increasing the resolution is not a good idea.

Increasing the resolution is not a good idea… for Halo 2 classic.

To me it will change the gameplay drastically.

One of the major flaws of the remake on the pc was that it had better graphics.

I think this did cause issues. Not related to lag or stretching but caused how hit boxes, movement’s, environments, and how other interactions behaved.

I read that some superbounces won’t work in the game… because the upgraded graphics and frame rates will cause them to not behave as they did in Halo 2 on the xbox 1. That won’t be all that is wrong with the classic that they said would be the same as when we first played it 10 years ago.

If 343 is true to keeping the experience the way it was they should stop what they’re doing and keep the resolution what it was and not change how we see it by changing frame rate and resolution of our classical halo 2. I was not impressed by the screen shot they released.

I also think for the collection 10 v 10 btb should be included. Halo 2 classic especially. I think halo 2 could easily handle such an upgrade of players. That would be awesome.

Other things I find annoying. They are not releasing information about interface for Halo 2 classic. I really want to see it the way it was and not have an interface that is changed from what it was and how games were selected and created.

Superbounces should remain. Ability to switch between former and new settings is important. I want to sword fly in custom games. It was the most fun. Getting to all over the map in seconds. Nothing like it in any other Halo.

I might have better thoughts later but I must express my displeasure with what I’ve seen so far.

Needless to say, read around a little bit more. Be a little more patient for information since RTX isn’t nearly the last of our news.

The Halo 2 in the MCC is based off of the pc version, so changing the resolution and frame rate back won’t bring back superbouncing.

If you want to play Halo 2 in its original resolution, plug up an xbox or xbox 360 and pop in your old Halo 2 disc. They shouldn’t change resolutions because it might eliminate some super bounces? That is horrible logic, that would be making 100% of the game look worse for 1% of the experience. That just makes absolutely no sense at all.

Changing resolution does not change hitboxes, movement, etc.

You could use a component cable on your original Xbox and output a higher resolution.

Some superbounces won’t work. Not that big of a deal. As for sword glitch, it’ll probably still work. Even if it doesn’t, it will only be fun a few times. It’s not something you’ll do for 3 months straight.

Improved graphics will keep players. A couple super bounces won’t.

> <mark>I read that some superbounces won’t work in the game</mark>… because the upgraded graphics and frame rates will cause them to not behave as they did in Halo 2 on the xbox 1. That won’t be all that is wrong with the classic that they said would be the same as when we first played it 10 years ago.

Source? I remember I watched an interview with Frank O’Conner He said They still be there just work differently, not flat out not work. Interview 5:12

Not sure if people recall, but superbouncing communities were a thing back then. Hours upon hours of custom games with a full lobby just having a great time getting out of maps and exploring. I was fortunate enough to be a part of it. I know it might not mean much to some people, but at least you can understand why having them return is important. Aside from the matchmaking abuse, they provided an insane amount of re playability for many. I know there’s a chance they won’t return and it really saddens me.

Superbounces, for the most part, are returning. It’s been stated multiple times that almost all of the glitches within the game are intact.

I’d rather have 60 FPS than cater to people who feels a game without exploits is a bad thing.

I played a decent bit of H2V. The only thing lost are super bounce’s. I love super bouncing, but I can live without it. Your whole argument, is basically dealing with super bouncing… I’d rather have the game looking better, than people jumping outside the maps during matchmaking. I don’t want to feel like I’m playing on a tube tv.

> Not sure if people recall, but superbouncing communities were a thing back then. Hours upon hours of custom games with a full lobby just having a great time getting out of maps and exploring. I was fortunate enough to be a part of it. I know it might not mean much to some people, but at least you can understand why having them return is important. <mark>Aside from the matchmaking abuse</mark>, they provided an insane amount of re playability for many. I know there’s a chance they won’t return and it really saddens me.

That seems to be a kinda big issue you’re just skimming over.

We have content.

Content.

> That seems to be a kinda big issue you’re just skimming over.

I skimmed over it because it was detrimental only on a select few maps in matchmaking. However it was still a problem and very unsporting. If there was an option to have them just in custom games, trust me, I would support it fully. In my eyes, superbouncing did much more good than bad. Others will think the opposite. It all depends on the experience I guess.

> Increasing the resolution is not a good idea… for Halo 2 classic.
>
> To me it will change the gameplay drastically.
>
> One of the major flaws of the remake on the pc was that it had better graphics.
>
> I think this did cause issues. Not related to lag or stretching but caused how hit boxes, movement’s, environments, and how other interactions behaved.

How exactly does increasing resolution affect geometrical aspects and static variables? It’s a problem I’ve never heard of.

> <mark>If 343 is true to keeping the experience the way it was they should stop what they’re doing</mark> and keep the resolution what it was and not change how we see it by changing frame rate and resolution of our classical halo 2. I was not impressed by the screen shot they released.
>
> <mark>I also think for the collection 10 v 10 btb should be included. Halo 2 classic especially.</mark> I think halo 2 could easily handle such an upgrade of players. That would be awesome.

Excuse me?

> Superbounces should remain. Ability to switch between former and new settings is important. I want to sword fly in custom games. It was the most fun. Getting to all over the map in seconds. Nothing like it in any other Halo.

Multiplayer will only have the original graphics, so you can’t change between new and old graphics, because there are no new ones. Only in campaign.

> <mark>Increasing the resolution</mark> is not a good idea… for Halo 2 classic.
>
> <mark>To me it will change the gameplay drastically.</mark>

Change the resolution do nothing on the gameplay etc… but changing the framerate can!

So your post should be, change the framerate on H2 isn’t a good idea :wink:

And as 343 said, you will be able to play on old and new version of H2, and they also said that they are fixing those ‘framerates problems’ boost to fit the old gameplays

so, don’t worry

Resolution and framerates don’t affect hitboxes or anything like that.
Resolution is all about pixel density in terms of detail, it doesn’t actually move geometry. Framerates are simply the rate at which the game refreshes data, 60fps means data is refreshed twice as fast and is twice as responsive as the 30fps Halo titles.

The remastered assets in Halo 2:A campaign and multiplayer where completely new geometry is being used WILL affect things like superbounces, but that MP is offering the kind of experience Bungie originally intended, without button combos and superbounces. While I loved button combos, I personally don’t believe superbounces have a place in competitive matchmaking, and it’s not a dealbreaker to me if button combos are in the game or not, but if you want both in your experience play the original Halo 2 MP that’s packaged with the game.

> Increasing the resolution is not a good idea… for Halo 2 classic.
>
> To me it will change the gameplay drastically.
> …
> I also think for the collection 10 v 10 btb should be included.

So a higher frame resolution drastically changes the gameplay, but 20-player BTB is okay? Hmmm…

> Other things I find annoying. They are not releasing information about interface for Halo 2 classic. I really want to see it the way it was and not have an interface that is changed from what it was and how games were selected and created.

The only interface is the “Master Menu,” which is a universal menu from which you can change options in and launch all of the games included. Pics.

Something that I think might break the game is the 60fps…
Halo was made to be played at 30fps, therefore everything will be at double the speed if they don’t configure that. Animations will look weird and sped up, movement speed will feel way to fast and overall gameplay will be way to sped up.

> Something that I think might break the game is the 60fps…
> Halo was made to be played at 30fps, therefore everything will be at double the speed if they don’t configure that. Animations will look weird and sped up, movement speed will feel way to fast and overall gameplay will be way to sped up.

343 have said many times that the game still looks and feels and most importantly - plays like Halo, even at 60FPS.

60FPS should be standard these days, and Halo is finally getting on that.

> Something that I think might break the game is the 60fps…
> Halo was made to be played at 30fps, therefore everything will be at double the speed if they don’t configure that. Animations will look weird and sped up, movement speed will feel way to fast and overall gameplay will be way to sped up.

Animations won’t look sped up, they take exactly the same amount of time to execute. It’s frames per second, not two seconds crammed into the same amount of frames. The only difference is that there are more intermediary stages: it looks smoother and more detailed.