In Halo 4...

Armor Abilities should be like equipment in Halo 3. Nobody starts with anything, but you pick up different AA’s around the map. (Also like Halo 3, different playlists, gametypes, and maps would have different AA’s.) For example, say they do a remake of Zealot for H4. Evade would spawn where it already does in MLG, (MLG already does this, except they start with sprint.) sprint would spawn top gold, and jetpack would spawn health pack side. idk. a cool idea I think. Also, In competitive playlists, there would only be sprint, evade and jetpack, and like rumble pit and multi team would have like active camo and stuff :slight_smile: