Improving the Boltshot

How do you think the Boltshot could be improved?

Here’s what I think:

Charged shot fires a single bolt like a crossbow. A charged headshot kills any player regardless of shield level. Charged bodyshots do nothing.

Uncharged shots deal high damage to vehicles.

The problem most people have with the boltshot is that is it capable of a one shot kill and is available off spawn. I think the only real way to fix it would be to decrease the damage (and possibly increase the range to compensate), such that it becomes a shoot-melee combo.

That or make it a map weapon in which case while I like the single-bolt option, I don’t like the “only head shots deal damage”. If anything it does the same damage as regular shot by bypasses shields. I think that would work because by the time you can kill them with overcharged body shots they would have either gotten way or killed you. And if either fire mode does vehicle damage it would be the charged shot.

Personally though I would keep it mostly the same, only buff the range on the secondary slightly or give the ability to hold briefly like the railgun to make it a viable map pickup.

Like the one above me said. Why a complicated nerf, if it could be so easier.
It should have been a map pickup from day one.
Speaking of H5G it’s likely that there’ll be no loadouts, at least not such as in h4, so the problem would be solved somehow.

In all honesty I don’t think the Bolt shot should be in Halo 5 or in any future Halo whether or not it can be fixed.

The SMG and PR would make better close quarters secondaries so it doesn’t have to be load outs.

And the Scatter looks much better design wise so it might be better to give the Scatter shot some of the Bolt shot’s properties instead of placing the bolt shot on the map in the first place.

The Bolt shot doesn’t have to be in Load outs and it doesn’t have to be on the map. On top of that it’s a pretty ugly design. I just don’t see why it should come back at all because there just doesn’t seem like there’s a reason to do so.

Remove it, so I never have to suffer it again.

Promethean vision + Speed boost + Boltshot = God Mode

The Boltshot is fine, just not as a starting-weapon. There’s no need for a nerf.

Simple solution:

Place it on the map.

Take it off spawn or take it out the game.

If the boltshot returns as a sidearm, it must not be 1SK capable.

Assuming that’s what we’re working with (Boltshot as a sidearm, more of a peer to the magnum and plasma pistol) then here are my suggestions:

  1. Give it a higher ROF than the magnum.
  2. Give it less power than the magnum.
  3. Keep the longer effective range.

If an overcharge returns, it needs to be like the plasma pistol overcharge… something with a specific and limited ability (EMP shields/vehicles), not killing a player. Perhaps something that damages vehicles more than it does infantry?

Remove the Boltshot, bring back the Mauler. I like that idea.

> Remove the Boltshot, bring back the Mauler. I like that idea.

^ This.

NO!!!

It needs to go.

  1. I had a shotgun

  2. Opponent had a Boltshot

  3. We were 6 feet from each other

  4. We both had full shields (no overshields)

  5. We fired at the same time

  6. I died

  7. He lived

My shotgun was found on the map. His Boltshot is in his loadout and it’s more powerful than a damn shotgun. That’s a problem. Get rid of it.

The only good thing about the Boltshot is that it goes “pew pew pew” when fired in single shots, and that’s adorable.

EDIT: Just was Vektor’s idea about the Mauler. Do that. Mauler.

The best way to improve the Boltshot:

Delete it from existence

> How do you think the Boltshot could be improved?
>
> Here’s what I think:
>
> Charged shot fires a single bolt like a crossbow. A charged headshot kills any player regardless of shield level. Charged bodyshots do nothing.
>
> Uncharged shots deal high damage to vehicles.

This sounds even more OP!
It would be on the level of a Sniper Rifle.

I feel it should stay as it is but be treated like the Mauler, find able on the map, half of the spawn timer of power weapons but not in a loadout.

Same with the Plasma Pistol as it ruins BTB, I honestly don’t get why people complain about the mantis given it is completely defenseless when EMPed and it is so slow it is surprising if you not hit it.

I like loadouts on the ground it can give people to the starting weapon they wish be it BR, DMR, AR or Carbine which is for me fine in social playlists (ranked however everyone should start equal) but the Plasma Pistol and Bolt Shot are way more useful/powerfull then the standard UNSC pistol (safe for Halo CE there it is quite OP).

I think the Boltshot should either be turned into an on-map weapon like the mauler was, or have its functionality fused with the Scattershot, and make a new forerunner shotgun (Scatterbolt, or hey, maybe give it a more forerunner sounding name next time) that replaces both weapons. long range shot can bounce, uses less ammo, and does lower damage, charge up for shorter range, no bounce, uses more ammo and does more damage.

I really don’t think that any Forerunner weapons should be loadout weapons. They should all be power weapons, and some of them should be cut or combined with each other to cut down on the redundancy, and some new ones with more unique effects should be added.

Forerunners had technology that was almost magical, 343 should make weirder and less conventional weaponry for them.

> NO!!!
>
> It needs to go.
>
> 1. I had a shotgun
>
> 2. Opponent had a Boltshot
>
> 3. We were 6 feet from each other
>
> 4. We both had full shields (no overshields)
>
> 5. We fired at the same time
>
> 6. I died
>
> 7. He lived

If you died in that scenario, it’s completely your fault.

The Boltshot has a charge time. This charge time also makes a loud noise and is very visible on the weapon. Following the first TU, the Boltshot suffered a huge range nerf, making its 1sk range far lower than the Shotgun’s.

You had a complete window to kill that Boltshot user before they could have killed you, and you failed to do so. There’s no reason for you to blame the weapon for that.

> My shotgun was found on the map. His Boltshot is in his loadout and it’s more powerful than a damn shotgun. That’s a problem. Get rid of it.

Angry because someone spawned with the Boltshot?

Place it on the map.

> EDIT: Just was Vektor’s idea about the Mauler. Do that. Mauler.

Set me on fire as you will, but I believe that if implemented correctly, the Boltshot could be more skillful than the Mauler could ever dream of.

It’s simple:

  • Place it on the map- Give the Boltshot a forced 3 second charge time- Cut its effective range in half- Heavily decrease its aim-assist- Make the charged shot consume the whole magazine

> It’s simple:
> - Place it on the map- Give the Boltshot a forced 3 second charge time- Cut its effective range in half- Heavily decrease its aim-assist- Make the charged shot consume the whole magazine

The boltshot is already one of the worst (if not the worst) weapon ever put in the Halo weapon sandbox. Doing these things would make it be a terrible weapon. Having to wait 3 seconds to charge it. You can kill two whole people with a BR before one shot comes out of the damn thing! That’s stupid.

Putting it on the map is a huge step in the right direction. But it shouldn’t have to be made into a completely different gun to actually work with the game. If you have to make this many changes to it, just make a new weapon. Sure, the boltshot has versatility. It can headshot people, or blow them out of existence, but with those qualities and versatility, it should be more of a power weapon. So just make a new weapon instead of improving something that people already hate so much.

> > It’s simple:
> > - Place it on the map- Give the Boltshot a forced 3 second charge time- Cut its effective range in half- Heavily decrease its aim-assist- Make the charged shot consume the whole magazine
>
> The boltshot is already one of the worst (if not the worst) weapon ever put in the Halo weapon sandbox. Doing these things would make it be a terrible weapon. Having to wait 3 seconds to charge it. You can kill two whole people with a BR before one shot comes out of the damn thing! That’s stupid.

Maybe the whole 3 second charge is a little extreme, but saying that the Boltshot was the “worst weapon ever implemented” is not only arguably opinionated, but it’s also not very accurate either.

In concept, the Boltshot is unique. It’s useful, especially in campaign. It certainly wasn’t a bad addition to the sandbox, but it’s implementation was terrible.

> Putting it on the map is a huge step in the right direction. But it shouldn’t have to be made into a completely different gun to actually work with the game. If you have to make this many changes to it, just make a new weapon. Sure, the boltshot has versatility. It can headshot people, or blow them out of existence, but with those qualities and versatility, it should be more of a power weapon. <mark>So just make a new weapon instead of improving something that people already hate so much.</mark>

I find that to be a pointless philosophy; if something is improved, the chances are that the hate for it will gradually decrease.

I really hate the boltshot. I hope it doesn’t show up in Halo 5. Stupid 1-shot kill…

> Remove the Boltshot, bring back the Mauler. I like that idea.

How about no. The Mauler was essentially a weaker shotgun that required a follow up melee. It wasn’t very unique and might as well have been a third melee weapon.

> The Mauler was essentially a weaker shotgun that required a follow up melee. It wasn’t very unique and might as well have been a third melee weapon.

Wasn’t that the point of the Mauler, to compliment your melee like a quick 1-2 punch?