in which game is harder to aim? in halo 2 or 3?

I know that the physics are diferent (halo 2 has hitscan, while halo 3 has proyectile bullets) but in halo 2 multiplayer I feel like the weapons doesn´t have hitscan, it feels like if you where shooting at longe range when the reticle isnt red. And in halo 3 the bullet spread make the weapons like the BR to be too inaccurate for me at mid-long range, plus the slow bullets and the proyectile physics and the -Yoink- netcode, so thats my doubt. I want you to tell me how I can do better in both games and your opinions pls.

They feel equally easy.

> 2535454703778907;2:
> They feel equally easy.

in which sence? the sensation or the precision??

> 2535424229992654;1:
> I know that the physics are diferent (halo 2 has hitscan, while halo 3 has proyectile bullets) but in halo 2 multiplayer I feel like the weapons doesn´t have hitscan, it feels like if you where shooting at longe range when the reticle isnt red. And in halo 3 the bullet spread make the weapons like the BR to be too inaccurate for me at mid-long range, plus the slow bullets and the proyectile physics and the -Yoink- netcode, so thats my doubt. I want you to tell me how I can do better in both games and your opinions pls.

Are you talking in MCC now or in the originals?

I say 3
I find 2 better to control

Much easier to hit shots in H2 than H3 IMO. Especially in legacy H3 without the Modern aiming feature.

> 2533274874872263;4:
> > 2535424229992654;1:
> > I know that the physics are diferent (halo 2 has hitscan, while halo 3 has proyectile bullets) but in halo 2 multiplayer I feel like the weapons doesn´t have hitscan, it feels like if you where shooting at longe range when the reticle isnt red. And in halo 3 the bullet spread make the weapons like the BR to be too inaccurate for me at mid-long range, plus the slow bullets and the proyectile physics and the -Yoink- netcode, so thats my doubt. I want you to tell me how I can do better in both games and your opinions pls.
>
> Are you talking in MCC now or in the originals?

both of them. if you are refering to mcc because of the modern aiming, i feel it like the old aiming, i was refering to the physics of both games

> 2535424229992654;7:
> > 2533274874872263;4:
> > > 2535424229992654;1:
> > > I know that the physics are diferent (halo 2 has hitscan, while halo 3 has proyectile bullets) but in halo 2 multiplayer I feel like the weapons doesn´t have hitscan, it feels like if you where shooting at longe range when the reticle isnt red. And in halo 3 the bullet spread make the weapons like the BR to be too inaccurate for me at mid-long range, plus the slow bullets and the proyectile physics and the -Yoink- netcode, so thats my doubt. I want you to tell me how I can do better in both games and your opinions pls.
> >
> > Are you talking in MCC now or in the originals?
>
> both of them. if you are refering to mcc because of the modern aiming, i feel it like the old aiming, i was refering to the physics of both games

Ahh I see. Don’t think the underlying physics have changed

H3 is harder to shoot and aim in than Halo 2, But CE is more difficult than both games.

3 is harder to hit your target, you need to lead your shots. Plus i noticed that 3 has more aim assistance, 2 might have just as much but I haven’t personally noticed. 2 and 3 are harder to hit your target from range with a br, compared to halo 4 and 5. Or at least in my opinion.

> 2533274815696922;9:
> H3 is hard to shoot and aim in than Halo 2, But CE is more difficult than both games.

Have you tried turning off the auto-aim in ce? Mcc edition?