The Ravager is an interesting weapon but isn’t really worth picking up in most situations. Its charged shot works well enough but the primary fire is not in a good spot. I think the splash damage it had was removed or nerfed. I think reverting that nerf would help make it a little more viable.
The Plasma pistol just needs better tracking and the ability to emp vehicles. I know the electric weapons do this job but whats the harm in having one extra weapon do this function. It would also be the most reliable gun for the job because it requires 1 charged shot compared to the electric one’s multiple shots.
The Pulse carbine is by far the most underwhelming weapon on this little list. Im honestly not sure how you can fix this thing. It requires the target to be both semi stationary and at the appropriate range. Adjusting the tracking and the range might help fix it but to much could make it to good.
These weapons work fine in the campaign but fall short in multiplayer. All the other weapons fulfill their roles rather well and mastering them has been alot of fun. I dont think this should be a priority at this time but hopefully they get buffed to a more usable state.