Over the weekend, I was fortunate enough to attend PAX (It was ah-MAZING!), and I got a lot of time with the Title Update settings they were showing off. Each day that I spent significant time with the game, I did a little write-up on XForgery to document my reactions and criticisms of the gametypes in question. This is coming from the perspective of a gamer, and not a journalist who needs to get his talking points in (No offense whatsoever to game journalists, their job is tough!).
So, here’s my little blurbs that contain both cold facts and some personal opinion. You might find something here that hasn’t been said elsewhere.
-The Title Update seems quite segmented, so don’t go off of one single video you see. I saw at least 3 different gametypes that all had different settings from the Title Update. There were Anniversary, Standard, and Zero Bloom gametypes.
-All gametypes included Armor Abilities. (Note: I had not yet played Anniversary Slayer, which had no AAs. I played Anniversary Assault)
-The Anniversary gametype included bloom, oddly enough, but only if you seriously spammed the trigger with the Mangum. The Magnum was a 3 shot kill, as well as the DMR. Again, the update seemed very incomplete, as I was noticing that the Bloom seemed inconsistent and unfinished on the Magnum. From what I did observe, the Magnum fired much faster at perfect accuracy, and seemed to have a tighter spread within the reticle itself. The Magnum also fired slower even when wildly firing the trigger, so a RoF cap has been put in place.
-The Zero Bloom gametype did not feature automatic weapons, only the DMR and NR. Games felt very reminiscent of Halo 1 and 2, even with Sprint. If you were getting shot at, you’d better take cover, or out-play your opponent.
-I don’t know if many people got this, so I’ll re-iterate it: There will be a Beta Hopper in October to test the title update for Anniversary, so we’ll get to provide feedback on the gametypes before Anniversary ships. What we’re seeing at Halo Fest is by far from the final product. They will be changing it based on our feedback.
That’s about all of the hard facts I picked up on, but I chatted with a few 343 peeps today, most noteably bs angel. It was absolutely incredible how engaged they are. They clearly care very much about what’s happening to multiplayer, and they’re very passionate about getting feedback. I got the feeling that the franchise really is in the best of hands, and they’re truly engaged in the community. She even gave me a hug for my Top 5 thread!
It was a really thrilling experience. I’ll try to get pics and video up ASAP.
I spent a lot more time with the Anniversary multiplayer today.
The bloom is definitely inconsistent, and I don’t think it’s intentional. Seems unfinished, like I said before. Sometimes the RoF is consistent, sometimes it isn’t. Oddly enough, I think they made a mistake setting it up yesterday, and there were no AAs this time when I played Anniversary Slayer.
Anniversary also became my favorite gametype today. I went through the line at least 3-4 times to play it. The three shot pistol works and it works well. The decreased RoF makes it balanced. Bloom was still there, but really it didn’t come into play, mainly because spamming just didn’t work with the Pistol. I don’t see myself playing anything BUT the Anniversary stuff once it hits.
MLG players will love Zero Bloom, though. With more experience playing the gametype, it felt almost exactly like Halo 2 without the burst-fire BRs.
I just can’t wait for this Title Update. After extensive time with it today…I’m beyond stoked for it. I wish you all had been there to experience the rebirth of Reach firsthand. The TU has made it so all kinds of Halo players can enjoy the game.
There you go! A long-time Halo fan’s impressions of the Title Update so far.
Feel free to ask questions, I might be able to answer them.
Also, please keep reading through the thread. I’m posting more info as people ask more and more questions!