After watching a full match of Warzone, I think its a great new mode, and has the potential to be even better. however i was disappointing with it only being 12v12, It felt really empty. like serious. H2 on the original xbox has btb with 8v8, H3 and H4 should already have been 12v12, so it cant be a technical reason why the xbox one would not be able to handle, lets say 16v16, or even 20v20, Im hoping that 12v12 is not Final.
Wow we are lucky that 343 have not gone to the 32 vs 32 player route lol
Did you play Planetside or Battlefield
Every game on those games was terribly chaotic that even breaks immersion as you die so friggin fast
Why do people think that more players = better? More players simply means that things end up being more chaotic, so there’s less strategy and cooperation. The reason there aren’t more players in Halo 3/4 or Halo 5’s Warzone isn’t due to a technical concern, it’s simply been designed that way.
Can you, as a player, really matter at all and have an influence on the game’s turnout when there are 19 other teammates with you? Or 31? No. Will you have a chance in hell of surviving at all when you’re faced with 32 enemies all trying to get you? Of course not.
Gameplay isn’t about size, it’s about how it’s designed and how well the game’s elements are used.
> 2533274881042784;2:
> Wow we are lucky that 343 have not gone to the 32 vs 32 player route lol
>
> Did you play Planetside or Battlefield
> Every game on those games was terribly chaotic that even breaks immersion as you die so friggin fast
Then you must suck at battlefield, because I can survive for quite a long time. It’s not that difficult.
The only thing that needs an increase is the amount of ai enemies at your base during the start of the match. And thats probably unnecessary too
I don’t think it needs to get bigger. 12v12 seems fine.
I dont know what you guys are talking about, but Operation Locker was just epic fun.
Empty maps are boring and in the 15 minutes gameplay it looked empty a lot. Could not care less about AI. Looks cool first but after a while you just ignore them. (I played Titanfall, was awful empty looking at real players)
> 2533274881042784;2:
> Wow we are lucky that 343 have not gone to the 32 vs 32 player route lol
>
> Did you play Planetside or Battlefield
> Every game on those games was terribly chaotic that even breaks immersion as you die so friggin fast
Um, no.
Those games require tactical knowledge and REAL teamwork.
Planetside, when you don’t look at it as just a bunch of people, is a deeply organized strategy simulation, where the battles are decided by people who join up and platoons abd actually follow military protocol. Sorry it’s not another 4v4 15 minute game.
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> > 2533274881042784;2:
> > Wow we are lucky that 343 have not gone to the 32 vs 32 player route lol
> >
> > Did you play Planetside or Battlefield
> > Every game on those games was terribly chaotic that even breaks immersion as you die so friggin fast
>
>
> Then you must suck at battlefield, because I can survive for quite a long time. It’s not that difficult.
I was gonna say the same thing. I usually go 30+ kills and under 10 deaths in BF4.
My problem is just how empty some places looked. I want there to be enemies or teammates/bots in all places of the map. If that means upping the player count or maybe just increasing the number of bots, then I’m down for that.
Games like Battlefield are successful because of low health, making it a lot easier to kill people. Halo has shields, so a game higher than 12 v 12 is really not as fun as you think it would be.
With the obvious “haven’t played it” caveat, it’s fine. If they’re designing maps and testing for 12v12 now, no sense in making it larger because reasons.
No, I don’t think some of your realize the compromises that would have to be made to increase the player count further, 24 is already pushing it.
If you want a huge 32-64 player count game then ask for a spinoff Halo title. There is so much more that can be done with the idea when you don’t tie it to a core Halo games mechanics. Battlefield is good because it is designed for 64 players but as a result their attempts as small scale modes have failed miserably because the weapons, gadgets, vehicles, and mechanics are not built for it, even the online structure isn’t built for it. Let ‘Halo’(as in the core titles) do its smaller scale thing and stop trying to stuff every type of gameplay into a single game.
I’m not really sure, while 12v12 is good, i’m sure 16v16 could be good too. What I really want to know is the 24 player count limited to Warzone, or can we have 24 player infection games? Or 24 player CTF? Because that would be fun.
I talked about this before aa I took notice in how 12v12 felt a bit too small for a map that 4x bigger then any previous halo map done by 343i. With gameplay shown I can say their are indeed entire areas left empty, objectives that people don’t go after, etc.
Increasing the player count to say 16v16 or 18v18 wich is an extra 4 to 6 players per team. As well as an increasing or reworking the score system making the bosses more important. So that this game will have better player placement.
Because from what it seams you have go after armories, protect your base core if you lose all the armories and take out bosses to gain point. 12v12 just doesn’t seam like enough and everyone just runs to the middle leaving other areas relatively empty.