I’m not convinced that 343 hasn’t overstepped its boundaries on this one. It seems like a good idea in principle to utilize the pre-existing systems in order to automatically sort jerks into the jerk pile and leave legitimate players alone, but this doesn’t effect just the MCC. This is an overarching system that an entire platform relies on. To apply such a punishment for one game is to apply it for all games. Part of me wants to ask where 343 even gets off in swatting a fly with a nuke, though I suppose this is just one of those benefits of being for all intents and purposes owned by the company responsible for the platform in question.
And to 343’s credit, this is a fantastic deterrent. I’m kinda terrified by the idea of having an entire profile trashed just because I hate Halo 4, and you can guarantee I’m not going to be quitting any matches anymore. But on the other hand, it’s now working a bit too well. I’m hesitant to play at all! One spiteful sore loser, or one guy who cannot believe that I had the audacity to take the rockets, or any other number of general -Yoinks!- exploiting the system and all of a sudden my matchmaking has been destroyed. I can’t claim to understand the reputation system, and maybe it does get purged every once in a while to avoid a situation wherein a decade old “crime” was the straw which broke the camel’s back, but it’s this uncertainty that scares me more than anything. How can I be sure that the system will be implemented correctly and fairly? Pardon my skepticism, but having seen what passes for launch-ready material from 343 doesn’t exactly instill me with confidence.
Or is it a nonissue entirely? Do the reputation strikes assigned to habitual quitters work differently from those which are manually given by players themselves? We know that those applied as a quitting penalty will wear off eventually, but does manual player feedback do the same? I reiterate my previous point in the form of a question: how many spiteful players per game will it take to eventually prevent a quality experience online?
The whole thing has me worried. I’ve been banned from some a couple of servers in a few games for various reasons, but at least I was free to find another or play a different game without the punishment bleeding over. It seems to me that this would fall under the jurisdiction of the console manufacturer itself and that 343’s implementation is going over Microsoft’s head.
Please share your thoughts and opinions on the matter.
It just means that people that would quit are going to afk instead (and not eat rep hit) and watch YouTube for 15 mins and mcc runs in the background. So this change is utterly pointless.
> 2533274795515722;2:
> It just means that people that would quit are going to afk instead (and not eat rep hit) and watch YouTube for 15 mins and mcc runs in the background
Maybe so (assuming the system doesn’t catch that, and I can tell you that Reach had systems in place sophisticated enough to know if you were standing still or just tying a rubber band around your control stick), but there still exists the possibility of allied players blocking/submitting poor rep/whatever the newest iteration of the reputation system is based on that. Now, would those submissions be gradually phased out alongside completing games, or are those strikes against you forever?
And that’s why I’m so concerned: we have no clue. None. There’s no transparency as to the workings of the system. All I know is that the system will now pair low reputation players together.
> 2533274823519895;3:
> > 2533274795515722;2:
> > It just means that people that would quit are going to afk instead (and not eat rep hit) and watch YouTube for 15 mins and mcc runs in the background
>
>
> Maybe so (assuming the system doesn’t catch that, and I can tell you that Reach had systems in place sophisticated enough to know if you were standing still or just tying a rubber band around your control stick), but there still exists the possibility of allied players blocking/submitting poor rep/whatever the newest iteration of the reputation system is based on that. Now, would those submissions be gradually phased out alongside completing games, or are those strikes against you forever?
>
> And that’s why I’m so concerned: we have no clue. None. There’s no transparency as to the workings of the system. All I know is that the system will now pair low reputation players together.
If you afk it’s just as is if you played the entire time. And people can report anyone for anything. And reps treat how you get matched
> 2535438961934440;5:
> Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> 2533274823519895;3:
> > 2533274795515722;2:
> > It just means that people that would quit are going to afk instead (and not eat rep hit) and watch YouTube for 15 mins and mcc runs in the background
>
>
> Maybe so (assuming the system doesn’t catch that, and I can tell you that Reach had systems in place sophisticated enough to know if you were standing still or just tying a rubber band around your control stick), but there still exists the possibility of allied players blocking/submitting poor rep/whatever the newest iteration of the reputation system is based on that. Now, would those submissions be gradually phased out alongside completing games, or are those strikes against you forever?
>
> And that’s why I’m so concerned: we have no clue. None. There’s no transparency as to the workings of the system. All I know is that the system will now pair low reputation players together.
Ya. I can see how that can be a problem. In past Halo games I had a lot of reports against me simply because me and my friends beat everyone so badly all the time. I wouldn’t really be fair to have my MM experience ruined because of a horde of sore losers.
> 2535438961934440;5:
> Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
> 2533274823519895;8:
> > 2535438961934440;5:
> > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
>
>
> Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
> 2535438961934440;9:
> > 2533274823519895;8:
> > > 2535438961934440;5:
> > > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> >
> >
> > Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
>
>
> So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
> 2535438961934440;9:
> > 2533274823519895;8:
> > > 2535438961934440;5:
> > > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> >
> >
> > Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
>
>
> So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
> 2533274823519895;10:
> > 2535438961934440;9:
> > > 2533274823519895;8:
> > > > 2535438961934440;5:
> > > > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> > >
> > >
> > > Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
> >
> >
> > So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
>
>
> No kidding? Mind telling me more?
Yeah this is curious. How is this a thing? I thought in order for something like this you needed to have Family Gold or whatever?
> 2533274848577435;11:
> > 2535438961934440;9:
> > > 2533274823519895;8:
> > > > 2535438961934440;5:
> > > > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> > >
> > >
> > > Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
> >
> >
> > So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
>
>
>
>
> > 2533274823519895;10:
> > > 2535438961934440;9:
> > > > 2533274823519895;8:
> > > > > 2535438961934440;5:
> > > > > Meh. The Xb1 allows unlimited account creations. All with gold. If one account goes into the red, make a new one. Bam, you’re green again.
> > > >
> > > >
> > > > Forgive me if spending 60 bucks after the fact (and god knows how many times afterwards) doesn’t strike me as an ideal solution.
> > >
> > >
> > > So long as you have gold on the account you have right now you can make as many other accounts as you like and they will all have gold as well.
> >
> >
> > No kidding? Mind telling me more?
>
>
> Yeah this is curious. How is this a thing? I thought in order for something like this you needed to have Family Gold or whatever?
Really easy under account there should be an option for gold sharing. Turn it on and boom free accounts whenever
> 2533274795515722;2:
> It just means that people that would quit are going to afk instead (and not eat rep hit) and watch YouTube for 15 mins and mcc runs in the background. So this change is utterly pointless.
I’ve been playing Halo online since H2 went up on xbox live… and I still don’t even know what or where my “reputation” is. Making it just as worthless a deterrent to bad behavior as temporary bans. This is nothing and it means nothing.
i still teamkill and quit games. And when my account gets out of “Avoid Me” for the second time since this was implemented, I’ll just tk and quit again because I feel like it.
And not being able to play multiplayer games online? Pssh, my xbox one is the console I spend the least amount of time on.
> 2533274822001064;15:
> i still teamkill and quit games. And when my account gets out of “Avoid Me” for the second time since this was implemented, I’ll just tk and quit again because I feel like it.
> And not being able to play multiplayer games online? Pssh, my xbox one is the console I spend the least amount of time on.
I don’t think 343 overstepped in implementing XBL reputation hits for quitting. I feel that other developers are understepping by not doing the same.
To me, it’s adding a sense of equality to the rep system. Yes, you have always been able to report players for quitting, but how many of you have actually done it consistently? Let’s see a show of hands. I started reporting people consistently a couple months ago, but never before that. By having the system automatically handle it, we won’t have inequalities where this frequent quitter gets reported from time to time by whoever cares to do so, while this other frequent quitter never gets reported at all because he just happens to go against players who don’t care/don’t know to report it.
Quitting a broken game to get docked points from a cooperation that hired a company to make a great game into a half -Yoink- game. The circle continues.