Hello all! My name is Valky and like many of you I am a Halo fan. Fan might actually not be able to encompass my love for anything Halo related, but I seem to be going errant. This topic will be just like 90% of the other topics here on “Waypoint” regarding the “brokeness” of Halo 4. Now if you’re sick and tired of reading these types of topics I suggest you do one of two things: 1. Stay off of the Waypoint Forums (it seems to be the only posts on here) or 2. Stay off the Internet. Many of us (new to the franchise or veterans) can come to agree that this game, a beautiful game might I add, just does not seem…right. But what is right nowadays in FPS? What is an FPS? These are just some things to think about as I attempt to voice my thoughts on the subject matter that we all love/hate…Halo.
Now first off I would like to begin my discussion on the idea that is “Halo”. Halo was the magnificent work and ideas of college aged kids who had an admiration for video games. They believed in getting drunk, eating pizza, and playing video games on a Friday night with their buddies on a couch at school/home. Now these geniuses cared for video game development so much because they LOVED every aspect of what a video game was. They poured countless hours and sacrifices into developing an amazing game. Halo. An FPS like none other for its time. FPS were generally supposed to be played and built for PC platforms, never had they been put to the test on Microsoft’s new platform the XBOX. I mean sure we had Perfect Dark and Golden Eye for the Nintendo 64 before Halo but those games just did not feel right. Might I remind any and all viewers who ever got their hands around a N64 controller and attempted to aim, shoot, and strafe at the same time in Golden Eye might remember that this was impossible. So starting right there we see Halo becoming the foundation for ALL FPS SHOOTERS TO COME. It laid down the expectations, the systems, the “way things work”.
Halo’s multiplayer was soon figured out to be the birth child of generations of video games to come. Rarely had we seen the competitive/casual side of gamers come out while playing any sort of shooting game. Being able to pull of a headshot from across Blood Gulch and stand up and stare your victim in the face and say “What!” in either a playful or serious taunting tone was seen by Bungie to be the selling point for Halo and FPS games to come. It was addicting. It was addicting to be able to see after the game who did better than who. Who came out on top and claimed victory. That’s what made Halo such an amazing game to play multiplayer on. Everything worked well. It was simple.
Simple…I am going to return to this word later in my analysis but as for now let’s fast forward into Halo 2 (greatest FPS ever created and I will defend this statement to the day I die). Enter Xbox Live/Matchmaking. With the birth of new technology enabling players across the globe to connect via the Internet and go head to head against one another in the Halo world made Halo 2 the forefather of FPS online play. Now we saw players being able to log countless hours playing with their friends on their friends list (Halo 2 did it first, the 360 copied) or Clan (R.I.P) more and more. People were sucked in. Coming home from school in 6th grade I jumped online with my friends and we began to make the greatest memories of my childhood. Halo 2 (CE included) did that. It defined a generations childhood, more or less. How many times do you remember having EPIC assault games on headlong? Or down to the wire Shotty Snipe matches on Lockout? That’s what Halo 2 did to gamers, it honestly DEFINED their childhood. Halo 2 did not change drastically from Halo CE. Noooooo the only thing that changed (Multiplayer aspect) was the introduction of dual-wielding, extended vehicle usage, health removal, a few more weapons, and other minor changes. Bungie knew they had created a revolutionary game with CE that in order to enhance the Halo experience and keep the COMMUNITY happy was to make improvements, but improvements that did not make their players question what game was in their disk tray.
Halo 3, the end of the Halo franchise, in my honest opinion. Bungie knew that in order to create an amazing game, one that truly grasps hold of gamers attention they had to improve upon Halo 2 but again, slightly. Halo 3 (as well as Halo 2) sold an estimated 2.5 million copies on launch day ALONE. Bungie knew it, the have created a franchise that forever will be loved by the community as long as they themselves love it. And damn do I miss the days of the Bungie community. The forums, the online shop (post Katrina “Fight the Flood” t-shirt anyone?) just everything about Bungie’s community made being apart of Halo that much more serial. I digress, Halo 3! Halo 2’s multiplayer added more improvements to the behavior of the game that now appealed to both the competitive players, as well as the casual gamer. By introducing two areas of matchmaking social and ranked, Halo 3 was able to sit well with all varieties of players. Custom games now were able to be customized even further with the introduction of Forge. Halo 3 montages skyrocketed on video sites like YouTube with the introduction of the Theater system. MLG had always had Halo in their game list but they noticed an opportunity to expand everything. Halo 3 and MLG was a match made in heaven. Players like Strong Side, Naded, Neighbor, Walshy, Ogre 1 and 2, Snipedown, etc. allowed for players to watch their “heroes” do amazing things with a BR or Sniper. Halo 3 just allowed players to enjoy the game more! With the addition of great maps like Guardian, Narrows, Forge Maps the ideal arena for competitive gaming was set. Call outs were optimized, weapon spawn timers, map control etc. were geared into a lot of players minds. Halo 3 brought that. They brought what other games like CoD had been struggling to do.

The good ole’ days when halo took skill and wasn’t filled with all this gimicky -Yoink-. One day the developer will realize what made halo popular and bring it back to the basics.
out of this game…more or less wont because they disregard their community.