Increase the unit cap, I'm begging you!

having only 80 unit slots even with the upgrade is disappointing. This isn’t the early years of the Xbox 360 anymore, I know it can be done.

> 2535408812723049;1:
> having only 80 unit slots even with the upgrade is disappointing. This isn’t the early years of the Xbox 360 anymore, I know it can be done.

Maybe not for Domination, but maybe a game mode called Onslaught or something where you can have 250 units?

> 2535407895943095;2:
> > 2535408812723049;1:
> > having only 80 unit slots even with the upgrade is disappointing. This isn’t the early years of the Xbox 360 anymore, I know it can be done.
>
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> Maybe not for Domination, but maybe a game mode called Onslaught or something where you can have 250 units?

Maybe leave the cap at 80 but decrease the amount of space that units take up?

> 2535407895943095;2:
> > 2535408812723049;1:
> > having only 80 unit slots even with the upgrade is disappointing. This isn’t the early years of the Xbox 360 anymore, I know it can be done.
>
>
> Maybe not for Domination, but maybe a game mode called Onslaught or something where you can have 250 units?

I’d be down for that.

I agree increase the cap. It feels way to small. When I imagined the sequel I thought of bigger battles

you said: “Maybe leave the cap at 80 but decrease the amount of space that units take up?”
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I completely agree to decrease the amount that units take up,
and I agree to increase the total population cap.
Being able to overwhelm a strong unit by using many cheap weak units = LOTS of fun!
This is the biggest factor for me in spending money on this RTS game. If it remains so low I will be disappointed and not be spending.
A unit that is supposed to be stronger is NOT actually stronger if it takes up more housing space. Why limit strategic options? In halo wars 1 it was no fun to have battles with 1 scarab, scarab dies, again build 1 single lonely scarab, repeat, repeat, never gaining advantage. But if you could build lots of strong units, you would have more strategic options, like distracting your opponent to buy time while you build 3 scarabs. That would be fun.
Or like risking being overrun in the early game, investing in supply pads in the early game (rather than spending everything) and you could build up your resources for an end game advantage.
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When players have the option in game settings to choose massive population cap, and a large map, they could also have the option to increase building hit points, so that players can have some time to move units into an area to defend, then units battle units (fun), buildings can be defended (fun), making choices about whether to attack resource generators (supply pads) or unit generators (barracks, etc) = fun. Strategic options = fun. Other options to just straight up increasing the population cap are: Halo wars 2 could potentially treat population cap like a resource that can be collected, defended, (in other words INCREASED.) Holding spots on the map could give more population, holding more bases could give more population, you could buy more population.
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Strategic options = fun.
More independent units on the field = more fun.
Games where units battle units, slower to take down buildings = more fun.
Expensive units being more powerful = more fun. Not being allowed to build lots of expensive units = less fun.
Being able to overwhelm a strong unit by using many cheap weak units = LOTS of fun! This is the best part!
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P. S.
(Also, also zoom OUT way way way more) (Please, zoom out more!) (mooore) … ( a little more) … (just a little more) … ( no baby, zooming out doesn’t make you look fat…) (… really, zooming out is perfectly safe, I asked a doctor… well my buddy whose a vet googled it… )
(Also being able to repair buildings, being able to target and destroy the weakling repair robots)
(If you need inspiration for fun, consider Age of Empires 2 : huge map, randomly generated map, 200 population cap, every unit costing 1 population point, fantastic strategic options, perfect game balancing by “natural factors” (economy, ranged vs melee, unit speed, numbers of units can take down a strong unit, able to make tougher units) rather than imposed limits (like paper rock scissors, units costing extra population points, low population cap). If you think that in 2017 the Xbox 1 can’t handle large number of units, consider that in 1997 (yes 2 decades ago) windows 95 computers (4 gig hard drive, 256 mb memory, no video card) and (dial up?) internet were handling it just fine.)

P.P.S.
“Increase the unit cap, I’m begging you!”
Me too. We all are. Us and our money.

The maximum unit cap in the full game will be 120.