My ideas for improving firefight.
Eliminate the pool of lives, and turn it into one life per wave
Revives: You should have a piece of equipment that gives the capability of reviving a recently fallen teammate for a certain amount of times Ex. 2 Biofoam Shots(1 per revive, can’t be ressuplied)
Secondary objectives.
Progressive map gameplay: Big Maps that have many areas that are blocked at the start of the match but as you complete secondary objectives more parts get unlocked.
Playable Elites alongside the Spartan IV’s
Bosses and boss waves:
Boss waves: Same as H3:ODST
Bosses: Really tough enemies that have to be beaten in a special way. Ex. A big Proto Gravemind that directs a number of combat forms to you then becomes vulnerable, repeat or (insert something awesome he could do tp make it harder) until it is beaten.
Multiple factions to fight against or 3-way battles (Player vs Bots vs Bots)
These are my ideas if you have any suggestion or objection I’ll gladly read them and respond to your feedback