Improved Halo 3 multiplayer isn't a bad thing

Disclaimer: I am only referring to Halo multiplayer in this topic, not Campaign

It really bothers me how some halo players, in response to players who want a multiplayer experience similar to halo 3, claim that not changing the core of halo multiplayer (by adding things like sprint, AAs, Custom Loadouts) is a bad thing because it will result in the same game as halo 3.

But remember how much Halo was innovated between Halo 1, 2 and 3, while keeping its core intact! (And resulted in amazingly successful games)

Just because we want Halo 3-like multiplayer doesn’t mean we want an re-textured halo 3! There are many things you could do to innovate that wouldn’t wreck halo

People often claim that if Halo doesn’t change, it will end up like call of duty, releasing the same game every year…

Call of duty started to suck when they DID finally change things too much, instead of focusing on making good maps and fixing broken things from previous games. Modern warefare 1 and 2 had AMAZING multiplayers, and modern warfare 2 was basically an improved modern warfare 1. MW3 however, changed things up by introducing a horrible new map-design style, and resulted in horrible multiplayer.

Another point I have is that Halo 4 and Battlefield 3 both tried to adopt concepts from COD, and they both resulted in disappointing, messy games filled with COD players who don’t respect teamwork and effort.

Changing things that work well is the wrong way to go.
Appealing to the largest customer base is the wrong way to go.

In my opinion, Halo 3 multiplayer is STILL more fun in every way than Halo 4 multiplayer, it’s not just nostalgia.

So here’s what I want back from Halo 3

Playlists divided into Ranked/Social
Visible 1-50 rank for Ranked playlists
Use equipment pickups instead of AAs
No random ordinance, traditional same-location gun placement on map
Let dropped weapons stay on the map longer
Lose the DMR, or make it a power weapon
Halo 3 File Share system
De-Scope instead of flinch

No sprint, and GREAT MAPS!!!

PS: If you aren’t convinced that Sprint is a bad idea, read this (credit to Gobias)
http://forums.halofollower.com/index.php?/topic/550-why-sprint-is-bad-for-halo/

Now here are some ways you could innovate:
Refine Engine
Add New special-Weapons
Add New gamemodes, like invasion
New Equipment!
Add features to forge! (Like AI in forge)
More interesting Spartan Ops objectives(Put some Firefight elements in there)
More dynamic maps(Interactive buttons and objects, maybe dark sections that require use of flashlights)
If this isn’t enough, check out all the awesome ideas the community is coming up with on the forums.

AA’s and Sprint could still exist in a single “Fiesta” playlist in multiplayer to please the people who enjoy Halo 4 mutiplayer. (instead of giving all the Halo 1, 2, and 3 fans into a single “Classic” playlist.)

Classic playlists don’t work in Reach/4 since the game and the maps were built around sprint and AA.

Halo was once a game with simple, fun, strategic combat that had a unique kick to it. People used to care about winning and teamwork was an important element. In no other game have I felt such comradery with my teammates.

Now Teamwork, skill, strategy, and lasting appeal has been destroyed by random chaos

Halo was my favorite multiplayer game of all time. Bring it back 343

Tell me what you think

Please consider thanking, favoriting or replying

Quotes from most thanked on this topic:

“People loved Halo for what it was, so why change it?” –ifor hardy

“There are three options here:

  1. Keep the game the same as previous titles, no innovation or improvements, with the same core gameplay.
  2. Change the core gameplay, but do not innovate or grow in any way.
  3. Maintain core gameplay, while innovating and growing in ways that adhere to that gameplay.
    Obviously (to me at least), number 3 is the way to go. Halo 4 follows option 2, which is why Halo 4 is a problem.” -Jazzii Man

“[343’s vision of halo] is an attempt to garner success by attracting gamers that were not previously fans of Halo, which is apparently more important than being true creatively to what Halo already was, when moving forward.” -Jazzii Man

“As a fan of the franchise from the very first game, all I need to know is that those innovations should adhere to the core gameplay that I have already grown to love, respect and admire.” –Jazzii Man

“And nobody wants a copy-paste of Halo 3. [The “copy-paste of Halo 3” Argument] is starting to sound like a broken record. It somehow keeps coming up, despite dozens of Waypoint users advocating an evolution of the core gameplay found in Halos 1-3, and some even offering suggestions on ways to improve upon it.” -Messacre

“The maps should be built with no-sprint as the baseline for movement. Overall, Halos 1-3 had better map design, largely because of this.” -Messacre

PS, If you want to help appreciate Halo 3, like the facebook page “Halo 3 Resurrection”

I agree in principle. Refine. Don’t redefine.

That being said, things like armor abilities would have been fine if introduced as equipment or limited use on map pickups or if they had just been more balanced… pretty much anything but armor lock, jet pack, and promethean vision as implemented.

You can innovate without undermining your core game play concepts.

Atleast Have sprint in there, After Playing Halo 4’s campaign alot sprinting definitely did grow on me, now I can’t imagine my self playing a FPS game without it.

Halo 3 was my all time fav, so I’d be perfectly fine with this.

> Atleast Have sprint in there, After Playing Halo 4’s campaign alot sprinting definitely did grow on me, now I can’t imagine my self playing a FPS game without it.

I think Armor Abilities and sprint work great in Campaign, but they should stay out of multiplayer. I am happy to see big changes being done to campaign, because the campaign isn’t a competitive experience, it exists for the purpose of telling a story.

EDIT: I think that halo doesn’t need sprint because halo has transport vehicles. Also, sprint makes cover less important as well as allows people to easily flee from gunfights. And Spartans are super heavy tank-like people that have very effective shields, giving them sprint makes them too powerful

> things like armor abilities would have been fine if introduced as equipment or limited use on map pickups

Exactly. Giving everyone an ability to spawn with creates randomness and chaos. Having equipment prevents over-usage of the abilities and makes them more special

> I don’t understand why some halo players, in response to players who want a multiplayer experience similar to halo 3, claim that not changing the core of halo multiplayer is a bad thing because it will result in the same game as halo 3.
>
> Just because we want Halo 3-like multiplayer doesn’t mean we want an re-textured halo 3! There are many things you could do to innovate that wouldn’t wreck halo like improving graphics and art design, refining engine, improving map design, creating new weapons and vehicles, new game-modes, ect.
>
> People often claim that if Halo doesn’t change, it will end up like call of duty, releasing the same game every year…
>
> Call of duty started to suck when they DID finally change things too much, instead of focusing on making good maps and fixing broken things from previous games. Modern warefare 1 and 2 had AMAZING multiplayers, and modern warfare 2 was basically an improved modern warfare 1. MW3 however, changed things up by introducing a horrible new map-design style, and resulted in horrible multiplayer.
>
> Another point I have is that Halo 4 and Battlefield 3 both tried to adopt concepts from COD, and they both resulted in disappointing, messy games filled with COD players who don’t respect teamwork and effort.
>
> Changing things that work well is the wrong way to go.
> Appealing to the largest customer base is the wrong way to go.
>
> In my opinion, Halo 3 multiplayer is STILL more fun in every way than Halo 4 multiplayer, it’s not just nostalgia.
>
>
> Tell me what you think

Adding some new guns , vehicles, game modes , and making the graphics pretty really isn’t all that innovative and won’t make the game all that different from halo 3. And I don’t think 343i is going to strip everything from halo 4. In some players eyes yeah custom loadouts , sprint , and AAs destroyed halo , but in 343i’s it didn’t.

343i is more than likely to add a better “traditional” playlist from the start and introduce other things into other playlists. Besides you can already have a game type similar to halo 3 already by adding forced loadouts , no AAs , weapons on maps , and no sprint ( there’s no sprint in lightening flag , but there doesn’t seem a willingness to remove it in other playlists , so I guess they still like to have sprint in halo. But throwdown v5 or future ones may not it.)

I believe they are doing their own vision for halo, making halo 3 with some added additions isn’t going to allow them to be fully creative and/or expand halo . I do not think 343i will make the next halos like halo 3 over the next decade where player expectations, technology , and taste change . Whatever it will be good or bad will remain to be seen.

No matter how impossible or improbable it is, I always believe that the best course of action (to create a game I, personally, want to play) is to make Halo 5’s multiplayer a sequel to Halo 3’s multiplayer instead of Reach/4’s. There is loads of room for good innovation. Look at the changes from Halo CE to 2: online multiplayer, dual wielding, vehicle boarding, no more health system and no more fall damage, a massively expanded sandbox of weapons and vehicles, many new gametypes, awesome interactive maps… the list goes on and on.

If that level of innovation happened in Halo 2 I’m sure it can happen again in Halo 5 by improving and moving forward from Halo 3’s system (with some stuff from Reach/4 that worked well) and WITHOUT COMPROMISING THE RULES AND FUNDAMENTALS THAT MADE HALO 3’S MULTIPLAYER WHAT IT WAS. No more loadouts, more weapons on the map and in power positions and support for both competitive and social play (I don’t want to say “casual”).

It’s more likely that we’ll get something between Halo 3 and Halo 4 or two separate running sets of playlists, but this is still my dream for multiplayer.

If we had to take out all perks and what not this game would be closer to halo2 i think

Agreed, I didn’t have as much fun as I did playing Battlefield 3. Bad Company 2 was so much better.

> Agreed, I didn’t have as much fun as I did playing Battlefield 3. Bad Company 2 was so much better.

I think bf3 was better. :stuck_out_tongue:

> Adding some new guns , vehicles, game modes , and making the graphics pretty really isn’t all that innovative and won’t make the game all that different from halo 3.
>
>
>
> I believe they are doing their own vision for halo, making halo 3 with some added additions isn’t going to allow them to be fully creative and/or expand halo . I do not think 343i will make the next halos like halo 3 over the next decade where player expectations, technology , and taste change . Whatever it will be good or bad will remain to be seen.

Think about how much Halo changed from 1 to 2 and to 3, and all they really did was improve engine, add guns/vehicles, add gamemodes, make great new maps, and add multiplayer features. Halo 4, on the otherhand, removed features. Halo Reach was a step to the side from Halo 3, but Halo 4 was a step to the side and a step back. I want Halo 5 to be a step forward from Halo 3.

There’s a lot 343i could do without adding Sprint and AAs

> Agreed, I didn’t have as much fun as I did playing Battlefield 3. Bad Company 2 was so much better.

Because BFBC2 expanded on the Battlefield Vision, offering great map design, more weapons and vehicles, new gamemodes, and a more destructible environment.

Battlefield 3 scaled down the destructibility and added all kind of flashy crap that appealed to mainstream gamers, losing it’s true battlefield epicness.

> I don’t understand why some halo players, in response to players who want a multiplayer experience similar to halo 3, claim that not changing the core of halo multiplayer is a bad thing because it will result in the same game as halo 3.
>
> Just because we want Halo 3-like multiplayer doesn’t mean we want an re-textured halo 3! There are many things you could do to innovate that wouldn’t wreck halo like improving graphics and art design, refining engine, improving map design, creating new weapons and vehicles, new game-modes, ect.
>
> People often claim that if Halo doesn’t change, it will end up like call of duty, releasing the same game every year…
>
> Call of duty started to suck when they DID finally change things too much, instead of focusing on making good maps and fixing broken things from previous games. Modern warefare 1 and 2 had AMAZING multiplayers, and modern warfare 2 was basically an improved modern warfare 1. MW3 however, changed things up by introducing a horrible new map-design style, and resulted in horrible multiplayer.
>
> Another point I have is that Halo 4 and Battlefield 3 both tried to adopt concepts from COD, and they both resulted in disappointing, messy games filled with COD players who don’t respect teamwork and effort.
>
> Changing things that work well is the wrong way to go.
> Appealing to the largest customer base is the wrong way to go.
>
> In my opinion, Halo 3 multiplayer is STILL more fun in every way than Halo 4 multiplayer, it’s not just nostalgia.
>
>
> Tell me what you think
>
> Please consider thanking, favoriting or replying

Please not another copy paste request! I only played Halo 3 a little because compared to other shooters it felt to slow clunky and you are supposed to be a super soldier! Reach wasn’t perfect but I enjoyed it and it is what got me into Halo! I understand that you want the Halo 3 experience and in some way you should get it but please some of us want a more polished Reach experience just like you want a more polished Halo 3 experience.Reach allowed me to play as an elite and jetpack or evade around like a Halo ninja and I found it fun and other times I enjoyed hardcore modes, variety and innovation is never a bad thing!

> > Adding some new guns , vehicles, game modes , and making the graphics pretty really isn’t all that innovative and won’t make the game all that different from halo 3.
> >
> >
> >
> > I believe they are doing their own vision for halo, making halo 3 with some added additions isn’t going to allow them to be fully creative and/or expand halo . I do not think 343i will make the next halos like halo 3 over the next decade where player expectations, technology , and taste change . Whatever it will be good or bad will remain to be seen.
>
> Think about how much Halo changed from 1 to 2 and to 3, and all they really did was improve engine, add guns/vehicles, add gamemodes, make great new maps, and add multiplayer features. Halo 4, on the otherhand, removed features. Halo Reach was a step to the side from Halo 3, but Halo 4 was a step to the side and a step back. I want Halo 5 to be a step forward from Halo 3.
>
> There’s a lot 343i could do without adding Sprint and AAs

The only thing really different between Halo 2 and Halo 3 is an ending and armor customization besides that it was copy paste and that would gotten old. Why even buy a new Halo when it is only the previous game in actuality?

> > Adding some new guns , vehicles, game modes , and making the graphics pretty really isn’t all that innovative and won’t make the game all that different from halo 3.
> >
> >
> >
> > I believe they are doing their own vision for halo, making halo 3 with some added additions isn’t going to allow them to be fully creative and/or expand halo . I do not think 343i will make the next halos like halo 3 over the next decade where player expectations, technology , and taste change . Whatever it will be good or bad will remain to be seen.
>
> Think about how much Halo changed from 1 to 2 and to 3, and all they really did was improve engine, add guns/vehicles, add gamemodes, make great new maps, and add multiplayer features. Halo 4, on the otherhand, removed features. Halo Reach was a step to the side from Halo 3, but Halo 4 was a step to the side and a step back. I want Halo 5 to be a step forward from Halo 3.
>
> There’s a lot 343i could do without adding Sprint and AAs

Which are the things 343 could do a lot without adding sprint and AAs?

Changes from halo 1 to halo 2

Added dual wielding
Removed halo packs and added regen health
Removed the the pistol and added the BR
Removed the AR and added the SMG to promote dual wielding
Added hijacking
Made vehicles destructible
Made the movement speed faster
Made shield delay recharge faster
Made the energy sword usable
Added a crap ton of bullet magnetism ,auto aim , and melee lunge
Made a lot of weapons hitscan
Added matchmaking
Unintentionally introduced button combos
Dozens of little things( That I can’t all remember fully expect FOV , grenade throwing , weapon damage , and jump height changes.)
And of course new weapons , gamemodes ,and vehicles which is expected of a continuation of a franchise.

Many of these changes and additions made the gameplay of halo 2 way more different than halo 1 and many people didn’t like it because of it . So no they didn’t just add some weapons and gamemodes. And because of improving the engine allowed them to do more , but that’s only if they’re willing to add stuff because of the engine and they did.

Like I said before you can already have a game mode similar to halo 3 already the only real difference is the sprinting and the flinching feature, but it can be removed( not flinching) . Why make a game just like a previous one where you introduce brand new features and have the customization to make it somewhat like the previous one anyway?

343i made halo 4 that many people didn’t like , if halo 4 is so bad why leave it to chance where 343i can come up with something bad in your opinion?
If thats the case than what are the new gameplay features that should be introduced in the next halo ? It doesn’t have to be entirely unique either .

> If thats the case than what are the new gameplay features that should be introduced in the next halo ? It doesn’t have to be entirely unique either .

I think limited use equipment has a lot of potential. You can calibrate armor abilities to act is on map pickups that share the equipment slot. Build damage and speed boost into it. Revert sprint to being nondefault so preHalo4 map design can come back.

Weapon design is always something you can play with. Bring back the pro pipe which had probably the highest skill gap of any power weapon aside from the sniper.

Figure out how to give the mongoose a small amount of offensive ability. Find some balance between the spectre and the revenant.

Find interesting ways to bring back interactive maps (replacing the drop bridge on Zanzibar with a toggleable hard light bridge is one idea).

And there are other things you can do without undermining the core gameplay, which is what I feel has been done in the last two titles, in particular halo 4. I’m not a game designer, so I’m not getting paid for my ideas. I am a game consumer though. I know the ones I don’t like.

> Halo 3 was my all time fav, so I’d be perfectly fine with this.

Same here

> > If thats the case than what are the new gameplay features that should be introduced in the next halo ? It doesn’t have to be entirely unique either .
>
> I think limited use equipment has a lot of potential. You can calibrate armor abilities to act is on map pickups that share the equipment slot. Build damage and speed boost into it. Revert sprint to being nondefault so preHalo4 map design can come back.
>
> Weapon design is always something you can play with. Bring back the pro pipe which had probably the highest skill gap of any power weapon aside from the sniper.
>
> Figure out how to give the mongoose a small amount of offensive ability. Find some balance between the spectre and the revenant.
>
> Find interesting ways to bring back interactive maps (replacing the drop bridge on Zanzibar with a toggleable hard light bridge is one idea).
>
> And there are other things you can do without undermining the core gameplay, which is what I feel has been done in the last two titles, in particular halo 4. I’m not a game designer, so I’m not getting paid for my ideas. I am a game consumer though. I know the ones I don’t like.

So put armor abilities on the map? I liked the grenade launcher didn’t like the fact they took it out in halo 4 , but not many people really used it honestly unless it was in invasion as a class. Halo Reach the maps was still designed around AAs( and since sprint was an AA the maps was designed around it too) so the maps would be somewhat still like halo reach and halo 4 which a vocal group here didn’t like.

> > > Adding some new guns , vehicles, game modes , and making the graphics pretty really isn’t all that innovative and won’t make the game all that different from halo 3.
> > >
> > >
> > >
> > > I believe they are doing their own vision for halo, making halo 3 with some added additions isn’t going to allow them to be fully creative and/or expand halo . I do not think 343i will make the next halos like halo 3 over the next decade where player expectations, technology , and taste change . Whatever it will be good or bad will remain to be seen.
> >
> > Think about how much Halo changed from 1 to 2 and to 3, and all they really did was improve engine, add guns/vehicles, add gamemodes, make great new maps, and add multiplayer features. Halo 4, on the otherhand, removed features. Halo Reach was a step to the side from Halo 3, but Halo 4 was a step to the side and a step back. I want Halo 5 to be a step forward from Halo 3.
> >
> > There’s a lot 343i could do without adding Sprint and AAs
>
> The only thing really different between Halo 2 and Halo 3 is an ending and armor customization besides that it was copy paste and that would gotten old. Why even buy a new Halo when it is only the previous game in actuality?

And Halo 3 still had a large population for years and had the most overall sales of any halo game. Halo 3.5 would be a helluva lot better than this.