Individual damage mofifiers.

Individual damage modifiers for each weapon would be a very natural step in the progression of customisability, and quite possibly even needed to truly allow everyone to modify the game exactly to their liking in custom games, which they continously state to be aiming for.

Specifically, what I’m asking for with this entire thing is an option to alter the amount of shots it takes to pop the shields and, then, to finally kill, working through the actual health.

This would be a better way of letting people edit the kill times than the general damage modifier that we’ve had previously, because the old one was sort of restricting. Say you wanted to make the DMR kill in three shots, but then that would also make the sniper kill in one body shot, which may or may not be desirable in this particulare case, and this essentially means you cannot make the DMR 3 shot without breaking other aspects of the game, that you would rather keep the way they were, thus quite drastically limiting the customisability.

Oh yeah, and an option to turn of the bloom for the DMR, and eeven the slight spread of the BR. All of this about bloom and the BR spread, btw, is based on the information provided by Killa KC. Not assuming the bloom effect will be bad in Halo 4 as in Reach, just assuming it could. EIther way, it is likely someone will grow tired of bloom eventually and will wish to be able to turn it off, and why not let him? Especially considering what they’ve been saying about their goal: to let everyone customise the game however they want.