> > While I lament the general loss in difficulty that has taken place in games over my lifetime, there has to be some level of reward for play in any game.
> >
> > there is nothing wrong with rewarding players with credits for armor- armor has no meaning or real effect on the game.
> >
> > The flip side to this- there is very little reward for those who play well and achieve, which makes the rewards gained from simply playing seem offensive.
> >
> > But, rather than rail against a percieved wrong, I think it best to recognize the real issue and address that (if not in reach then certainly for H4), meaning that lack of skill based leveling for the purpose of matching players online. It need not be 1-50, but it needs to be visible and it needs to be permanent (at least so long as you don’t start losing).
>
> You understand that TrueSkill is intended to do the skill based leveling for the purpose of matching players online. It’s not permanent because it’s recalculated after every game. Making it visible proved to be detrimental to the process, as evidenced by the fact that to this day people are still buying accounts for Halo 3.
I don’t see how people’s silly behavior ruins the process. If someone wants to purchase someone elses level 50 let them. If they lose enough they should level down. If they win and maintain they deserve the 50.
I don’t understand how you can say that trueskill isn’t permanent. If it weren’t there would be no way for it to accurately match players by skill because everyone’s trueskill rating would be reset to null after each match. Perhaps you misunderstood what is meant by permanent. Arena rankings apparently only last for each season. A permanent skill ranking would last so long as you maintained that skill level. its not going to be reset arbitrarily at the start of a “season.”
trueskill is a permanent ranking, it just not visible, which is part of the satisfaction of winning and improving for some players.
> I’m not aware of any Halo game where they don’t keep score. If you are playing Halo you are competing, like it or not. Not everyone plays to win, but I doubt if anyone plays to lose. For some players it’s not enough to win the match. They also need the highest number of kills and the highest K/D. To that end they will even play against their own team. Those messages you got from the losing team probably came from the guy that got the most kills on his team. All that work and he still lost. He believes your team was lucky and his team held him back. These are the ones that want visible skill-based rank, so that they can choose to not play in matches where any of their teammates are below their level. If no one had ever figured out the buying accounts thing in Halo 3 it might have worked. As long as that work-around exists, skill-based rank will not be reliable.
???
What? Its as reliable as the matchmaking parameters allow it to be. In a system of 1-100 if the parameters allowed for 1’s to battle 100’s you would have a problem. If the system matched + or - 10 levels, then you’re more likely to have tighter matches. Players can’t buy skill, so a purchased account isn’t going to matter for much.
I also don’t understand what you mean about choosing not to play in matches where teammates are below their level. Are you talking about preemptive quitting? I can’t imagine that the matchmaking process would allow players to choose the skill level of their opponents or team.
> The only reliable way to determine the skill of your teammates is to play with friends. Xbox Live is set up mostly for that.
Partying up will always provide for more consistent and controllable games. What your point? That doesn’t mean a good system for matching skill shouldn’t be put into place.
> It really doesn’t matter what kind of ranking system they come up with. Randoms will always be wild cards.
It doesn’t matter so why bother? not sure what point you’re trying to make. If the matching system is good, then the randoms you are paired with will more likely be of similar skill to you and your teammates.
I don’t know if its trueskill or reach, but the matches I get are horribly unbalanced. I rarely get a game that is close or competitive- generally they’re blowouts one way or the other. I would like to see that changed for H4.