In custom games option turn on super bouncing ect

i think there should be option in customs games H2 -H3 turn on super bouncing and be able to do the rocket dash or be able sword canceling to butterfly like the old times in halo but only be able turn on double shot in custom games not rank or matchmaking .

i think this would be the best idea for Mastercheif collection i am sure people willl love it used to be so fun and popular when i did it was fun enjoyable with friends after calming down from rank or have fun with friends!.

Those things are somewhat still possible. Rocket-sword lunges act like their post-update counterparts in which you have to be at a near-precise angle and hitting certain combinations together to get it. Superbouncing is still possible, albeit harder due to the engine and physics running double from 30fps to now 60fps. This means you need to have double the acceleration and downward speed to make up for the doubled framerates in the engine. This is because Halo 2 is based off the PC version, not the Xbox version. As far as I know, BxR and BxB still works.

> 2533274795739611;2:
> Those things are somewhat still possible. Rocket-sword lunges act like their post-update counterparts in which you have to be at a near-precise angle and hitting certain combinations together to get it. Superbouncing is still possible, albeit harder due to the engine and physics running double from 30fps to now 60fps. This means you need to have double the acceleration and downward speed to make up for the doubled framerates in the engine. This is because Halo 2 is based off the PC version, not the Xbox version. As far as I know, BxR and BxB still works.

Can confirm. Button combos definitely still work, as does superbouncing - but it’s a lot more difficult (in other words, don’t spend the days trying to do it like I used to do in Halo 2).

They should add custom game options as well as a skull for campaign. But they won’t, unfortunately.

Please don’t revive old topics, thanks.

Worth noting that superbouncing isn’t something that you can just turn on or off, it was a glitch in the physics engine that cause this to be possible.