In depth loadout description

Can someone give me a slight in depth description that gives more details about the loadout weapon mods like extended mags than all the games give us?

There really isn’t any thing in depth about them. Each one has a description on the screen.

The laser targeter increases the distance your reticule can be off a target (not distance from a target) while still giving you the red magnetism effect. Basically a slight crutch if your aim is bad. It also decreases the max spread on the AR and SMG. Good for racking up perfects or spraying down target from afar with autos.

The long barrel increases the distance you can be from a target while being in the red range. Good for long maps or if you like running around hip firing.

those are the only 2 I can think of that really aren’t self explanatory. If you want to know anymore let me know. I’ve spent hours in forge testing all the attachments.

The descriptions for the loadout weapons (and their variants) are pretty straightforward, really.

  • Silencer makes your weapons quieter, therefore you don’t appear on radar if you fire. - Long Barrel extends your effective range. - Stabilization Jets reduce spread and recoil. - ____Sound Dampener is a combination of the Silencer and Long Barrel attachment. - Laser Targeter increases bullet magnetism, turning body shots into headshots. Very deadly. - ____Threat Marker shows the location of your enemy for a short while through cover. - Kinetic Bolts increase damage and knockback against vehicles. - Extended Mags gives you 50% extra ammo and carrying capacity. - Energy Bayonet extends your melee lunge and will instantly kill someone without Upgraded Shields / Overshields. - __Knight Blade is similar to the Energy Bayonet, though it won’t kill someone instantly, even with Increased Strength.*__The following attachments can only be used on weapons with their default scopes.

Ok thank you.