In regards to Halo 4

> You will be hearing this a lot from Halo and Halo2 fans but remember that 343 is making the game more complex to adjust to the changing market. Today’s newer gamers in the under-20 range view the classic FPS as archaic, ancient and even boring to them, although it isn’t to us given the history of playing it when back it was brand new.
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> It is imprtant to remember that video game variants have an average life cycle of about 20 years. What you are witnessing is the sunset of the classic shooter, that is games where aiming is the #1 skill that is used to play. Historically, the end of the classic, simple FPS is no different than any other genre. For example
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> The first popular video games were text based, turn based games. These were called MUDs (multi-user dungeons) although they weren’t always set in a dungeon. These lasted from the middle 1960s until the end of the 1970s, and were mainly played on University mainframes and sometimes on home built systems.
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> The next series of video games were the 2D planar based scrollers and table-based games. These began with games like Pac-Man, Williams Defender, Space Invaders, Galaga, Tempest, and finally ending in the home market in popularity with games like the Sonic series, Mega Man and others. They lasted from the latter 1970s until the late 1990s, again, about a 20 year cycle.
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> The last series of games were the 3D based classic point-and-shoot first-person shooters, which competed with three-quarter overhead RPGs. For both, they were still 3D environments but the UI and end user concept were the same: Move your character, aim the reticle, and shoot as best as you can. This series lasted from the early 1990s with games like Wolfenstein 3D, Doom, Quake, Duke Nukem all the way to the last generation of Call Of Duty and Halo.
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> As with the others, the life cycle for the classic, simple FPS was about 20 years, and we are now at the tail end of that cycle.
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> The next generation of games will be, and are, more complex to play with a wider array of options for the player. These will be in a 3D environment, but the actual gameplay will be (and is starting now) a hybridization of aim skill, strategy, and intelligent deployment of various in-game assets. Also, the world will be open, as seen in early examples like Grand Theft Auto and carried forward in monster hit titles like Skyrim. The concept of getting into the head of your opponent in order to predict their next move, once found only in the competitive FPS world will become as common a gameplay skill as reloading a weapon is to you. This will be true for 3D based first person perspective games and third-person overhead (or removed camera) RPGs, both.
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> This is not speculative on my part but simple observation. There is not one single shooter on the entire roster for MLG. Classic shooter title releases for all consoles have become anemic and noticeably few in number in 2012, the main ones being carry-overs from previous titles like COD or Battlefield or Halo, catering mainly to ever-aging crowds who are now in their middle 20s and 30s. The few FPS titles that did make it out the door for 2012 fell flat on their faces in the market. One example is with Rage, created by the once-all-powerful-all-mighty, the great legend of ID Software (creators of Doom and Quake and Wolfenstein), now barely even making it on the radar forefront. Personally, it was sad to see such a giant fall so very badly this year.
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> ID Software’s mistake was that they simply did what they have always done since the early 1990s: Force the player into a series of walled-in corridors, with pointing and shooting as being the primary mechanic in the game. The weapons sounded and looked quite visceral and impressive on all fronts: The environments themselves were ridiculously detailed, even in places that they didn’t have to be decorated. There was only one problem: Nobody’s really buying tickets to see this particular show anymore, excepting the most die-hard ID fans and some people who thought that RAGE was going to be as good as Borderlands.
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> The biggest complaint, most publishing houses found out in 2011 and this year, were that the younger gaming market (under 20) complained about things like “repetitiveness” and “being boxed in” to a narrow environment. For the original 2001 Halo campaign for example, the game mechanics of shoot-a-grunt, walk, shoot-a-jackal, run, stick-an-elite, rinse, repeat is terribly mind numbing and gets old, real fast for them. Not for you or me, no, but for them, absolutely. They may play Halo CE just for its historical significance, just to say that they played it, but rest assured, all that wonderment and amazement and all-night-long gaming sessions that we remember, all those years ago, do not happen any more, for someone under 20 today playing one of the old Halos.
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> So, for those of us who enjoyed Halo and Halo2 (and hell, even H3), you were part of the tail end of the last generation of the classic, point-and-shoot craze that lasted from about 1992 to 2011. Opinions vary of course, but I feel that the last really great shooting Halo was H3 (I know most of you think H2 and thats fine too) Whatever the case may be, the days of the shooting Halos are done. If 343 ever does continue with Halo5 and 6, rest assured you will see games that will kind of, sort of look like Halo, and they may even have that special X Factor that makes Halo what it is, but the mechanics and assets will be so different by then it really will feel like a totally different game, far more so than Reach made H2 feel and vice-versa.
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> Getting the generation ahead of you guys (the under-20s) to fall in love with Halo2 as a serious, go-to title for a template for what they should love in a game would be like having someone try and convince you back in 2004 that Quake is the best competitive game ever, since it was so pure and elegant. Would you have listened? Probably not. So, in the end, they probably won’t listen either, and may play through Halo2’s campaign or even on XBC simply because their older brother or cousin or even dad played it once, or maybe had it gathering dust in the basement or attic in some forgotten, web-laced corner of the house.
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> And that is about where were are, my friends. So, “too much new stuff” to us? Sure. But not to them, no.

This guy from The Halo Forum gave a lot of insight. I feel some people here should read this. Lets face it guys. Times are changing…

Does that mean I get to play Halo and be hipster? Hurry up, future!

Seriously though, I think thet the current breadth of the gaming market is enough to break the pattern and allow FPS’s to exist. We will be seeing less of them though, in exchange for more free to play MMO/MOBA hybrids, but they sure as hell won’t die out.

Almost the same topic I posted a few days ago,but 343 modz felt I was flaming at other member’s because I called the whiner’s little -Yoink-.

> Does that mean I get to play Halo and be hipster? Hurry up, future!
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> Seriously though, I think thet the current breadth of the gaming market is enough to break the pattern and allow FPS’s to exist. We will be seeing less of them though, in exchange for more free to play MMO/MOBA hybrids, but they sure as hell won’t die out.

Yeah, I agree.

Another reason I think there won’t be many more FPS is because games like CoD and Halo basically have everything you can possibly put in a FPS game. No new game can come out and won’t look like it was copying off the others in some way, therefore people won’t buy it and that game will die out quickly even if it was good.

Very well written and it offers a neutral point of view to the ever-shifting sands of video game development. Whilst some changes us Vets will agree with, the days of Halo CE/2 are gone.

Thank you for posting this, I think it will help cool everyone off and help them chill down about things.

does this mean no 4 player split screen ?

Probably the most pertinent Original Post to ever grace This particular forum. Therefore I expect it will have a short life. Glad I got a chance to read it before it disappeared.

I’m 58 and I remember the old MUD days. We thought they were the future. I liked them, but I wouldn’t trade them for what we have today. If we stubbornly held on to classic gameplay we’d still be playing Pong.

Well, I do feel the same, and I’ve seen many people around my age not like the game or think it’s boring, and I don’t understand how, and i realize that these people are more likely to not like battlefield 3 either. I don’t know what it is; no patience, low attention span? That’s why everyone likes COD because of the fast paced gameplay, which I play but don’t understand how people can get so attached to it. Games like HALO and Battlefield 3 require more skill cough cough and patience to play. (Better than COD!) Yeah, it’s to bad games like HALO have to keep going on forever to become horrible; I would have been fine with HALO 3 or Reach ending the series, which is why many people consider HALO to literally be over and their not going to get the game. I would like to see more of the story of the Forerunners, but developed by Bungie. HALO is now separated into two eras. 343 and Bungie. I don’t blame Bungie for wanting to stop, but now 343 is changing everything negatively, and it’s really too bad that no one will know of the times of the first HALos…

> Yeah, I agree.
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> Another reason I think there won’t be many more FPS is because games like CoD and Halo basically have everything you can possibly put in a FPS game. No new game can come out and won’t look like it was copying off the others in some way, therefore people won’t buy it and that game will die out quickly even if it was good.

Yeah that’s why HALO was so good for it’s time, (and now) it had things no one could ever expect.

I embrace the change with open arms. Cherish your fond memories of past games and revisit them from time to time. I for one don’t think trying to recreate them is a good idea.

> Well, I do feel the same, and I’ve seen many people around my age not like the game or think it’s boring, and I don’t understand how, and i realize that these people are more likely to not like battlefield 3 either. I don’t know what it is; no patience, low attention span? That’s why everyone likes COD because of the fast paced gameplay, which I play but don’t understand how people can get so attached to it. Games like HALO and Battlefield 3 require more skill cough cough and patience to play. (Better than COD!) Yeah, it’s to bad games like HALO have to keep going on forever to become horrible; I would have been fine with HALO 3 or Reach ending the series, which is why many people consider HALO to literally be over and their not going to get the game. I would like to see more of the story of the Forerunners, but developed by Bungie. HALO is now separated into two eras. 343 and Bungie. I don’t blame Bungie for wanting to stop, but now 343 is changing everything negatively, and it’s really too bad that no one will know of the times of the first HALos…

I guess it just what your used to playing and what you prefer. Everyone (Newer gen) grew up playing CoD and the like so they’ll flock to it like we flock to other games (Halo, Battlefield, etc.)

I’ll think of it that way too. Halo died with 3 (Reach techniqually) and I’ll look at it as literally a new trilogy.

Halo 4 is shaping up to be great in my opinion…no doubt most, if not all of the haters will buy it and some of them will like it.

We’ll all look back and think remember Reach?

What if I grew up playing mighty morphin power rangers on the snes?

I agree. I will be turning 20 myself march of next year. I have been aware of the change. I have tried explaining to those who still try to relive the glory days. I played halo CE back when it first came out it was my first FPS. (i started gaming at an early age mainly playing final fantasy super mario etc.) I also have had the oppertunity to play halo 4 at RTX and PAX. To me atleast halo 4 still feels like the very halo i grew to love back in halo CE. So while lady halo might be getting up in years and she may be wearing a new dress she still has all the class that i fell for. But im rambling. Ill just end it saying i believe that halo will change drastically over the new years to come but i will still have fun playing and it will probably still give me the halo feel that no other FPS can give.

It’s a good note for the OP on the Halo Forum, but fact is, Halo: CE to Halo 2 to Halo 3 all changed so drastically that I have to concur the last remotely close FPS shooter was Halo 3, but I can’t agree that classic FPS is gone. There’s games in the world right now that will remain FPS for generations to come because of how the cycle is designed.

I do agree Halo is evolving and changing with the times as it has with every title, but the times of old can be just as apparent as it was back then and to hint at the possibility it can’t, that simplicity present back then won’t be returning, is ridiculous. Fact is, you have revivals of games long gone and the styles they introduced because of the appeal to something present back in the day, but is no longer present. I can definitely seeing one of the Halo titles holding true to that philosophy. Maybe not within the next few years, but definitely possible.

I do like his post though, its a nice change of pace from the posts I see on a daily basis.

> The biggest complaint, most publishing houses found out in 2011 and this year, were that the younger gaming market (under 20) complained about things like “repetitiveness” and “being boxed in” to a narrow environment.
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> For the original 2001 Halo campaign for example, the game mechanics of shoot-a-grunt, walk, shoot-a-jackal, run, stick-an-elite, rinse, repeat is terribly mind numbing and gets old, real fast for them. Not for you or me, no, but for them, absolutely.

Creative approach is severely limited in Halo 3 and Reach.

Can you flank the Flood Ranged Forms on Cortana (Halo 3 level)? Nope. Can you run right past them? Nope. But oh look, there’s about a dozen of deployable covers scattered around. If you use them, can you get past this encounter? Yep.

As for Reach, you have utilities like Armor Lock, Sprint, Jetpack, needle rifle, plasma pistol + DMR, and Hologram. Using only these combinations, you can breeze past most encounters. Trying anything else is just frustrating.

Well being boxed in merely opened new approaches.

Nowadays, the only way is to do things the developer’s way (i.e. using equipment, using AA, turning on skulls). Which gets boring and respective very quickly.

CE’s encounters didn’t have to be played like that. You could limit your approach (don’t use Covie weapons, don’t use UNSC weapons, don’t use vehicles, don’t melee, don’t jump, don’t use grenades, etc.) and come out just fine. Doing this in Halo 2, Halo 3, and Reach is extremely suicidal. Furthermore, CE’s simple AI were very ambient, in tune with the gameplay. You could throw a grenade and they’d follow it. You could fire your gun and they could get confused about your location. You could leave the area and they’d forget you were ever there. In Halo 2, Halo 3, and Reach, doing any of these actions will just alert them to your position. ZERO stealth. Having active camouflage as Arbiter was useful, but it was just as limited as the newer Halo games.

> So, for those of us who enjoyed Halo and Halo2 (and hell, even H3), you were part of the tail end of the last generation of the classic, point-and-shoot craze that lasted from about 1992 to 2011. Opinions vary of course, but I feel that the last really great shooting Halo was H3 (I know most of you think H2 and thats fine too)

No it was definitely Halo 2. Halo 3’s MP wasn’t dependent on equipment but campaign definitely was.

> Whatever the case may be, the days of the shooting Halos are done. If 343 ever does continue with Halo5 and 6, rest assured you will see games that will kind of, sort of look like Halo, and they may even have that special X Factor that makes Halo what it is, but the mechanics and assets will be so different by then it really will feel like a totally different game, far more so than Reach made H2 feel and vice-versa.

I refuse to believe that. Halo 4 is certainly looking to offer the most creative potential ever seen in a Halo game.

I will prove you wrong.