Increasing the Difficulty of Firefight

When firefight was first introduced to Halo in Halo ODST it was a very challenging experience that gave the players a set amount of lives within a round. However it also had skulls that would randomly activate to increase the “difficulty” of those rounds.

ODST Skulls:

  • Black Eye - No shield recharge unless you melee an enemy and then avoid combat for a bit. - Tilt - Enemy shields deflect bullets - Tough Luck - Enemies evade better - Catch - Enemies throw grenades a lot more - Famine - Less ammo from weapons - Thunderstorm - Enemies get higher ranks (Brutes wear better armour, Grunts wield Fuel Rods often) - Mythic - Enemy Health Doubles - Iron - Lives become useless. No respawning!

YVideo showcasing ODST firefight with Skulls

Unfortunately, for this iteration of firefight, this can’t work with the current inclusion of the req system. It would favor those with better items than those with basic items, meaning those without the best items wouldn’t be making much of a contribution. There should be a classic firefight like this, though. That way everyone is on even grounds as the difficulty rises.

They could have even more skulls like ones that make reqs only recharge by getting headshots or just make it recharge really slow, req stations can only regenerate ammo 1-2 times every wave, req level 5 or 6 is max, or one that spartan abilities (sprint, charge, thruster, pound, link,) are all disabled ofc snipers and scope weapons are different.

Yes, every time i’ve played, i’ve stayed alive through round 5, vehicles and the position of legendary bosses, just make it too easy. I image without vehicles round 5 would be a nightmare lol

> 2535405450804460;3:
> They could have even more skulls like ones that make reqs only recharge by getting headshots or just make it recharge really slow, req stations can only regenerate ammo 1-2 times every wave, req level 5 or 6 is max, or one that spartan abilities (sprint, charge, thruster, pound, link,) are all disabled ofc snipers and scope weapons are different.

Having skulls that directly affect your req energy or even limiting req’s is a unique idea.
You could also have req’s capped at a particular level for some rounds etc.

> 2533274800074765;5:
> > 2535405450804460;3:
> > They could have even more skulls like ones that make reqs only recharge by getting headshots or just make it recharge really slow, req stations can only regenerate ammo 1-2 times every wave, req level 5 or 6 is max, or one that spartan abilities (sprint, charge, thruster, pound, link,) are all disabled ofc snipers and scope weapons are different.
>
>
> Having skulls that directly affect your req energy or even limiting req’s is a unique idea.
> You could also have req’s capped at a particular level for some rounds etc.

Please don’t make it harder. I shouldn’t have to call up tons of reqs to get a win. Especially if they are going to force a loss on my profile whenever you don’t complete all 5 rounds.

> 2533274800074765;1:
> When firefight was first introduced to Halo in Halo ODST it was a very challenging experience that gave the players a set amount of lives within a round. However it also had skulls that would randomly activate to increase the “difficulty” of those rounds.
>
> ODST Skulls:
>
> - Black Eye - No shield recharge unless you melee an enemy and then avoid combat for a bit.
> - Tilt - Enemy shields deflect bullets
> - Tough Luck - Enemies evade better
> - Catch - Enemies throw grenades a lot more
> - Famine - Less ammo from weapons
> - Thunderstorm - Enemies get higher ranks (Brutes wear better armour, Grunts wield Fuel Rods often)
> - Mythic - Enemy Health Doubles
> - Iron - Lives become useless. No respawning!
>
>
> YVideo showcasing ODST firefight with Skulls

Why am I not surprised that the Wheelmen find Firefight to be too easy :stuck_out_tongue:

> 2533274881560701;6:
> > 2533274800074765;5:
> > > 2535405450804460;3:
> > > They could have even more skulls like ones that make reqs only recharge by getting headshots or just make it recharge really slow, req stations can only regenerate ammo 1-2 times every wave, req level 5 or 6 is max, or one that spartan abilities (sprint, charge, thruster, pound, link,) are all disabled ofc snipers and scope weapons are different.
> >
> >
> > Having skulls that directly affect your req energy or even limiting req’s is a unique idea.
> > You could also have req’s capped at a particular level for some rounds etc.
>
>
> Please don’t make it harder. I shouldn’t have to call up tons of reqs to get a win. Especially if they are going to force a loss on my profile whenever you don’t complete all 5 rounds.

It’s getting the difficulty high enough that it’s not just an easy victory but not so hard that it’s unachievable without using req’s at level 5 or higher. Also getting the right balance that accommodates different skill levels too. I know ODST had an overall difficulty setting you could choose just like the Campaign does.

> 2533274881560701;6:
> > 2533274800074765;5:
> > > 2535405450804460;3:
> > > They could have even more skulls like ones that make reqs only recharge by getting headshots or just make it recharge really slow, req stations can only regenerate ammo 1-2 times every wave, req level 5 or 6 is max, or one that spartan abilities (sprint, charge, thruster, pound, link,) are all disabled ofc snipers and scope weapons are different.
> >
> >
> > Having skulls that directly affect your req energy or even limiting req’s is a unique idea.
> > You could also have req’s capped at a particular level for some rounds etc.
>
>
> Please don’t make it harder. I shouldn’t have to call up tons of reqs to get a win. Especially if they are going to force a loss on my profile whenever you don’t complete all 5 rounds.

Technically those skulls can do the opposite, if you’re limited to level 6 reqs you aren’t spamming reqs from 7 and 8, and you cant spam reqs if they regenerate really slowly. Also it should go without saying that these skulls don’t have to be on.

It is a beta after all.

343 is being smart about promoting the REQ system.