There has been a gap between story shown in the main series titles and deep lore in the expanded universe. I’m really hoping that Infinite provides more background exploration to provide additional lore exposition for those who seek it. What does everyone else think? Keep the deep lore out of it, or finally bridge the gap?
I think a good way to do this would be an in game log that expands upon things you’re exposed to while playing the campaign (visually or by word of mouth). That would allow for dialogue to be more natural and less expository.
I would like to see this done with a ‘pheonix logs’ esque item as seen in Halo Wars 1&2. I’d rather they keep it out of campaign as in-mission dialogue or terminals (which should be their own thing).
Tbh I want to see more of the lore involved in the main game. I still can’t wrap my head around how they had the domain in H5, but no mention of Mendicant or even Catalog…yet they created the warden eternal?? Some logs from catalog in terminals detailing certain conversations etc between Bornstellar and the other Forerunner that survived would have been epic.
As much as I want new people to start Halo…I’m long since past the point of avoiding lore and deepening the game immersion for longer term fans, in favour of making it more accessible to people just starting. With respect, make the game for the fans and include far more lore references and new lore. If people want to start a story arc on the 6th instalment, they don’t really have any right to complain if it’s too deep or things don’t make sense??
This has been almost two decades in the making for A LOT of the community - do it justice and don’t avoid the wider lore.
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> Tbh I want to see more of the lore involved in the main game. I still can’t wrap my head around how they had the domain in H5, but no mention of Mendicant or even Catalog…yet they created the warden eternal?? Some logs from catalog in terminals detailing certain conversations etc between Bornstellar and the other Forerunner that survived would have been epic.
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> As much as I want new people to start Halo…I’m long since past the point of avoiding lore and deepening the game immersion for longer term fans, in favour of making it more accessible to people just starting. With respect, make the game for the fans and include far more lore references and new lore. If people want to start a story arc on the 6th instalment, they don’t really have any right to complain if it’s too deep or things don’t make sense??
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> This has been almost two decades in the making for A LOT of the community - do it justice and don’t avoid the wider lore.
This ^
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I want them to release a bundle of the novels to make it easier to buy in one go.
The games could really do with a TL;DR or a codex to summarize the events that go on in the novels.
> 2533274799621457;4:
> Tbh I want to see more of the lore involved in the main game. I still can’t wrap my head around how they had the domain in H5, but no mention of Mendicant or even Catalog…yet they created the warden eternal?? Some logs from catalog in terminals detailing certain conversations etc between Bornstellar and the other Forerunner that survived would have been epic.
>
> As much as I want new people to start Halo…I’m long since past the point of avoiding lore and deepening the game immersion for longer term fans, in favour of making it more accessible to people just starting. With respect, make the game for the fans and include far more lore references and new lore. If people want to start a story arc on the 6th instalment, they don’t really have any right to complain if it’s too deep or things don’t make sense??
>
> This has been almost two decades in the making for A LOT of the community - do it justice and don’t avoid the wider lore.
I’m of this opinion as well. I say add as much lore as possible, with the caveat that it’s at least understandable at a basic level. We don’t need hand-holding, spoon-feeding exposition dropped on us, but also don’t gloss over important aspects of the story that can therefore confuse people.
I’d love something akin to Mass Effect’s codex.
It’d be a tremendous waste to not include and expand upon some EU lore when Installation 07 is the main (only?) setting.
If they wanted to use a previously-unseen Halo Ring for the setting just for the sake of using one, they could’ve used Installations 01, 02 or 06. Installation 07 is extremely significant to the EU. Hopefully 343 capitalizes on that.
When Bungie ran things, they insisted on keeping the expanded universe of the books and games in seperate story bubbles to keep the two from being reliant on each other. Wasn’t a bad idea but it made it hard for me to converse with casual fans who didn’t know the difference between a Spartan-II and III or the Precursors and Forerunners. 343 Industries were willing to properly bridge things together and make it a little easier but I heard they might be straying from that in Halo Infinite and the latest Shadows of Reach book and start seperating the story bubbles again. Hopefully we get terminals in Halo Infinite again for the casuals to have something to feel more “lore oriented.”
I fully agree with so much of what everyone is talking about here. I got two of my friends into the expanded universe quite easily this past month. It should be easy to make this process of keeping everyone in the loop with a codex or a glossary. Its long overdue and can be done quite well with the help of elements from the lore, like Catalog. They should continue to bridge the gap between expanded and the campaign story.
At this point, people who appreciate the lore would be pretty disappointed if Mendicant Bias or anything from the Forerunner-Ancient Humans time period isn’t mentioned.