Increase building health

I have been seeing alot of posts about nerfing units. You can Nerf all the units that you want because sooner or later they’re just going to switch to another unit to rush with that destroys your base very fast with the new update they just came out with Nerfing some units and now they already switched to something else to rush bases with.

The main issue is the fact that the bases are too weak.You should not be able to destroy a fully upgraded base that fast they need to change the ratios for when bases get upgraded in the original Halo Wars if you didn’t want your base to get destroyed fast you would upgrade it and build buildings on to the base to increase the health but yet now you can destroy one or two buildings off the base in the base will be destroyed in a matter of seconds which shouldn’t be able to happen.

I think that and even more of a buff to the towers, not necessarily on strength but line of sight, just so they can actually defend against locusts, or reduce locusts LOS.I think that would alleviate a lot of the rushing and actually cause people to build mixed armies since they will have to defend their army while attacking. The game will never actually be a strategy game until that happens. Limiting units would be counterproductive because then they’ll just build smaller armies of each rushing unit. Not only that but limiting units would also effect teams where one builds infantry, one builds vehicle and one goes air.

Just increase the building health and that will make it harder for these large armies of weak units to kill a base, and locusts should not be able to see that far, an army of tanks gets destroyed by locusts since they can’t even see them and are slower than them, or instead of tanks only being able to bombard a single unit, make it an area bombard instead and limit the distance like the teleport.

That’s my two cents :slight_smile:

You can have all the health buffs to buildings as you like, if the enemy is already at your base and your army got destroyed it doesn’t matter at that point.

> 2533274821521504;2:
> You can have all the health buffs to buildings as you like, if the enemy is already at your base and your army got destroyed it doesn’t matter at that point.

I concur with this. If you lose your army and they have at least half of theirs still then your chances of winning become quite small - especially if he has any form of decent macro play.

Now if you have 4 bases and can spam a ton of marines w/upgrades you MIGHT be able to come back but it would still be very hard.

I don’t see why you’d want this unless you’re an avid super turtler. If I win a huge engagement and push your base, or successfully flank to hit an expo, the last thing I need is for buildings to take forever to kill. I’m basically being punished for a smart play. This was an issue in HW1 in my opinion. Defenders advantage was very huge.

No, already feels like they have more health and stronger turrets than Hw1, which I dislike. Turrets are too powerful IMO

I actually agree with the OP but to be honest, I am a big turtler and not good in macroing units.

But I do think the turrents need a buff in line of sight and maybe even more damage. Right now is if you turtle you lose or are there any turtlers that stand a chance?

I don’t think it’s impossible to turtle but you will need some offense. Last night me and my buddy where forced to create a defense after we botched our attack. After numerous failed attacks we could still rely on Kodiaks and Wolves to stop their counter attacks. But it required us to use a ‘Vanguard’ of sorts to engage and slow the enemy units and give the artillery time to work.

We used Anders and Forge, so between Anders super Kodiaks and Forges ability to drop Kodiaks quickly into ideal positions we made the ‘turtle’ work (and eventually won after 70minutes!). Probably the most fun game we’ve had.

I personally think they’ve hit the perfect balance with the hp of buildings. They aren’t really too slow to kill, but it doesn’t go that fast either. If it took too long to destroy the bases, games where each player has 3-4 bases would take a hell of a long time to finish. I don’t want that. That’s boring.

HOWEVER, I do agree that super units need their damage against buildings reduced. Super units are so strong as it is, able to take out half an army on their own. That they also take out base structures fairly quickly seems like a bit of an overkill. I don’t mean to make them useless to buildings though, just a little bit of a reduction to balance them out. There are ways to counter them though so I’d be fine with them not doing anything about it as well. But I would probably nerf it slightly.

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> You can have all the health buffs to buildings as you like, if the enemy is already at your base and your army got destroyed it doesn’t matter at that point.

Lol wrong on so many levels. Can’t tell you the number of times I’ve played against Anders and her sentinels destroy my base just ignoring my units. Fully upgraded anti air turrets, and a massive army of wolverines. Yet somehow she always kills my base with the last handful of units. Just destroy her base you say? Well in 2v2 or 3v3 a teammate can easily defend her base or just meet my army before it gets there. Her units are extremely fast and pass over terrain. If my army isn’t sitting at my base i can have scouts and still not have my wolverines get there to defend in time.Yeah early game bases could use a small health buff. The base Should gain extra health for each turret built on it and for each plot on that base occupied to promote going for turrets and buildings instead of just suicide attacking the base.

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> > 2533274821521504;2:
> > You can have all the health buffs to buildings as you like, if the enemy is already at your base and your army got destroyed it doesn’t matter at that point.
>
> Lol wrong on so many levels. Can’t tell you the number of times I’ve played against Anders and her sentinels destroy my base just ignoring my units. Fully upgraded anti air turrets, and a massive army of wolverines. Yet somehow she always kills my base with the last handful of units. Just destroy her base you say? Well in 2v2 or 3v3 a teammate can easily defend her base or just meet my army before it gets there. Her units are extremely fast and pass over terrain. If my army isn’t sitting at my base i can have scouts and still not have my wolverines get there to defend in time.Yeah early game bases could use a small health buff. The base Should gain extra health for each turret built on it and for each plot on that base occupied to promote going for turrets and buildings instead of just suicide attacking the base.

Sentinels being ultra effective against buildings have nothing to do with this.

I’d think nerfing the sentinels makes more sense than buffing the building’s health.