In my opinion, we shouldn’t have these 3 mechanics in halo. There are many arguments as to why, as I will explain below. Before that, I want to stress the importance of this. We must make 343 look at us and say, “they obviously don’t want this”, or “they obviously do want this”. They need to know what we want as a community. While some of you may not have the same opinion, and that’s fine, but I would like you to voice your opinion with constructive posts so that this thread doesn’t devolve into a flame war.
Sprint: most of us know why this doesn’t work for halo. It causes maps to be larger, trick jumps to be dumbed down, and slows down gameplay because it allows people to run away at the touch of a button. Not only this, but it succeeds only in making the game more generic, and is a gimmick at best. Those who try to justify sprint by saying it takes skill to know when not to sprint; it’s common sense, not skill. In reality if someone was shooting at you, you wouldn’t run at them, because you don’t want to get shot, you’d run away from them, which is exactly what sprinting promotes and is a needless crutch.
Perks: in my eyes, these are just unbalanced gimmicks which only make my less of a spartan because it is basically a sacrifice mechanic. By that I mean I’m picking one ability in place of another, both of which were base traits in previous games. If I had all of them as base traits like in h3 or reach, I would be able to make my own play style just as easily and it’d be much more balanced that way. Not only this but people can win because of a perk. I.e, survivor, which sends a person flying into the air, giving a person who should have died, a Hight advantage, with which he could kill another player. I’ve done this before, and it’s been done to me, and it isn’t balanced or right.
Flinch: this is the least of my concerns out of this list, but never the less, needs to be removed. What flinch does is make long range combat much less skillful, and much more disorienting than it needs to be. The balance between automatics and scoped weapons is almost shattered because the autos can’t do their job and lay down suppressing fire. Weapons like the sniper cause far too much flinch and don’t receive enough, therefor making sniping much easier in the process. Descope was simple, you get shot you get kicked out of scope, but your reticule stayed on the target so you could still win a battle you didn’t start if you were good enough. Now your scope just flicks around randomly, Which is worse for newer players than descope was. The logic behind implementing it was that descope was too punishing, which is untrue, in fact it’s the opposite.
This is why I don’t like these mechanics, but you are allowed you own opinion, and I want you to post it, so that 343 is aware of the public opinion behind these controversial implementations. Whether positive or negative.