I personally have small nit picks about the game, none of it is game breaking to me. I’m just not convinced they played their own game enough.
I feel like they actually did. The bones of the gameplay are really good imho. Community just needs to chill. It will be the diamond they want in a few month.
My opinion is that the MP part wasnt originally planned as F2P. Thats why those issues ppl complain now arose because it wasnt created as F2P title from scratch
Could be, we will have to see
Honestly, this is being handled worse than Anthem, which made a bunch of promises and ended up throwing in the towel instead of following through. Which is really too bad because it’s actually a pretty awesome game.
This is the same situation, except it’s also MS’s baby and cash cow. I don’t think they’ll throw in the towel. But I don’t know if the playerbase will survive, especially because arena shooters are a dying breed. Halo: Infinite was always going to be fighting an uphill battle and 343i threw the toad in boiling water.
The F2P will help, but I don’t think it will reverse the damage they are doing.
Give them a couple of weeks of only being able to play the quickplay playlist and a single player campaign with no co-op.
well ain’t this really telling… so far 72%. not many voted at this point, which more is needed for this to be more concrete… but so far, 18 say 343’s bad decisions? 343 really lost most if not all trust and faith from them.
don’t get me wrong, i know, we all know 343 can absolutely make the best halo game. and infinite is shaping up to be so… but that’s the key thing ‘shaping’. it’s not complete by any means, and i highly doubt it will be come new years. and going off of the steam charts, by the time it will be complete or even be able to better itself, most would’ve already left. the gameplay alone can only handle a game for so long… an insentive to return is needed. the BP and weekly item is promising… but isn’t good. it’s annoying if not infuriating to do anything in. so whiles the game is fun… i’m better off playing MCC and CoD over Infinite’s multiplayer
I worry that the lack of content - playlists, gamemodes, dysfunctional custom games, maps, forge - is going to kill the game despite its solid core gameplay; it can only carry Infinite so far before people get bored. The added playlists can’t come soon enough and likewise with the social slayer playlist they have in the works (which I’m hoping will come with slayer BR, team snipers, slayer pro, elimination, along with SWAT, fiesta, etc). But even with that, the lack of functioning custom games and forge allowing infinite possibilities is going to hurt the game and that by the time those features are available, it will be too late.
Y’all are being dramatic every1s going to play playing infinites open world for a long enough time to add in the modes.
My main feeling about this whole situation is complete befuddlement.
I’m happy that lots of people are fine with how the game is. I’m not.
343i gets feedback on most of these issues from the flights, but only try and address weapon balance?
We have to wait on all these core Halo features, and the only new feature that no asked for, a shop, is finished? Why even have flights or beta periods?
Addressing all their promises, 343i must operate on the philosophy that “It’s not a lie if you believe it”
We should never have to wait on core features for any game that they expect us to pay for.
Yes, MP is F2P, but campaign isn’t, and they are doing the same thing there. Where is co-op? Probably put on the back burner because of MP, or more cynically, the shop.
Make no mistake either, while MP is free, they absolutely expect us to pay for it.
FTP makes more money and that is the main reason they did it. It also works as an excellent mirror shield. How can you criticize the issues or monetization? It’s F2P!
MP is extremely shallow right now, and that is what we are getting the day after tomorrow. Beta or not, this is what we are getting.
They are not raising the bar with this launch. They lowered it. Again. After stating several times over several releases that they won’t repeat the same mistakes.
The standard they have set is substandard. Even for them.
Should we be grateful if they surprise us with slayer at launch? A standard game type?
They set the bar extremely low, and raise it a few inches, people will praise them for that. It’s already happening with vague promises from Ske7ch.
It’s on the deathbed for me already. The only thing that may resuscitate it is the Campaign.
It’s essentially a soft reboot, so I am guessing it will end right when things start to get interesting.
We will see though. I hated the concept of Reach, the Spartan III’s, but ended up loving that game. I do try and keep an open mind.
Thanks if anyone actually read this short novel, and I don’t blame anyone that skips it. It is really just me trying to calmly vent/answer OP.
I think that the surrounding bad decisions with this game will overshadow its gameplay by great lengths and I believe this game’s multiplayer will see a significant decline in player population, more akin to Halo 4 and 5’s decline in sometime. I can already imagine players getting burned out very quickly due to the game’s severe lack of content, unrewarding progression system, uninteresting weapons sandbox, along with other things such as cheaters running rampant with aimbot and ESP wall hacks.
One of the best responses in this specific thread and more also generally as an analysis of the release 
Agreed completely plus however many characters
Thanks for taking the time to read it, and the compliment.
It took a while to type up, I wish it was shorter, but I couldn’t even fit all the issues into it haha.
Depends how you define ‘core gameplay’. According to 343, dressing up your little dolly is core gameplay.
I really like the game but I’m finding myself playing it less and less already. Not really having control over the game mode, the lack of maps, and the constant afk/quitting teammates really are having a large negative impact on my experience.
True, but the player count is still dropping each day and hasn’t reached a stable point yet.
I’m worried 343 will take a year to actually fix any of the obvious problems, by which point we’ll be seeing Halo 4 / MCC numbers of 20k peak daily concurrent players.
There is way too much missing content from this game, and the list is huge for them to even think it’s acceptable to be releasing a game as Barbone as it will be.
I think similar things about what 343 has done here. They had a slam dunk easy win and they have the appearance of being happy to throw it all away by acting with complete hubris (or incompetence?) and ignoring clear feedback about major problems from their community.
The game isn’t on the deathbed for me, but I’m someone who is probably always going to pick a Halo game up on Friday night and play. If Infinite winds up getting boring or so badly mismanaged that I don’t want to play it, I’ll just be back on MCC.
I dont think it will drop so low honestly.
I wonder how many players have crashes for example.
This alone will make you quit since you are losing a lot of ranking point & get leaver ban sooner or later.
As a pre launch it did extremly well. If it will retain even 1/3 in long run I would call it a massive success.
Still this “barebone” game offers more than COD or BF imho
I can definetly see issues with the game, but the gameplay and fun factor outweighs it for me.
BF and COD failed in this regard. I rather play BF one or V than 2042. COD I rather play MW2019 than CW or VG…
But I am not going back to MCC from infinite. As a new player I see infinite as much better gameplay wise. More smooth or how to call it. But MCC campaigns I might play more for sure to try legendary 
I think the core Halo fanbase will carry it as ever but I don’t think that fanbase will meaningfully grow compared to usual, suffering a similar drop off to that of Halo 5, probably with slightly higher numbers overall thanks to f2p & PC.
I might be alone in this opinion but deep down I wonder if it’s a complete myth that core gameplay or anything pro circuit related has any barings on the longevity of 5, simply because I know most people I played halo with over the years never cared about any of that stuff.
What did make an enormous difference was fun & community, and the majority of that relied upon the being a huge amount of gamemodes and custom tools at launch. Reach was the height of Halo for them not because of a tight balance in team slayer or perfect shooting mechanics (esp with bloom & armor lock lol). Reach was the peak because it had a coop campaign where we played as us, with challenges to keep us playing it and eastereggs to find, along with infection, invasion, eventually grifball & action sack in the multiplayer. It had forgeworld where we could mess around with the sandbox, and probably the most active forge & customs community ever. Back then, we could message dozens of people and get a 16 man customs lobby together in minutes! Indeed, that game was even how I met those friends, who have been gaming together ever since as well as meeting irl.
Nah, core gameplay won’t bring any of that back. Maybe if 343i update the game VERY quickly to add that stuff they can salvage it, especially with it being f2p they might have a lil bit more leeway with the timing. But my instinct is that missing all of this at launch is gonna mean people simply never get hooked on the community aspect of Halo, and infinite will fade into insignificance like 5 did.