Inbound For Some Good News

Let’s get the facts straight: there are 15 confirmed primary weapons and 3 secondaries listed at this moment (boltshot, magnum, & plasma pistol). With such a myriad of primary weapons, I am confident secondary weapons from previous Halo’s will return. It would make no sense to keep such a wide variety of primary weapons and such a tiny spectrum of secondary weapons. 343 has even said they want to create a personal, optimal experience in Halo 4. That’s why I’m very certain that weapons like the spiker & mauler (just like the gravity hammer) & SMG will return for the sake of balancing weapon loadouts and providing a more diverse variation of weapons.

No, they’re are only about 9 Primary Weapons.

> No, they’re are only about 9 Primary Weapons.

False; 15 primary weapons were confirmed a while ago.

> > No, they’re are only about 9 Primary Weapons.
>
> False; 15 primary weapons were confirmed a while ago.

Can I have a source?

Sorry, I just want to know if something like this is true. 15??? That would be awesome!

Yes but is it confirmed though? I have long thought that the ‘8/15’ shot of the assault rifle actually meant how many skins you have unlocked. Is there any concrete proof there are 15(forgive me if there is).

although on topic I would love to see old secondarys back, especially the mauler as I like the Idea of a pocket shotgun You could switch to when going CQC, low powered of course.

I also would love to see the Smg but I am guessing since it was not featured in the UNSC weapons video it won’t be in the game.

Edit: wasn’t that in the E3 build, when you could select the shotgun as a primary?

> False; 15 primary weapons were confirmed a while ago.

Exactly how are you defining primary weapon?

> > No, they’re are only about 9 Primary Weapons.
>
> False; 15 primary weapons were confirmed a while ago.

Not really.
In the video it only said 1/15 <mark>weapons</mark> not Primary weapons.

There were never any primary or secondary weapons. Just what you spawned and pick up later.

> There were never any primary or secondary weapons. Just what you spawned and pick up later.

What?

> There were never any primary or secondary weapons. Just what you spawned and pick up later.

that’s how previous halos worked.

> > There <mark>were</mark> never any primary or secondary weapons. Just what you spawned and pick up later.
>
> that’s how previous halos worked.

He did say “were”. Past tense.

We already know what all the UNSC weapons are at this time. So no SMG.

I don’t think so. Unlike Call of Duty, we only need one of every kind of weapon: A sidearm that shoots bullets, plasma, and whatever it is the Promethean one will do.

We don’t even know what the boltshot does, it could be ordinance. Making wild assumptions OP. It was never confirmed as a secondary.

> We don’t even know what the boltshot does, it could be ordinance. Making wild assumptions OP. It was never confirmed as a secondary.

It’s not a “wild assumption,” the consensus is that it is indeed a secondary. And according to that logic, there will be only two secondary weapons…yeah, no.

The simple fact is, why do we need more? More weapons is another similarity to CoD, and not that I’m complaining about it (although I do wonder what unforseen implications it will have in the long run), but I’m surprised nobody has complained about more weapons. They’ve complained about loadouts, sure, but not the weapons themselves.

IMO, there is a fine line between a healthy dose of variety and too many weapons, like CoD or recent Battlefields where everyone likes this gun or that gun, and this gun is definitely better than that one no matter what. As much as Halo is about equal starts (and insane jumps and awesome vehicles and awesome story and awesome everything in general), there has always been a significant series of checks and balances in the weapons. Think back to CE: Each category of weapon (except for Rocket Launcher and Shotgun) had a counterpart that was similar but not equal. Certain players were good with one, others were good with the other, but there was no weapon that beat everything (in terms of weapons you would generally spawn with). Same goes for vehicles.

Eventually, the FRG countered the Rocket Launcher, Carbine countered the BR, Sword countered Shotgun, and Duel-Wielding offered a whole new level of strategy that built off of the differences. Aside from the “noob combo” (Which really wasn’t that bad IMO) there was never a sure-fire way for anything to be better. Who can say if the FRG is better than the Rocket Launcher, or the Sword is better than the Shotgun? You can’t, but you can have a preference.

My worry is that, like Reach, there will be a class of weapons that are OP in relation to others (DMR vs AR. 'Nuff said.) with just about every weapon within a class being a clone of the other (AR=SMG=Spiker, Plasma Repeater=Plasma Launcher) where the differences in the weapons aren’t significant enough to warrent their use, leading to a constant combo of AR, DMR, Magnum, Plasma Pistol, NR, and power weapons with everything else just kind of fading into nonexistance. Ultimately, many of them aren’t in Halo 4, which added a crapton more weapons.

Again, I’m worried that either a class will dominate (so far all the footage is nothing but BR for the most part) and/or the weapons will all be reskinned versions of each other. Or, even worse, the BR (as an example, I’m not suggesting this) will just be better than everything else is every situation, like many guns from CoD.

So clearly more guns leads to this, because eventually you run out of possibilities for differences. That’s my fear, so I wouldn’t be too disapointed if there weren’t many more weapons come Halo 5. That said, if they can implement them correctly, I’m all for it.

Lets see…
Primary weapons-

  1. BR
  2. DMR
  3. AR
  4. Carbine
  5. Assault Carbine
  6. Storm Rifle
  7. Light Rifle
  8. Promethean Repeater (sorry if i get that wrong)

Thats 8. Can you please explain the other 7 for me?
Oh and possibly the needler, but thats a sidearm and im pretty sure we wont be able t start with that.

> We don’t even know what the boltshot does, it could be ordinance. Making wild assumptions OP. It was never confirmed as a secondary.

You are allowed to have a skin for it, thus meaning that it’s a loadout weapons.

> Lets see…
> Primary weapons-
> 1. BR
> 2. DMR
> 3. AR
> 4. Carbine
> 5. Assault Carbine
> 6. Storm Rifle
> 7. Light Rifle
> 8. Promethean Repeater (sorry if i get that wrong)
>
> Thats 8. Can you please explain the other 7 for me?
> Oh and possibly the needler, but thats a sidearm and im pretty sure we wont be able t start with that.

I’m pretty sure that the assault carbine was confirmed to be the storm rifle a while back.
Also the needler is an ordinance drop.

> The simple fact is, why do we need more? More weapons is another similarity to CoD, and not that I’m complaining about it (although I do wonder what unforseen implications it will have in the long run), but I’m surprised nobody has complained about more weapons. They’ve complained about loadouts, sure, but not the weapons themselves.
>
> IMO, there is a fine line between a healthy dose of variety and too many weapons, like CoD or recent Battlefields where everyone likes this gun or that gun, and this gun is definitely better than that one no matter what. As much as Halo is about equal starts (and insane jumps and awesome vehicles and awesome story and awesome everything in general), there has always been a significant series of checks and balances in the weapons. Think back to CE: Each category of weapon (except for Rocket Launcher and Shotgun) had a counterpart that was similar but not equal. Certain players were good with one, others were good with the other, but there was no weapon that beat everything (in terms of weapons you would generally spawn with). Same goes for vehicles.
>
> Eventually, the FRG countered the Rocket Launcher, Carbine countered the BR, Sword countered Shotgun, and Duel-Wielding offered a whole new level of strategy that built off of the differences. Aside from the “noob combo” (Which really wasn’t that bad IMO) there was never a sure-fire way for anything to be better. Who can say if the FRG is better than the Rocket Launcher, or the Sword is better than the Shotgun? You can’t, but you can have a preference.
>
> My worry is that, like Reach, there will be a class of weapons that are OP in relation to others (DMR vs AR. 'Nuff said.) with just about every weapon within a class being a clone of the other (AR=SMG=Spiker, Plasma Repeater=Plasma Launcher) where the differences in the weapons aren’t significant enough to warrent their use, leading to a constant combo of AR, DMR, Magnum, Plasma Pistol, NR, and power weapons with everything else just kind of fading into nonexistance. Ultimately, many of them aren’t in Halo 4, which added a crapton more weapons.
>
> Again, I’m worried that either a class will dominate (so far all the footage is nothing but BR for the most part) and/or the weapons will all be reskinned versions of each other. Or, even worse, the BR (as an example, I’m not suggesting this) will just be better than everything else is every situation, like many guns from CoD.
>
> So clearly more guns leads to this, because eventually you run out of possibilities for differences. That’s my fear, so I wouldn’t be too disapointed if there weren’t many more weapons come Halo 5. That said, if they can implement them correctly, I’m all for it.

You guys all forget about the Cortana web. There will never be a “god-loadout” that everyone uses, and no weapon will become too dominant (see BR in H2/3 or DMR in Reach)

BTW, totally off-topic.