Incentives for actually PARTICIPATING in Objectives

Seriously there is little motivation in objective based game modes like capture the flag or assault to actually achieve the objective. More credits are gained for killing people than there are for people who actually capture the flag or plant bomb. How is that right?

I guess this might be all moot point if we have no credit system in Halo 4 but if there is one, shouldn’t the people who actually do what a game mode is meant to be played rewarded for their efforts?

We need to be rewarded for the win again.

The incentive to go for the objective is to win. Gamers lately care more about improving their stats and showing off rather then winning. No amount of credits or exp points can change this.

This isn’t just limited to Halo. Even Battlefield, a game designed around objectives and teamwork, occassionaly has the sniper in the back corner or the vehicle hog who’s only in it for their K/D ratio.

If the game itself can’t encourage the player to play it then something needs to be fixed. People are too quick to implement artificial incentives these days.

Here’s an idea. If you want to play Slayer, don’t vote for an objective game mode.

There’s also medals for planting and capturing bombs and flags, as well as killing the opposing team’s bomb and flag carriers. I dunno about you guys, but I like medals.

> Here’s an idea. If you want to play Slayer, don’t vote for an objective game mode.
>
> There’s also medals for planting and capturing bombs and flags, as well as killing the opposing team’s bomb and flag carriers. I dunno about you guys, but I like medals.

Alot of people may choose the map just because its the only map they like.

The point I’m trying to get a cross is because people actually get more credits for killing tons of people rather than actually completing the objective, most will choose the former over the latter. I’m not going to lie and say I wasn’t one of those people at times.

Things like capture the flag and planting bombs, they can be as fun as hell and exhilarating. Sneaking way, killing people with flags and bombs, the feeling of exhilaration of getting shot at while in the warthog trying to get away, and planting that bomb and watch as other try to diffuse but fail miserably and die. :smiley:

This maybe just the flaw of a credit system I suppose. Because people get credits and credits equal more Armour pieces they don’t actually play the game type for its true purpose and to actually have fun completing the objective.

Maybe instead of a actual credit system, maybe you could just unlock armour pieces by doing different things and encourage people to do odd, difficult or fun -Yoink- to get that Armour piece.

You have to be careful with rewarding objective actions. Some people will try to maximize their credits potential by betraying the objective holder, so it is important not to incentivize those behaviors. Instead, reward the winning team with a 50% credit boost to their overall credit score. That way not being the main objective guy the whole game isn’t a detriment to your credit potential and you don’t unintentionally punish Team snipers, supports, or drivers (who escort those objective carriers) for not going for the objective.

Just get rid of the cR system entirely.

Whatever they’re doing for Halo 4, having Slayer players carve up the Objectives playlist is unavoidable. Some people are just more obsessed with their K/D than winning.

> You have to be careful with rewarding objective actions. Some people will try to maximize their credits potential by betraying the objective holder, so it is important not to incentivize those behaviors. Instead, reward the winning team with a 50% credit boost to their overall credit score. That way not being the main objective guy the whole game isn’t a detriment to your credit potential and you don’t unintentionally punish Team snipers, supports, or drivers (who escort those objective carriers) for not going for the objective.

Those betray for a flag should get the boot immediately. Perhaps limiting how many power weapons and vehicles that are on a map for a objective game would push the motive for getting the flag and leaving those who happen to get a warthog or a power weapon like the sniper to play support role.

Also yeah a bonus of 50% for the entire team for actually winning would be nice, with a slight bonus for those did the objectives.

If there is going to be a performance bonus in Halo 4, then add to that things like Flag carry time, flag captures, bomb carry time, bomb plants, bomb explosions.

Granted there are still going to be those who “Objective hold” in games. However, at the least this will reward those who legitimately go for the objective.

I’ll admit that I was one hell of an objective runner in H3. My K/D suffered tremendously because of it though. So I changed the way I played in Reach and now am a MUCH better slayer, and a decent objective runner, though not as good as I was in Halo 3.

As has been said, there isn’t motive or incentive to doing so in Reach. Winning doesn’t give you the bonus in Reach as it did in Halo 3.

100% W/L for the ranking system.

> We need to be rewarded for the win again.

Halo 2 ranking system.

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Even if their was a cR style reward for objective play people still wouldn’t go for it. People care too much about k/d ratio now a days. The only way I could see more people going for the objective is if objectives counted towards k/d… Say every 15 seconds the oddball is held in a game counts towards 1 kill. Every flag cap is worth 3 kills. Every bomb plant is worth 3 kills. Every 15 seconds in a hill counts as a kill. etc… I can see this causing all sorts of objective boosting but it’s also the only way I can see people actually trying to win an objective game. As a very objective oriented player I rarely play these style games anymore because people just don’t play em right. 2 flag is more than just defense…

It also probably has a ton to do with the maps. Anyone remember the awesomeness that was one flag ctf on Relic?