Individual Weapon Traits (Option/Forge Idea)

I just thought of this idea, inspired by the Anniversary gametype variants of changing the pistol into the overpowered beast it was in Halo:CE. My idea is if 343i could add in an option in either ‘Forge’ or ‘Gametype Options’, to allow players to set weapon traits (like objective traits & player traits) for any weapon they choose to pick up.

Forge
Let’s say I’m in ‘Forge’, and I select the Plasma Pistol and choose to set the damage multiplier to 200%, making it more of a power weapon. Now, with that ‘set’, any player who picks up that weapon will have a weapon with the new damage multiplier. This could also be in the options menu when selecting a weapon (extra clips, respawn, etc…)

Gametype Options
Another example, in the ‘Gametype Options’ menu, we would have a list of every weapon in the game and have the option to change the damage multipliers and etc…, instead of just the players themselves (player traits).

I would like to keep Player Traits, but I would also love to have the addition of Weapon Traits, because these two can have a very unique combination of use.
Example
Player Traits | Damage Multiplier = 90%
Weapon Traits | Damage Multiplier = 200%

This means that the weapon will deal 200% of its original set damage, however, the players with the Player Trait set can only deal 90% of that 200% damage multiplier.

What do you guys think of this idea?
What ideas could you think about if you had the option to tweak the weapon balance?

These settings have been wanted in custom games for years. I, somehow, doubt we’ll get them in Halo 4. :frowning:

But yeah, they’re awesome.

This is a great idea OP. I hope this is put in.