Individual primary weapon starts

Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?

Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.

Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.

I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.

Give me a reason why this is a bad idea.

> Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
>
> Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
>
> Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
>
> I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
>
> Give me a reason why this is a bad idea.

You want a reason?
Uneven starts. That’s not even Halo, it’s just called that.

Reach had this and failed badly.

This is what their doing…

Reach didn’t have this, and how would it be uneven if everyone were available to the same weapon. I can just about guarantee that the BR and DMR are equally matched at mid to long range.

> Reach didn’t have this, and how would it be uneven if everyone were available to the same weapon. I can just about guarantee that the BR and DMR are equally matched at mid to long range.

Reach had the same concept. You started with different AAs. It failed disastrously.

And no, two weapons will never be 100% balanced at any range. One weapon is always going to be better than the other. Always.

> Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
>
> Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
>
> Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
>
> I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
>
> Give me a reason why this is a bad idea.

Thats exactly what there doing! do you not keep up with news?

kind of like gears? (1 rapid fire/1 close quarter/1 pistol)

you get either BR/DMR and either an AR/pistol

i would still prefer everyone starting with the same weapons

> > Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
> >
> > Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
> >
> > Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
> >
> > I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
> >
> > Give me a reason why this is a bad idea.
>
> Thats exactly what there doing! do you not keep up with news?

I try to, show me where it says this.

I just know of many people who will back out and quit without DMR/BR starts. I’d be happy to rid of AR/Pistol starts all together. But this seems like a logical solution to the noobs that like to rush with the AR

> > > Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
> > >
> > > Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
> > >
> > > Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
> > >
> > > I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
> > >
> > > Give me a reason why this is a bad idea.
> >
> > Thats exactly what there doing! do you not keep up with news?
>
> I try to, show me where it says this.

It should be some where on here

AR starts in halo 3 were fun (if it was the right map) because the AR worked

AR starts in reach suck (on any map) because the AR fails, it is week and putting bloom on a spread weapon was the stupidest decision ever, making it even more useless

> Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
>
> Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
>
> Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
>
> I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
>
> Give me a reason why this is a bad idea.

In Gears, players start with a choice of 5 starting weapons (Lancer, Retro, Hammerburst, Gnasher, and Sawed-off Shotgun) and power weapons are laid around the map.

I think Halo 4 is doing this. Starting us with choices (AR, Plasma Rifle, etc. and BR, DMR, Carbine, ACarbine, etc.)

It might work in Halo. They’re all starter weapons that any off us can choose at spawn and aren’t overpowered.

> > Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
> >
> > Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
> >
> > Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
> >
> > I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
> >
> > Give me a reason why this is a bad idea.
>
> In Gears, players start with a choice of 5 starting weapons (Lancer, Retro, Hammerburst, Gnasher, and Sawed-off Shotgun) and power weapons are laid around the map.
>
> I think Halo 4 is doing this. Starting us with choices (AR, Plasma Rifle, etc. and BR, DMR, Carbine, ACarbine, etc.)
>
> It might work in Halo. They’re all starter weapons that any off us can choose at spawn and are overpowered.

Yea i could see it working in halo

> > > Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
> > >
> > > Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.
> > >
> > > Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.
> > >
> > > I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
> > >
> > > Give me a reason why this is a bad idea.
> >
> > In Gears, players start with a choice of 5 starting weapons (Lancer, Retro, Hammerburst, Gnasher, and Sawed-off Shotgun) and power weapons are laid around the map.
> >
> > I think Halo 4 is doing this. Starting us with choices (AR, Plasma Rifle, etc. and BR, DMR, Carbine, ACarbine, etc.)
> >
> > It might work in Halo. They’re all starter weapons that any off us can choose at spawn and are overpowered.
>
> Yea i could see it working in halo

if it works, i will welcome it. if it fails, im sticking to forge

It has a chance to work, but I don’t see it doing so. Reach is bad enough with people being able to use different AAs. Now we will get different AAs and different weapons. I’m not sure adding more to what was the problem in the past is the way to solve it.

not everyone needs to start with the same weapon when the game isn’t about map control anymore. it seems that the new focus of multiplayer is teamwork strategy based on loadout synergy and situational advantages, via the locations of randomly spawned vehicles and weapons combined with the maps layout and design.

if all the utility starter weapons have their own focal points in combat, then I approve of the idea of different weapon options in the loadouts. the problem that may arise is if certain weapons aquired at higher levels have greater versitility then the starting ones for loadouts. these would quickly remove the purpose of having different guns available for a loadout, and would make the game unfriendly to lower level people, as many poorly designed FPS games with cheap tactics to keep you playing longer do…

this is however, different then GoW3, due to weapons randomly spawning, as there is no initial incentive to explore the map if you don’t know where the weapons will spawn. this will likely result in a variety of different team tactics, such as having units evenly dispersed throughout the map, all using loadouts with crowd control and long range precision rifles to aid each other from afar and be close to randomly spawned weapons, or a balanced team that has different roles for each ability, like an active camo user that focuses on the sniper and a close combat weapon to scout the map, and a jet pack user to innitiate a team fight and get their first when a new weapon or vehicle spawns, a guy with the big ordinance weapons to in the back to blast away the other team if they are all together or single out an enemy vehicle, etc.

without loadout options, these kinds of roles can’t be “pre-assigned” and are rather, “aquired” by finding the weapons and equipment that allow you to fulfill that role. power weapons better spawn more then one at a time, is all I gotta say, and better come around at least once a minute or so to keep initiating team fights, or people are gonna hug a corner and play defense for 15 minutes.

> Okay, so there are different types of Halo players obviously. There has been a debate of ARs vs BRs since Halo multiplayer has started. Why can’t they add Loadouts where you get to start with your own primary weapon?
>
> <mark>Hear me out. I’m not saying that snipe, or rockets should be a part of this, but it seems like they have more primary weapons in Halo 4 than the previous.</mark>
> <mark>Personally, I think they should allow the AR, BR, DMR, and the covenant counterparts.</mark>
>
> I’ve always thought this, but it seems to make more sense in Halo 4 due to the extra primary starts that are available this far.
>
> Give me a reason why this is a bad idea.

This is exactly what they’re doing.

I’m pretty sure the angle they are going to take is Utility Primary, Automatic Secondary to be perfectly honest, that’s the only angle they can take without messing with it.

So your Primary will allow you to choose the BR/DMR/NR/Carbine/Magnum, and the secondary will allow you to choose the AR/PR/Repeater/Spiker/Assault Carbine?

Anyway, Grenades should not be selectable, the last thing we need is another Elite Slayer of Sticky Spam. And Armor Abilities should never have been reconsidered for Halo. They NEED to disappear from loadouts, and only appear as pickups on the map.

Whatever this Modifications thing is it better not affect gameplay, and just be cosmetic weapon skins/scopes or something like that.

I’ve said before: How does allowing a player to choose the BR or the Carbine affect gameplay more than the choice of Sprint or Jetpack? It doesn’t AAs were the ultimate “F-U” to competitive Halo play. Weapon choice between weapons that are similar in both fuction and ability, don’t mess with competitive play remotely. Especially since these weapons usually go uncontested on the map anyway and can be an annoyance to have to go and pick up every time you spawn just because you like it better than the AR/BR, even though it doesn’t grant you any REAL advantage.

Anyway, this is one of the things they can do properly and it won’t bother me. Same with the weapon spawns. When GI said random, they meant it appeared random. But apparently it is actually cycles of weapon spawns. For instance the Rocket Launcher will have 3 spawn locations instead of one, and after it is picked up from the initial spawn point, it will cycle IN ORDER through these Spawn locations.

So it will ALWAYS start at point A, then in 2 minutes ALWAYS respawn at point B. 2 minutes later it spawns at point C. And after another 2 minutes it’s back to point A.

The new weapon spawn mechanics are in my opinion a GOOD thing. It keeps players moving around the map, but with a flow instead of just controlling one spot on the map all game.

I think what they meant when they said to give a new players the chance over veterans is that this is a new feature vets will have to LEARN. They can’t just find the initial spawns of weapons and know where to control the map anymore, they have to learn the ebbing and flowing of a map over the course of several games.