I’m pretty sure the angle they are going to take is Utility Primary, Automatic Secondary to be perfectly honest, that’s the only angle they can take without messing with it.
So your Primary will allow you to choose the BR/DMR/NR/Carbine/Magnum, and the secondary will allow you to choose the AR/PR/Repeater/Spiker/Assault Carbine?
Anyway, Grenades should not be selectable, the last thing we need is another Elite Slayer of Sticky Spam. And Armor Abilities should never have been reconsidered for Halo. They NEED to disappear from loadouts, and only appear as pickups on the map.
Whatever this Modifications thing is it better not affect gameplay, and just be cosmetic weapon skins/scopes or something like that.
I’ve said before: How does allowing a player to choose the BR or the Carbine affect gameplay more than the choice of Sprint or Jetpack? It doesn’t AAs were the ultimate “F-U” to competitive Halo play. Weapon choice between weapons that are similar in both fuction and ability, don’t mess with competitive play remotely. Especially since these weapons usually go uncontested on the map anyway and can be an annoyance to have to go and pick up every time you spawn just because you like it better than the AR/BR, even though it doesn’t grant you any REAL advantage.
Anyway, this is one of the things they can do properly and it won’t bother me. Same with the weapon spawns. When GI said random, they meant it appeared random. But apparently it is actually cycles of weapon spawns. For instance the Rocket Launcher will have 3 spawn locations instead of one, and after it is picked up from the initial spawn point, it will cycle IN ORDER through these Spawn locations.
So it will ALWAYS start at point A, then in 2 minutes ALWAYS respawn at point B. 2 minutes later it spawns at point C. And after another 2 minutes it’s back to point A.
The new weapon spawn mechanics are in my opinion a GOOD thing. It keeps players moving around the map, but with a flow instead of just controlling one spot on the map all game.
I think what they meant when they said to give a new players the chance over veterans is that this is a new feature vets will have to LEARN. They can’t just find the initial spawns of weapons and know where to control the map anymore, they have to learn the ebbing and flowing of a map over the course of several games.