Incineration Cannon Knights Are Overpowered

One of the hardest challenges in Warzone Firefight has to be the Knights on the final round of Attack on Sanctum. Whether you’re dealing with the four Mythic Knights or the two Knights and Mythic Wardens, it’s a nightmare because the support have a higher chance of killing you than the boss.

A majority of the games I’ve played where the final round is either dealing with the four Mythic Knights or the Mythic Wardens, I die from the Knights with the Incineration Cannons. Now, I wouldn’t have a problem with this, but the fact that they spawn whenever and can build up over time if not taken care of really gets annoying. The last match I had, I saw twenty to thirty Knights with Cannons.

Even if my entire team and I are using tanks and flying vehicles, we still lose the match.

But what really angers me about playing this match is how it takes so freaking long to respawn. That’s the main reason why my team and I lose is because we all get killed by the Knights and then have to wait 30 seconds to spawn, and an additional 10-15 seconds just to get to where the enemies are if you spawn a powerful, but slow vehicle.

343, if you’re going to do Warzone Firefight again, please, please do not increase the respawn timer after every round. You can keep Warzone Firefight, but I think a majority of players wish for the classic firefight to return.

I agree with the Warden round since they can get out of hand, but those rounds are doable if you have a team that has some type of coordination. The Knights are on set spawn times, but if you balance shooting them and the Wardens then they’re manageable. For the 4 Knights, my suggestion is to get a tank and park it on the far outer path on the right side of the map (if you’re coming from the desert side) around where the man canon is located. It gives you a clear shot of the Knights on the roof and you have a lot of cover so you won’t get bothered that much by the minions except maybe the Watchers will shoot at you.

My other suggestion would be to stay aware of your vehicle health. Once it gets on fire, you want to start thinking about getting a new one before it blows up and you die. Also, if your team isn’t that good from observing them in the previous rounds, spawn your best vehicle so you have it in the beginning of the round. I’ll usually spawn a Hannibal tank when that happens.

Ah yes, the Incineration Cannon Knights… Reminds me of the final stage of Apex 7 way back in the day when the Grunt Mech was first introduced. It spawned in and its support was nothing but Knights with Incineration Cannons. Needless to say, that round was near impossible to win.

They are probably the toughest rounds for firefight but aren’t too bad if players were more willing to use their tanks. The key to winning those rounds are to have tanks going from different angles, keeping their distance as to not get blown up.

You want to know what the biggest BS is? 343 has it coded in where 9 times out of 10 the final bosses are hiding all the way back in the base where it’s extremely difficult to get vehicles and impossible for most vehicles. Why do they code it to where 90% of the time the final bosses are literally hiding in the farthest back place? It’s next to impossible to beat them when they do that on mythic because you don’t simply have enough time to kill them because all your heavy hitting vehicles can’t get there…

Also why is it coded to every single time without a doubt you get a protect objective it’s always the farthest spot away from everybody, yet the enemies spawn right on it and its already 50% destroyed by the time anybody can get there.

These are just issues I’ve noticed have been in game since launch. The one where the bosses hide is ridiculous, when they aren’t hiding it’s much easier to win. I guess that’s why 90% of the time it spawns them all the tucked in the farthest back of the base and they stay their cowering behind cover and run down the time because they don’t want it to be so easy to win. Please tell me other people notice this. Also typed on phone so sorry for errors

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> You want to know what the biggest BS is? 343 has it coded in where 9 times out of 10 the final bosses are hiding all the way back in the base where it’s extremely difficult to get vehicles and impossible for most vehicles. Why do they code it to where 90% of the time the final bosses are literally hiding in the farthest back place? It’s next to impossible to beat them when they do that on mythic because you don’t simply have enough time to kill them because all your heavy hitting vehicles can’t get there…
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> Also why is it coded to every single time without a doubt you get a protect objective it’s always the farthest spot away from everybody, yet the enemies spawn right on it and its already 50% destroyed by the time anybody can get there.
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> These are just issues I’ve noticed have been in game since launch. The one where the bosses hide is ridiculous, when they aren’t hiding it’s much easier to win. I guess that’s why 90% of the time it spawns them all the tucked in the farthest back of the base and they stay their cowering behind cover and run down the time because they don’t want it to be so easy to win. Please tell me other people notice this. Also typed on phone so sorry for errors

Those rounds are easy to do for me as I always bait the last Warden into falling down where all the vehicles have a clear shot at him. The team usually thanks me for that. As for the protect objective that you reference, that only happens on Apex 7. The solution is to assume that’s what’s coming next in Round 2 (as it only shows up in Round 2) and already be on your way to the spot.

Just gotta put on the thinking cap sometimes for some of these rounds.

i Just want to know where one finds those cannons they use. I mean that’s one huge battery. Get a banshee up and they can spam those things at you for like 5 minutes striaght and still have 70 percent battery left when you kill them.

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> Those rounds are easy to do for me as I always bait the last Warden into falling down where all the vehicles have a clear shot at him. The team usually thanks me for that. As for the protect objective that you reference, that only happens on Apex 7. The solution is to assume that’s what’s coming next in Round 2 (as it only shows up in Round 2) and already be on your way to the spot.

The Warden wouldn’t even go up there the majority of the time if it wasn’t for clueless people shooting him from the top platform. That always annoys me when they do that if you’re referring to the Wardens in the home base. I agree about thinking ahead although that round is pretty easy to beat even with the AI already shooting it before you get there.