Inconsistent hit detection?

Anyone else notice this? I’m not a MLG tryhard or anything but I’m competent enough to know if I sucked massive -Yoink!- and missed the target and got outplayed.I’m hoping its just the server instability and not the underlying netcode itself.

Nope, game works great.

sometimes but most i just get killed by -Yoink- hit boxes 50 feet away from my body and getting shot behind a -Yoinking!- wall because of lag compensation.

> sometimes but most i just get killed by -Yoink!- hit boxes 50 feet away from my body and getting shot behind a -Yoinking!- wall because of lag compensation.

This is mostly what I’m talking about. Hitboxes are clearly lagging behind, or possibly more serious; ahead of where you see them on your screen where players are positioned. BF3 had this same problem, pros dropped it like a hot potato. Hopefully they sort this out quickly, having issues with hit detection will kill a FPS game in less than 3 months.