Disclaimer: I am only referring to Halo multiplayer in this topic, not Campaign
It really bothers me how some halo players, in response to players who want a multiplayer experience similar to halo 3, claim that not changing the core of halo multiplayer (by adding things like sprint, AAs, Custom Loadouts) is a bad thing because it will result in the same game as halo 3.
But remember how much Halo was innovated between Halo 1, 2 and 3, while keeping its core intact! (And resulted in amazingly successful games)
Just because we want Halo 3-like multiplayer doesn’t mean we want an re-textured halo 3! There are many things you could do to innovate that wouldn’t wreck halo
People often claim that if Halo doesn’t change, it will end up like call of duty, releasing the same game every year…
Call of duty started to suck when they DID finally change things too much, instead of focusing on making good maps and fixing broken things from previous games. Modern warefare 1 and 2 had AMAZING multiplayers, and modern warfare 2 was basically an improved modern warfare 1. MW3 however, changed things up by introducing a horrible new map-design style, and resulted in horrible multiplayer.
Another point I have is that Halo 4 and Battlefield 3 both tried to adopt concepts from COD, and they both resulted in disappointing, messy games filled with COD players who don’t respect teamwork and effort.
Changing things that work well is the wrong way to go.
Appealing to the largest customer base is the wrong way to go.
In my opinion, Halo 3 multiplayer is STILL more fun in every way than Halo 4 multiplayer, it’s not just nostalgia.
So here’s what I want back from Halo 3
Playlists divided into Ranked/Social
Visible 1-50 rank for Ranked playlists
Use equipment pickups instead of AAs
No random ordinance, traditional same-location gun placement on map
Let dropped weapons stay on the map longer
Lose the DMR, or make it a power weapon
Halo 3 File Share system
De-Scope instead of flinch
No sprint, and GREAT MAPS!!!
PS: If you aren’t convinced that Sprint is a bad idea, read this (credit to Gobias)
http://forums.halofollower.com/index.php?/topic/550-why-sprint-is-bad-for-halo/
Now here are some ways you could innovate:
Refine Engine
Add New special-Weapons
Add New gamemodes, like invasion
New Equipment!
Add features to forge! (Like AI in forge)
More interesting Spartan Ops objectives(Put some Firefight elements in there)
More dynamic maps(Interactive buttons and objects, maybe dark sections that require use of flashlights)
If this isn’t enough, check out all the awesome ideas the community is coming up with on the forums.
AA’s and Sprint could still exist in a single “Fiesta” playlist in multiplayer to please the people who enjoy Halo 4 mutiplayer. (instead of giving all the Halo 1, 2, and 3 fans into a single “Classic” playlist.)
Classic playlists don’t work in Reach/4 since the game and the maps were built around sprint and AA.
Halo was once a game with simple, fun, strategic combat that had a unique kick to it. People used to care about winning and teamwork was an important element. In no other game have I felt such comradery with my teammates.
Now Teamwork, skill, strategy, and lasting appeal has been destroyed by random chaos
Halo was my favorite multiplayer game of all time. Bring it back 343
Tell me what you think
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Quotes from most thanked on this topic:
“People loved Halo for what it was, so why change it?” –ifor hardy
“There are three options here:
- Keep the game the same as previous titles, no innovation or improvements, with the same core gameplay.
- Change the core gameplay, but do not innovate or grow in any way.
- Maintain core gameplay, while innovating and growing in ways that adhere to that gameplay.
Obviously (to me at least), number 3 is the way to go. Halo 4 follows option 2, which is why Halo 4 is a problem.” -Jazzii Man
“[343’s vision of halo] is an attempt to garner success by attracting gamers that were not previously fans of Halo, which is apparently more important than being true creatively to what Halo already was, when moving forward.” -Jazzii Man
“As a fan of the franchise from the very first game, all I need to know is that those innovations should adhere to the core gameplay that I have already grown to love, respect and admire.” –Jazzii Man
“And nobody wants a copy-paste of Halo 3. [The “copy-paste of Halo 3” Argument] is starting to sound like a broken record. It somehow keeps coming up, despite dozens of Waypoint users advocating an evolution of the core gameplay found in Halos 1-3, and some even offering suggestions on ways to improve upon it.” -Messacre
“The maps should be built with no-sprint as the baseline for movement. Overall, Halos 1-3 had better map design, largely because of this.” -Messacre
PS, If you want to help appreciate Halo 3, like the facebook page “Halo 3 Resurrection”
