> I didn’t buy map packs because I suspected that it would be similar to what happened in Halo Reach, and unfortunately I was right.
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> I was trying to think of ways that would encourage people to buy the DLC’s.
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> I was thinking of doing it this way with the map selections in matchmaking: Have the maps actually show up regardless if people have them.
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> In World at War, even if you didn’t have the maps, they would still show up in matchmaking. If it got voted in, you would be booted from the lobby. After awhile though, I bought them because I was bored of the old maps AND because I knew I would play the new maps because I saw them all the time.
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> I think the biggest problem is that people don’t ever see them and it never generates interest. What if every now and then, one of the three maps for voting is a dlc map, people will see the map and want to play it but realize they don’t have it.
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> It would be a way of advertising within the game, but it would be presented where it counts: In the map selection.
I like this idea and you’re on the right track but I have a couple of thoughts and possible modifications.
I like the idea of the maps coming up for voting but lets take big team infinity for example. We know the max players here is 16. what happens if you have 8 players that have the DLC maps and 8 players that don’t.
Now if the DLC map gets the nod then you’re left with a big team match with a total of 8 players and then that causes other problems.
So what’s the solution?
Well why not just impose a limit or “ceiling” or “threshold” of WHEN DLC maps show up or not for voting.
So take Big Team as an example:
I say if you go into a pre-game lobby and it ends up with FOUR PLAYERS OR LESS WHO DO NOT HAVE ANY OF THE DLC MAPS then have the DLC MAPS COME UP FOR VOTING.
By doing it this way and imposing a ceiling to determine whether or not DLC maps show up for voting the worst case scenario for a match is 7 vs. 7 if the lobby votes for a DLC map. So you boot off the four NON-DLC players and the problem is solved and your still left with an appropriate match.
Right now the way things are set up it’s just not fair for example if you get a scenario where you could possibly have 15 DLC players in a lobby waiting to play on that shiny brand new DLC map and won’t get to see it because the party was ruined because of one LONE NON-DLC PLAYER. Totally unfair.
So in other words in the current matchmaking system the “ceiling” is ZERO because all it takes is ONE NON-DLC PLAYER to break the ceiling AND FORCES THE SYSTEM TO NOT PULL UP ANY DLC MAPS FOR VOTING.
In my example the ceiling is FOUR because it would take FIVE NON-DLC PLAYERS to break the “ceiling” of the DLC “HOUSE PARTY”.
This whole concept of a “ceiling” is fair and win-win for everyone because:
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DLC buyers get more of a legitimate shot to play on their shiny new maps
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With a fair ceiling DLC maps still get a chance of coming up for voting and advertising even in the unlikely event they don’t get the vote.
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NON-DLC players still have a shot albeit a LONG one of playing on a non-dlc map in a majority house party of DLC players.
343 PLEASE CONSIDER THIS MATCHMAKING SYSTEM!!