in all honesty, why not just up the basemovement speed?

simple question

Can anyone tell me what advantage sprint has over a simple upping of the base speed?

Absolutely none. It was fine before sprinting.

I guess I’ll have to get back to you… lol

None. But prepare to hear all about how every modern FPS now HAS to have Sprint to “stay relevant”; or how Sprint “speeds up gameplay” (when it really doesn’t).

Whichever shortens the “flag taken, flag dropped, flag taken, flag dropped…” is the better option.

I really don’t want to play Call of Duty flavored Halo with Halo 4.

No Sprint!!

> Whichever shortens the “flag taken, flag dropped, flag taken, flag dropped…” is the better option.

Ive always liked how you could either have a waypoint over your head and move fast, or move slow but sneaky.

But yea thats kinda annoying, although “ball dropped” makes me crack up.

Watches thread very closely to see if anyone will answer the question

Gets popcorn

Passes it around

“This is going to be good guys.”

I think i have said that about a half a dozen times already. Honestly, i don’t think we are getting sprint back, i just think the MC has learned to run without that gun in his shoulder. All these years he has kept it in his shoulder until sprint, and i think now he will run in a more natural fashion. they said they were tring to get away from that floating gun feeling and wanted to put you inside the MC helmet. But no one listens.

> Watches thread very closely to see if anyone will answer the question
>
> Gets popcorn
>
>
> Passes it around
>
>
> “This is going to be good guys.”

my thoughts exactly…

> Watches thread very closely to see if anyone will answer the question
>
> Gets popcorn
>
>
> Passes it around
>
>
> “This is going to be good guys.”

Buttered or with icing sugar?

Either way the actual answer is “none” but I can’t wait to see what some of these people come up with.

> I think i have said that about a half a dozen times already. Honestly, i don’t think we are getting sprint back, i just think the MC has learned to run without that gun in his shoulder. All these years he has kept it in his shoulder until sprint, and i think now he will run in a more natural fashion. they said they were tring to get away from that floating gun feeling and wanted to put you inside the MC helmet. But no one listens.

Sprint is left in campaign…

Problem solved.

Can no one see the difference between these? I’m shocked.

One offers periodic bursts of speed at the player’s discretion; the other adjusts a base trait beyond the control of the player. One involves choice, the other does not. One is finite, the other is infinite. One has to be toggled, the other does not.

Surely you can see how they are different.

> Can no one see the difference between these? I’m shocked.
>
> One offers periodic bursts of speed at the player’s discretion; the other adjusts a base trait beyond the control of the player. One involves choice, the other does not. One is finite, the other is infinite. One has to be toggled, the other does not.
>
> Surely you can see how they are different.

One is detrimental to gameplay, one is not.

I liked how you missed this point.

> One offers periodic bursts of speed at the player’s discretion

Why, exactly, do you need this?

Do you also not realize that this also breaks small arena-style maps in Halo…you know; the maps that throughout the series have easily been the most competitive and fun to play? Is it a mystery to you that almost every single map in Reach was terrible?

> Can no one see the difference between these? I’m shocked.
>
> One offers periodic bursts of speed at the player’s discretion; the other adjusts a base trait beyond the control of the player. One involves choice, the other does not. One is finite, the other is infinite. One has to be toggled, the other does not.
>
> Surely you can see how they are different.

> Can anyone tell me what <mark>advantage</mark> sprint has over a simple upping of the base speed?

Reread OP, then come back and try again. :slight_smile:

The whole point of sprint is that it is a limited speed boost. It allows people to traverse ground faster, without going too fast for a long time, if movement speed was as fast as sprint.

A temporary boost, in the time of need.

sprint is just a short burst of speed that can be very useful given certain circumstances. Although most people don’t see it that way. However it doesn’t mean our Spartans have to move like their treading through molasses, faster base speeds are more fun

> Can no one see the difference between these? I’m shocked.
>
> One offers periodic bursts of speed at the player’s discretion; the other adjusts a base trait beyond the control of the player. One involves choice, the other does not. One is finite, the other is infinite. One has to be toggled, the other does not.
>
> Surely you can see how they are different.

That’s not completely correct. You see, due to the unique nature of analogue sticks of the controller, you have the full capability to choose your speed. You may either not move at all, move very slowly or at any other speed between the maximum and stationary.

But indeed, the question wasn’t what’s different in their functions, but what’s different in their effects to gameplay. In that regard, sprint only accomplishes the exact same thing as fast default movement speed, but with less benefit to gameplay.

> The whole point of sprint is that it is a limited speed boost. It allows people to traverse ground faster, without going too fast for a long time, if movement speed was as fast as sprint.
>
> A temporary boost, in the time of need.

A pointless gameplay mechanic, that devolves the skill needed to play the game, and makes certain maps unplayable.

A really great addition!