In-Game Graphics vs. Blur CG

I’m curious to see what people think. Take a look at these two screenshots:

http://soloxboxone.com/wp-content/uploads/2015/06/mxrrq1g.jpg

Do you think they’re Real-Time In-Game Graphics or Pre-Rendered CG from Blur?

Every part of me hopes it’s in-game.

Most likely pre-rendered cg from Blur. I just can’t see gameplay looking that realistic with the apparently huge campaign that 343 is making. The Order:1886 looked good, but that’s because graphics were the only thing that the developers put any work into, and also that the PS4 has superior hardware capabilities. It was a short, linear crap fest.

They’ve been confirmed to be in-engine, but not in-game. I guess we’ll just have to wait and see.

It is running on the gameplay engine, however not rendered in game, if that makes sense.

> 2533274898131165;4:
> It is running on the gameplay engine, however not rendered in game, if that makes sense.

So, cutscene graphics and not gameplay graphics? I’m not sure how else to take what you said

> 2533274898131165;4:
> It is running on the gameplay engine, however not rendered in game, if that makes sense.

Basically it’s a pre-rendered in-game cinematic.

In engine running a Bink video prerendered CGI cutscene.

It’s still -Yoink- impressive though you have to admitt

How on Earth do people think this is gameplay? That level of definition is simply not available in actual gameplay! Look at their faces. It’s like more like a live-action movie than a game. No PC game can even come close to producing those kinds of results, so what makes everyone think that a console game can? Besides, the Game Informer magazine came out, and it has pictures of gameplay. It looks good, but not CGI good.

Fankie confirmed everything weve seen is in engine, everything to be shown at E3 will be in engine as well

I believe they’re not Blur’s work.
Just look at What they managed to do with Halo 4 on the 360!!! This doesn’t seem that impossible to achieve.

> 2533274939958452;3:
> Most likely pre-rendered cg from Blur. I just can’t see gameplay looking that realistic with the apparently huge campaign that 343 is making. The Order:1886 looked good, but that’s because graphics were the only thing that the developers put any work into, and also that the PS4 has superior hardware capabilities. It was a short, linear crap fest.
>
> They’ve been confirmed to be in-engine, but not in-game. I guess we’ll just have to wait and see.

Yeah, The Order was a terrible “pretty game” but I believe that 343 has the ability to pull this of.
I mean, they’re probably the studio with the biggest budget and the most support within Xbox. And their last true project (Halo 4) proved that they know how to push hardware to its full potential.

Let’s wait one more week for E3

Everything is in engine guys, nothing to do with Blur

its in game just the cutscene models so they look better. i imagine blur will do the level end and begining cutscenes.

Frankie said that these were in-engine. I forgot which site it was on, but he said it.

> 2533274924282060;14:
> Frankie said that these were in-engine. I forgot which site it was on, but he said it.

It was on neogaf

> 2533274945679983;11:
> I believe they’re not Blur’s work.
> Just look at What they managed to do with Halo 4 on the 360!!! This doesn’t seem that impossible to achieve.
>
>
> > 2533274939958452;3:
> > Most likely pre-rendered cg from Blur. I just can’t see gameplay looking that realistic with the apparently huge campaign that 343 is making. The Order:1886 looked good, but that’s because graphics were the only thing that the developers put any work into, and also that the PS4 has superior hardware capabilities. It was a short, linear crap fest.
> >
> > They’ve been confirmed to be in-engine, but not in-game. I guess we’ll just have to wait and see.
>
>
> Yeah, The Order was a terrible “pretty game” but I believe that 343 has the ability to pull this of.
> I mean, they’re probably the studio with the biggest budget and the most support within Xbox. And their last true project (Halo 4) proved that they know how to push hardware to its full potential.
>
> Let’s wait one more week for E3

Absolutely this.

Screw the haters, long live 343i’s reign of Halo, especially the way they handle lore.

surely In-Game, cause for obvious reasons the graphics are still lower than Blur’s CG work on H2A (but they’re still greatfully awesome!)

Frankie confirmed it’s in-game-engine.

Plus, as much I love the Blur cinematics, I’m actually hoping, outside of the Prologue/Epilogue, the cutscenes are all in-game-engine.

If Halo 2 Anniversary was a brand new game, the disconnection I’d have between the cinematics and gameplay would be so real.

When your Xbone is running a game, it has to render what you’re seeing thirty times every second. 343 have no such limitations. They can crank every setting up to eleven, leave their carefully-choreographed 4K scene to render for a few minutes, downsample and send the resulting image off to GameInformer.

TLDR both your options are wrong. It’s not Blur, nor is it real-time.

Halo 4 in game face graphics on last gen hardware:

Del Rio
Cortana
Lasky