What would it take to improve our enemy factions? I will specifically focus on Knights and elites but all forms of our enemies are welcome to be discussed.
My own personal ideas for knights and elites would be as following:
First of all, make them do more damage with ordinary weapons, especially on higher difficulties. A knight on legendary should be a threat on his own and an elite a respectable opponent. Groups of these characters on legendary would be downright dangerous to attack and would require something more than shooting enough bullets until they eventually go down.
Elites would be easiest to fix. Simply draw from the past halo’s and see how dangerous elites used to be. Halo 2 elites were ridiculously hard to fight on legendary and personally id be more for a halo 2 level of challenge for legendary. I realize not every player wants something that difficult so perhaps the halo reach elites would be more appropriate.
Knights are a little trickier. It is my belief that they maybe should be slightly bigger and stronger. Like hear their footsteps big. You would NOT want to get meleed by one on even heroic. They should be more aggressive also. By this I mostly mean using their teleporting ability aggressively rather than passively. Their teleportation would have to be sped up and perhaps they could do it multiple times within a few seconds to throw you off to their final location that they will try to use to get an edge on you.
Obviously this would require knights to be slightly more rare than they currently are with such buffs.
