Starting off with the AA’s
Sprint is easily the most well suited armor ability Reach implemented, it increases gameplay speed and flow, as well as making you feel more like a Spartan, which is equally as important and has been one of the more ignored aspects in terms of immersion (IMHO) The only thing is that while sprint is good it is not great, also the immediate distance you get from the lunge ability is fairly useful so why can’t they be turned into a more organic system?
Have rb (when pressed or perhaps double tapped) give you a short burst of speed that if still held down will slow down into a fast jog that uses medium energy levels, but you could also rapidly tap the button to sprint at the cost of higher energy, button mashing always feels good right?
Armor lock can be broken down in a similar way, what I will say first is that NO I DO NOT THINK ARMOR LOCK IS THE END OF THE WORLD, it’s annoying but not to the extent people make it out to be. The only problem IMO is that the lack of movement and the complete invulnerability breaks the flow too much, if other movement based AA’s were improved, why not give lockers the ability to move, perhaps at a slower speed, and make it more like a portable overshield, that slowly drains and would refill when pressing or holding rb. Catering to the people who just want to run in guns blazing with no care for tactical space.
Jetpacking I find to be much worse than armor lock because it breaks so many maps, I’d much rather see a charged jump that you could perform by holding a at the expense of energy, because you can actually design levels around this and not have flies shooting down at you from god knows where.
Relating to jumping, and this is totally off topic, MC weighs around two tons and I want to be able to squish grunts and the like when I jump on them, also perhaps get more of an environmental response from his weight, although that could be some serious overkill design wise, the jumping kills could be as well, just a thought.
If you’re going to keep decoys why do they have to spawn on me? why can’t I put them anywhere? and have more precise control over them, let them have rudimentary AI.
Invisibility should not block out the sounds of the person I am playing split screen with, besides that I don’t really have any gripes with it except that I think it worked better as something you find on the map, especially as those badass little triangles.
This would be really extreme but if you put the armor abilities on the trigger and grenades on rb you could put in pressure sensitive controls for AA’s and make them more organic, the same could likewise be done with grenades, have the trigger pull decide how much force goes into the grenade toss, this could also lead to grenade cancelling, much like sword cancelling but this way I don’t throw unneeded grenades that are about to hit my teammates
What was wrong with the name covey slayer? really?
reducing the bloom on the DMR really increased the flow of the game, the pistol as well, i still personally miss the feel of the BR, although the DMR sounds far more badass, on the contrary the pistol sounded more badass in Halo CE
Weapon wise there were lots of unnecessary covenant weapons, like the repeater and the rifle, why two guns that serve the same purpose? I think the CE version of the rifle was godly but obviously dual wielding changed that up. The needle rifle has no punch, the carbine did, the plasma launcher also has no punch, the gun feels -Yoinking!- squishy and I’m lobbing balls of death at people, thats messed up! why not a needler sniper that fires a giant needle at high speeds that’s also anti vehicle, or why not a needler minigun? or a turret? you know you want to shoot that. Going back to the needle rifle, the focus rifle although good gets very little attention from players so what if that replaced the needle rifle in a less powerful form or it shot burst or SOMETHING ELSE! The concussion rifle is pretty boring and is too much like the human grenade launcher, which is the more successful form so make a different kind of gun! If hypothetically my harpoon needler sniper became the covenant anti vehicle weapon you could have a lighter form of the fuel rod cannon which is a really fun weapon and makes no sense anti air wise because it shoots slowly and how would it be able to track targets? Also the fuel rod cannon would bounce off the floor in reach whats that about? The gravity hammer is really ineffective against people with AA’s since it’s so slow and doesn’t have lunge like the sword.
I would personally like the see weapon swapping speed up to take advantage of multi weapon combos, reloading could take the same amount of time as long as swapping was faster. If duals come back and I hope they do, is there really no way to holster them and also balance grenade throwing? you could only dual with one set and then only throw grenades with the non dual set of weapons perhaps?
Enemy wise let’s see some mini bosses! let’s have more dynamic battles, when a dropship is coming in, give me a reason to actually want to hide from it or else it attacks instead of just adding false suspense OH HIDE oh no wait it doesn’t matter… let’s get some mini bosses like High ranking elites with swords and SHIELDS, or go all nuts and throw in some invisible hunters, with a chapter called “never saw em’ coming”
John 711343 signing off