so for games to be fair, MMR needs to be in place. Take out MMR, and you and other high-level players may have a good time, but it will be at the cost of the experience of average and below-average players, who vastly outnumber the high-skilled players. And since you can’t please everyone, you’ve got to focus on the majority. 343i continues to tweak matchmaking to find the optimal balance for fair matchmaking that also allows high-skilled players to find matches, and that shows that they have not forgotten about the high-skilled players. But if they turn off MMR, they’d basically be giving the middle finger to everyone else.
So how exactly did you play Halo Reach without MMR. There was no MMR because I would still match players that were way better because I used to play because it was fun, but I never knew about killionaires until Halo 5 infection which was why I started try harding. I am not saying I always lose in MMR, I am saying the infection community is dying due to MMR because we all are going for killionaires and you can’t get them when you play the same people over and over because they know what you are going to do. Plus the invention of two different game mode types ranked and social is one of 343s biggest mistake they should have all in one game mode list or at least fun cool ways for it like in halo reach where they firefight type, original game mode type, different game mode types. I promise you MMR is not the balancing of the game it’s to make everyone mad if you have to play the same exact people, find fewer matches in a certain amount of time that you can play, and you don’t learn by playing the same exact people because the harder people have better techniques that you could learn not to die from them by playing against them. Go check out Eagle Precursors vid though this vid will give you even more info.
https://www.youtube.com/watch?v=DNdnU0U87I4&t=4s
copy and paste the link.
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> So how exactly did you play Halo Reach without MMR. There was no MMR because I would still match players that were way better because I used to play because it was fun
Pretty much every competitive multiplayer Xbox game since Microsoft developed TrueSkill uses some sort of skill-based matching (MMR). The difference between games is how much they prioritize MMR over other things, like connection strength.
Reach’s Arena mode–based on my research–determined skill based on personal performance and K/D ratio documented over a series of qualifying games before handing out a seasonal rank. Every other PvP playlist in Reach used regular TrueSkill and MMR for matching, but may not have prioritized it as high as connection strength or something else. MMR was still there in Reach, though.
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> > So how exactly did you play Halo Reach without MMR. There was no MMR because I would still match players that were way better because I used to play because it was fun
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> Pretty much every competitive multiplayer Xbox game since Microsoft developed TrueSkill uses some sort of skill-based matching (MMR). The difference between games is how much they prioritize MMR over other things, like connection strength.
>
> Reach’s Arena mode–based on my research–determined skill based on personal performance and K/D ratio documented over a series of qualifying games before handing out a seasonal rank. Every other PvP playlist in Reach used regular TrueSkill and MMR for matching, but may not have prioritized it as high as connection strength or something else. MMR was still there in Reach, though.
What I am trying to say is that MMR in Halo 5 is the worst of all. In the other Halo’s you didn’t play the same exact people. In Halo 5 it’s just repeating itself.
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> > > So how exactly did you play Halo Reach without MMR. There was no MMR because I would still match players that were way better because I used to play because it was fun
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> > Pretty much every competitive multiplayer Xbox game since Microsoft developed TrueSkill uses some sort of skill-based matching (MMR). The difference between games is how much they prioritize MMR over other things, like connection strength.
> >
> > Reach’s Arena mode–based on my research–determined skill based on personal performance and K/D ratio documented over a series of qualifying games before handing out a seasonal rank. Every other PvP playlist in Reach used regular TrueSkill and MMR for matching, but may not have prioritized it as high as connection strength or something else. MMR was still there in Reach, though.
>
> What I am trying to say is that MMR in Halo 5 is the worst of all. In the other Halo’s you didn’t play the same exact people. In Halo 5 it’s just repeating itself.
That’s not necessarily because of MMR. It’s because of a combination of low population and prioritizing MMR in matching. Games with higher populations can afford stricter matchmaking. As populations dwindle, typically the skill-based matching is loosened to help keep matchmaking speeds mostly decent. This is exactly what 343i has been doing lately.
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> > > > So how exactly did you play Halo Reach without MMR. There was no MMR because I would still match players that were way better because I used to play because it was fun
> > >
> > > Pretty much every competitive multiplayer Xbox game since Microsoft developed TrueSkill uses some sort of skill-based matching (MMR). The difference between games is how much they prioritize MMR over other things, like connection strength.
> > >
> > > Reach’s Arena mode–based on my research–determined skill based on personal performance and K/D ratio documented over a series of qualifying games before handing out a seasonal rank. Every other PvP playlist in Reach used regular TrueSkill and MMR for matching, but may not have prioritized it as high as connection strength or something else. MMR was still there in Reach, though.
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> > What I am trying to say is that MMR in Halo 5 is the worst of all. In the other Halo’s you didn’t play the same exact people. In Halo 5 it’s just repeating itself.
>
> That’s not necessarily because of MMR. It’s because of a combination of low population and prioritizing MMR in matching. Games with higher populations can afford stricter matchmaking. As populations dwindle, typically the skill-based matching is loosened to help keep matchmaking speeds mostly decent. This is exactly what 343i has been doing lately.
It is because of MMR
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> Also, in case you think otherwise, MMR has nothing to do with SR. You can be SR 50 and have a higher MMR than someone who is SR 120.
Bit unrelated to the point but MMR and SR do have a slight indirect correlation. Think about it, people who play more learn more skills and tricks to get an edge, and level up more in the process. People who don’t play as much have no sort of tricks up their sleeve and it shows in their levels. I know there are exceptions. When we matched 343 in their community play date, my friend who just recently got the game and was like level 20 topped the leaderboard while everyone else (including myself) went even. Anyway, I digress; MMR can be a bit of an issue in social playlists for the reasons stated by OP, I agree. Quite honestly, I’d like to see 343 turn it off for a short period of time just to experiment and get some feedback. I get you can’t make a ranked Infection playlist for all the people who want to get ‘naires (because ranked Infection just sounds stupid), but social playlists really shouldn’t be about destroying everyone in the lobby.
Okay, what the hell guys.
Last 4 rounds, I’m matching with Onyxes and high diamonds and I’m getting off 33% of CSR on every match?!?!?! Im playing with low diamonds in the team all the time.
Here’s the proof, check enemies profiles and profiles of my team.
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> Okay, what the hell guys.
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> Last 4 rounds, I’m matching with Onyxes and high diamonds and I’m getting off 33% of CSR on every match?!?!?! Im playing with low diamonds in the team all the time.
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