Impressions On Motion Sensor Changes?

So far I actually like the changes. Considering most of my games are Last Spartan Standing due to wanting to complete the Event Challenges, I’ve only really gotten a feel for it in Arena and so far they’ve been pretty good. The edge markers that let you know when an enemy is Sprinting/Shooting has definitely helped the motion sensor feel actually useful instead of the rather pitiful state it started as and continued to be 'till now.

I haven’t tried it in an FFA setting though, which to me is the most egregious game mode when it comes to the inefficiency of the motion sensor, but it might help a little bit when it comes to the chaos of that mode. I’ll see whenever I get a Challenge for it or trying it for curiosity’s sake.

Need to try it in a BTB setting at some point soon, but given the distances listed to both the “base” range and the “edge” range, I may have the majority if not all of my complaints about the motion sensor silenced in at least BTB.

Yes they’ve mixed the flight radar with the classic. I liked the changes as it balances sprint even more.

1 Like