> Bleak Rock (Contingency)
> - Fixed an out of map exploit.
>
> Castello (Castle Raid)
> - Added a path to the right side of the Castle. This allows humans to enter the Castle a third way, and keeps Humans from camping on that right side of the Castle.
>
> Coastal Highway (Contingency)
> - Fixed out of map exploit.
> - Removed Saw from first phase.
> - Lowered Saw ammo in second and third phase.
> - Removed Saw and Rocket Pod from final phase (Inside the boat).
>
> The Green Zone (Contingency)
> - Fixed an out of map exploit
> - Added teleporters for the Zombie’s spawn room in the second phase. This allows Zombies to attack in a less predictable manner.
>
> Viking (Speed Demons)
> - Added cover to the edges of the map so Zombies could approach camping Humans more easily.
> - Reduced the amount of Warthogs on the map from 4 to 2.
So glad that spot in bleak rock got patched! Everybody trying to camp up there was so annoying. And speed demons is way more fun with the cover added! No more corner campers!
Viking (Speed Demons) - feels like the vehicles should be removed since all I see these days is people camping in the corners making it feel tiresome, near impossible to get anywhere near them…it’s nearly as frustrating as giving the players Snipers, the overpowered Saw.
Castello (Castle Raid) - 2nd path will throw people off.lol
As for the checkpoint type spawns…I hope that means less teleport spawn killing since got tired of being telefragged just because I got teleported in places where I can’t avoid being instant killed.
> Alpha Zombies:
> -Enabled Stabilize for the Infected
>
> Contingency:
> -Enabled Thrust and Stabilize for Humans
>
> Speed Demons:
> -Reduced health on the Alpha Zombies so they’re one BR burst to the head to kill, but still take more shots to the body that normal Infected