Ok, before I even start, I just want to state that these are opinions and suggestions on my part on how I personally believe the game could improve. I love Halo and have been a big advocate of the series since it started back in 2000. If you like how things are, I won’t hold that against you, but I do find a few of these things to be factors in why warzone is not as fun as it could be. The gametype has tons of potential, and it would be a waste to just let it die off.
Factor 1: Spawns and Bases
One of my only real complaints about this system is that when another team completely captures all 3 bases, its hard to make a comeback and capture the nearest area when all the other team has to do is spawn towards capture point closest to the enemy base. Not only is it completely frustrating, but there are multiple instance where the enemy is completely content to just simply wait it out on the outside and kill anything that comes out.
My Suggestion:
During a time that all 3 points are captured, the game could spawn players into random points of the map, or should they choose, they can spawn in their own main base. This way, the opposing team would not only have to defend all of their bases instead of just one, but they would have to make a rush towards the core if they hope to succeed in destroying it.
Factor 2: AI Enemies and Scoring
Since AI bosses are part of the gametype’s attraction, of course they come with their own set of problems. Each side both have opportunities to take them down then valued towards the team who accomplishes this, thus bringing them closer to victory. The problem is that the game lacks an assist value on main bosses (Warden, Lokogos, Baron, etc). What is worse is the surprisingly large gap in time in which the AIs come into play. It usually falls under the: Capture base, kill boss, capture the second base, then both sides start killing one another till another big valued boss comes about.
My Suggestion:
I don’t care if the team who gets the final shot in to get the value of that boss, that is a given, but if there was a huge firefight on both ends, and they each contributed towards its takedown, then a certain assist value could still be earned. What I’m saying is that should a boss fall, the killer’s team is awarded the 150 points, but if both teams have dealt a significant amount of damage, they may not have killed the boss, but 50 points could still be earned. And the game could have more frequently occurring squads of enemies spawn about, some with values lower than 25, but could still help break the monotony of just PVP focused combat.
(Also fix the tank glitch, if a person gets the kill on a scorption or Wraith by stuffing it with a grenade, that should be their kill)