Many of you are probably saying ‘‘Holy crap, here’s Septic with another one of his Halo 5 ranking system rants’’. I apologise, it just really bugs me on so many levels.
I want to know if you guys think that the CSR system in Halo 5 should take individual performance into account or not.
I think it definitely should. 9 times out of 10 in the beta I got matched with people who were awful, this resulted in loosing experience. This is a pretty impactful and obvious argument for individual performance should matter. I cant think of a single argument for why it shouldn’t.
I agree, it should, but only slightly. Say you do terrible but your team wins. You should earn like 30 points towards the next rank, but if you do great and win you’ll get like 60. Same with losing. Lose and do good you’ll get -30 lose and do bad you’ll get -60.
Individual skill should be measured, but I don’t think it should ever override a win/loss. I like the idea of reducing the effect of a loss to a top performer , but the system should never actually give him a rank increase. This should also be the case for a low performer on a winning team. Decrease the effect of the win, but the system should never give him a rank decrease. Also, these two alogrithims (individual performance and team performance) should never cancel each other out unless in specific situations. For example, an AFK player who somehow wins a game against a lesser skilled team. The win and his individual performance (zero kills & assists, X deaths) would cancel each other out as if he never got a win.
This would make it so the ranking system is still predominantly based on team wins and only a small percentage would be influenced by individual performance. This would theoretically reduce the act of stat -Yoink!- by players because of how little an influence it has. Just my two cents.
> 2535411125532250;2:
> I’m almost sure that the first ten games take your individual performance into account.
>
> Almost though, not entirely.
> <div></div>
They do. In fact, the first 10 games ONLY take personal performance into account. So make sure you play like a selfish a-hole in your first 10 games before you get ranked. After that, it’s all about winning.
> 2533274794648158;5:
> Individual skill should be measured, but I don’t think it should ever override a win/loss. I like the idea of reducing the effect of a loss to a top performer , but the system should never actually give him a rank increase. This should also be the case for a low performer on a winning team. Decrease the effect of the win, but the system should never give him a rank decrease. Also, these two alogrithims (individual performance and team performance) should never cancel each other out unless in specific situations. For example, an AFK player who somehow wins a game against a lesser skilled team. The win and his individual performance (zero kills & assists, X deaths) would cancel each other out as if he never got a win.
>
> This would make it so the ranking system is still predominantly based on team wins and only a small percentage would be influenced by individual performance. This would theoretically reduce the act of stat -Yoink!- by players because of how little an influence it has. Just my two cents.
Only a win should result in a rank up imo. Team slayer is a team sport so individual skill means squat if you lose. If you do well you should de-rank less but de-rank nevertheless.
Halo has devolved from a team game into CoD. All the people that want Halo to stop adding “gimmicks” like sprint and what not are taking away the core principles of 5. H5 is being made to be a team game, in the same way that only the most skilled CS Go players can carry a team. Winning isnt everything, its the only thing. Any team sport, the only thing that matters to them is getting the win.
If you are someome who values personal stats over the function of the team as a whole, then you deserve to lose, be it straying away from your team because some guy is getting the final shot on enemies and leaving you with assists, or because you dont want to help the new guy who is on your team
In team gametypes isn’t the team the only thing that matters anyway? If you want to play around on your own that’s fine, but you shouldn’t be playing that playlist if you want to play that way or at least you shouldn’t be worried about your rank.
Individual performance should matter regardless if you win or lose. If my team wins and I get 30 kills, and the majority of my team gets carried, they should only ever so slightly progress in rank. If it is a team effort to win, the whole team should be benefited.
However if my team loses and I carried the whole game, I should not be impacted as much as the rest of my team…or if it was a really close match and my team did good but lost, we should not be too negatively impacted.
> 2533274898131165;12:
> Individual performance should matter regardless if you win or lose. If my team wins and I get 30 kills, and the majority of my team gets carried, they should only ever so slightly progress in rank. If it is a team effort to win, the whole team should be benefited.
>
> However if my team loses and I carried the whole game, I should not be impacted as much as the rest of my team…or if it was a really close match and my team did good but lost, we should not be too negatively impacted.
> 2533274887613159;13:
> > 2533274898131165;12:
> > Individual performance should matter regardless if you win or lose. If my team wins and I get 30 kills, and the majority of my team gets carried, they should only ever so slightly progress in rank. If it is a team effort to win, the whole team should be benefited.
> >
> > However if my team loses and I carried the whole game, I should not be impacted as much as the rest of my team…or if it was a really close match and my team did good but lost, we should not be too negatively impacted.
>
>
> This is what lonewolves is for.
But we want to play with a team. People who kind of care about their rank shouldn’t be confined to one -Yonking!- playlist.
> 2533274848599184;9:
> Halo has devolved from a team game into CoD. All the people that want Halo to stop adding “gimmicks” like sprint and what not are taking away the core principles of 5. H5 is being made to be a team game, in the same way that only the most skilled CS Go players can carry a team. Winning isnt everything, its the only thing. Any team sport, the only thing that matters to them is getting the win.
>
> If you are someome who values personal stats over the function of the team as a whole, then you deserve to lose, be it straying away from your team because some guy is getting the final shot on enemies and leaving you with assists, or because you dont want to help the new guy who is on your team
Seriously no one gets this point im sure they will place some lone wolf for all those people who only want stat boosting. and if your angry over something as insignificant as doing good at a video game and the other guys aren’t well don’t know what to say but not to many others really care in the end a win is a win lets say you take all those other kills that your teammates get would you still have won, or perhaps the assist they got helped you get the kill and there’s also the possibility that maybe the other team is busy killing the other guys to may much attention to you thus yur getting very sneaky kills.
I honestyl cant see why people get obsessed over there Skill rank iv seen people with high skill ranks lose and if you lose you lose perhaps you should go find a group of people to be a team with and be good as a team and only play with them. but as far as individual well perhaps maybe if you have a good spreadsheet at the end maybe you dont go down as far as the other.
> 2533274900262820;15:
> > 2533274848599184;9:
> > Halo has devolved from a team game into CoD. All the people that want Halo to stop adding “gimmicks” like sprint and what not are taking away the core principles of 5. H5 is being made to be a team game, in the same way that only the most skilled CS Go players can carry a team. Winning isnt everything, its the only thing. Any team sport, the only thing that matters to them is getting the win.
> >
> > If you are someome who values personal stats over the function of the team as a whole, then you deserve to lose, be it straying away from your team because some guy is getting the final shot on enemies and leaving you with assists, or because you dont want to help the new guy who is on your team
>
>
> Seriously no one gets this point im sure they will place some lone wolf for all those people who only want stat boosting. and if your angry over something as insignificant as doing good at a video game and the other guys aren’t well don’t know what to say but not to many others really care in the end a win is a win lets say you take all those other kills that your teammates get would you still have won, or perhaps the assist they got helped you get the kill and there’s also the possibility that maybe the other team is busy killing the other guys to may much attention to you thus yur getting very sneaky kills.
>
> I honestyl cant see why people get obsessed over there Skill rank iv seen people with high skill ranks lose and if you lose you lose perhaps you should go find a group of people to be a team with and be good as a team and only play with them. but as far as individual well perhaps maybe if you have a good spreadsheet at the end maybe you dont go down as far as the other.
I really cant understand this. Do you think it’s fair that because of your crap teammates you lose experience that you’ve already worked for? Lets say you get 20 kills and the rest of your team get 5 or below. You end up losing the game and experience. Does that sound fair to you?
> 2535411125532250;2:
> I’m almost sure that the first ten games take your individual performance into account.
>
> Almost though, not entirely.
> <div></div>
Yes, they did. That’s what made 'em so good but Halo 5 doesn’t.
> 2533274858646258;17:
> > 2535411125532250;2:
> > I’m almost sure that the first ten games take your individual performance into account.
> >
> > Almost though, not entirely.
> > <div></div>
>
>
> Yes, they did. That’s what made 'em so good but Halo 5 doesn’t.
I was talking about the games that rank you, i.e. the matches ypu play before you get a rank.
> 2535411125532250;18:
> > 2533274858646258;17:
> > > 2535411125532250;2:
> > > I’m almost sure that the first ten games take your individual performance into account.
> > >
> > > Almost though, not entirely.
> > > <div></div>
> >
> >
> > Yes, they did. That’s what made 'em so good but Halo 5 doesn’t.
>
>
> I was talking about the games that rank you.
> 2533274858646258;16:
> > 2533274900262820;15:
> > > 2533274848599184;9:
> > > Halo has devolved from a team game into CoD. All the people that want Halo to stop adding “gimmicks” like sprint and what not are taking away the core principles of 5. H5 is being made to be a team game, in the same way that only the most skilled CS Go players can carry a team. Winning isnt everything, its the only thing. Any team sport, the only thing that matters to them is getting the win.
> > >
> > > If you are someome who values personal stats over the function of the team as a whole, then you deserve to lose, be it straying away from your team because some guy is getting the final shot on enemies and leaving you with assists, or because you dont want to help the new guy who is on your team
> >
> >
> > Seriously no one gets this point im sure they will place some lone wolf for all those people who only want stat boosting. and if your angry over something as insignificant as doing good at a video game and the other guys aren’t well don’t know what to say but not to many others really care in the end a win is a win lets say you take all those other kills that your teammates get would you still have won, or perhaps the assist they got helped you get the kill and there’s also the possibility that maybe the other team is busy killing the other guys to may much attention to you thus yur getting very sneaky kills.
> >
> > I honestyl cant see why people get obsessed over there Skill rank iv seen people with high skill ranks lose and if you lose you lose perhaps you should go find a group of people to be a team with and be good as a team and only play with them. but as far as individual well perhaps maybe if you have a good spreadsheet at the end maybe you dont go down as far as the other.
>
>
> I really cant understand this. Do you think it’s fair that because of your crap teammates you lose experience that you’ve already worked for? Lets say you get 20 kills and the rest of your team get 5 or below. You end up losing the game and experience. Does that sound fair to you?
That depends, are we in the first ten matches? Or are we past our test period and actually playing?
Because in the first ten matches it can go either way, the game hasn’t labled you able yet so the game can’t guess how good you are and puts you in with everyone else. If it’s after you’ve been labled, it sounds more like a problem with matching players of equal skill, i.e the matchmaking system, being at fault for putting you in unfair matches.
In the first ten matches some individual performance should be measured, after that though, winning should be everything, provided they get that matchmaking fixed properly.