Seeing how Halo 4 will run on the MODIFIED Reach engine, some elements of the UI might make a return.
One of the things that I feel was awful on the Reach UI was how pointless stats were shown when hovering a player in the Active Roster / pre-game lobbies.
• Daily Challenges
No one cares to know if someone else has done the 4 challenges of the day. It’s not like it was an aggreggate stat that added all of them up. Then again, it wouldn’t matter.
• Weekly Challenges
Same as the dailies. Most of the time you have to ask your friends their progress towards finishing it nonetheless. No point.
• Armory Completion
If you’re more than halfway to Nova or so, there’s a 98% chance that this number will be 100%. It’s as useful as knowing the player’s progression system level.
• Commendation Progress
Shows that you like reverting checkpoints, boost, or have a huge liking for FF. But seeing how FF isn’t returning and that the two other factors are nothing to be proud of, there’s no point for this in Halo 4
These need to be scrapped
Now, this said, can we get something SOMEWHAT relevant to the player’s skill, allowing us to guesstimate one another’s skill pre-game, like Halo 3?
On a player’s service record overview these should be shown:
• Highest Rank achieved or active (whatever the ranking system is)
• Wins vs Losses
• K/D Ratio (not spread)
• BPR, but the formula might need a few tweaks to make 100 harder to achieve. Could not be necessary if keeping good stats is hard in Halo 4 again, thanks to proper Ranked playlists.
• These stats shouldn’t be merged, but rather split in Ranked vs Social or something. Perhaps even show the stats of the selected playlist in Matchmaking as well.
But please 343, no more of the pointless stats. Reach had awful in-game service records. All you could see what total wins, and you had to calculate the K/D Ratio. The Arena Divisions weren’t even shown.