Importance of Lighting in halo 4, plz tell me what you think

Ok i’ve always had this problem with halo where things randomly go from being shiny to totally dull. Let me narrow it down to just how the guns look on the screen. Look at the assault rifle from Reach, i don’t know if it’s just me but it looks extremely monotone and bland. Don’t get me wrong, the design and the detail is great but it’s just not interesting to look at. This problem is apparent with a lot of the guns in halo, specially UNSC weapons. I do realize its part of the design to make the weapons and armour look “rugged” and “worn out” but really they just end up looking dull unless the light is at an ideal angle.

Now look at the guns in this game (watch the whole thing). Please don’t tell me the guns aren’t interesting to look at. The lighting and metallics of the weapons make them look so much better with the lights bouncing around. I really don’t understand why they can’t make the guns look like this in halo. Imagine the plasma rifle looking like the weapon at 2:00.

Before you go crazy, understand that the game(nexuiz) i posted as an is an extreme case and of course the guns are a little too shiny, but i needed to find the most exaggerated example to get the point across. I honestly think that adding lighting like that makes the game look wayy more interesting even if the graphics aren’t amazing. Yes the weapons need to look raw, but it’s not like they have to make them look either like shiny plastic or cardboard. I’m sorry but unless the graphics are as good as CGI, the look they’re trying to go for just seems bland. Same goes for the armour.

I’ve also noticed forerunner tech is pretty metallic, like convanent tech so it makes sense. Good balance is key however, i’m not asking for glittering toys.

well with lighting you need better graphics obviously

> well with lighting you need better graphics obviously

i understand that but if an xbla game can pull it off, shouldn’t be that hard (even though that game is on cry engine 2 lol). But I’ve noticed a lot of things are intentionally dulled out, and weapons like the needle rifle are a lot more interesting lighting-wise.

> > well with lighting you need better graphics obviously
>
> i understand that but if an xbla game can pull it off, shouldn’t be that hard (even though that game is on cry engine 2 lol). But I’ve noticed a lot of things are intentionally dulled out, and weapons like the needle rifle are a lot more interesting lighting-wise.

problem is they are doing it on the reach engine which is there first mistake. the reach graphics were transitional from Halo Recach to halo 1 graphics but still look like an improvement but in the end it turned out bad. if they are using a modified reach engine you better hope they put enough time for graphics because as someone who knows about how games are put together, its already too late if they havent done it. they also say on the forums they dont advertise a suggestion to use a certain tech. all you can hope for is they changes the graphics to look like the CGI or you are gonna be quit disapointed. i hope they go back to the older engine. i prefer that. Reach is just too buggy

That is quite interesting to look at. It reminds me of some of the weapon skins in Gears 3. I was playing the other day, and couldn’t stop looking at my gun because I loved seeing the light reflecting off of the reflective skin. It also reminds me of earlier today, I decided to play through Battlefield 3’s campaign again, and I spent five minutes staring at a barrel moving back and forth watching the light reflection. I’m honestly not sure if it’s just because I love the lighting though, maybe it’s just because I get distracted easily.

> That is quite interesting to look at. It reminds me of some of the weapon skins in Gears 3. I was playing the other day, and couldn’t stop looking at my gun because I loved seeing the light reflecting off of the reflective skin. It also reminds me of earlier today, I decided to play through Battlefield 3’s campaign again, and I spent five minutes staring at a barrel moving back and forth watching the light reflection. I’m honestly not sure if it’s just because I love the lighting though, maybe it’s just because I get distracted easily.

man you think thats BA? you should see the camo effects on HF guns. i loved my burnt oil ones

> That is quite interesting to look at. It reminds me of some of the weapon skins in Gears 3. I was playing the other day, and couldn’t stop looking at my gun because I loved seeing the light reflecting off of the reflective skin. It also reminds me of earlier today, I decided to play through Battlefield 3’s campaign again, and I spent five minutes staring at a barrel moving back and forth watching the light reflection. I’m honestly not sure if it’s just because I love the lighting though, maybe it’s just because I get distracted easily.

lol i feel you, i get distracted like that too and i spent so much time looking at some of the golden Gears 3 skins as well.

It’s actually more distracting when those effects aren’t there and you just wish they were…

> > > well with lighting you need better graphics obviously
> >
> > i understand that but if an xbla game can pull it off, shouldn’t be that hard (even though that game is on cry engine 2 lol). But I’ve noticed a lot of things are intentionally dulled out, and weapons like the needle rifle are a lot more interesting lighting-wise.
>
> problem is they are doing it on the reach engine which is there first mistake. the reach graphics were transitional from Halo Recach to halo 1 graphics but still look like an improvement but in the end it turned out bad. if they are using a modified reach engine you better hope they put enough time for graphics because as someone who knows about how games are put together, its already too late if they havent done it. they also say on the forums they dont advertise a suggestion to use a certain tech. all you can hope for is they changes the graphics to look like the CGI or you are gonna be quit disapointed. i hope they go back to the older engine. i prefer that. Reach is just too buggy

You’re right unfortunately, but i still wanna discuss it. Maybe if enough people agree to it they’ll at least notice.

> > > > well with lighting you need better graphics obviously
> > >
> > > i understand that but if an xbla game can pull it off, shouldn’t be that hard (even though that game is on cry engine 2 lol). But I’ve noticed a lot of things are intentionally dulled out, and weapons like the needle rifle are a lot more interesting lighting-wise.
> >
> > problem is they are doing it on the reach engine which is there first mistake. the reach graphics were transitional from Halo Recach to halo 1 graphics but still look like an improvement but in the end it turned out bad. if they are using a modified reach engine you better hope they put enough time for graphics because as someone who knows about how games are put together, its already too late if they havent done it. they also say on the forums they dont advertise a suggestion to use a certain tech. all you can hope for is they changes the graphics to look like the CGI or you are gonna be quit disapointed. i hope they go back to the older engine. i prefer that. Reach is just too buggy
>
> You’re right unfortunately, but i still wanna discuss it. Maybe if enough people agree to it they’ll at least notice.

problem is they will have to do it for H5 but by then i hope the Halo franchise isnt completely dead if H4 flops. Also i would love to have camo effect on guns that are more GOW3ish. they have awesome camos to guns but instead of having to unlock 50 dif camos to each gun you just have 1. you unlock it and anygun you pick up you have turns to that. like a lava lamp one and if you drop it the gun camo dissapears but if someelse picks it up it turns to that persons camo

Two things I want to say.
#1, the fact that they are using the reach engine isn’t a bad thing, since The Reach engine is Halo 3’s, but modified, which is also a modified version of Halo 2’s, and so one and so forth. Reach’s Engine by it’s self, no weapons, no vehicles, no AA’s, no data, no lights, and no sound, is just a game engine, that can be worked to be either dark and dull as Dead space, to something happy and colorful as Portal.

Now that I have that pointed out, now for #2, I do wish that 343i make the game have it’s own feel to it, bright and colorful when it needs to be, but when needed, be cold, dark, and gritty. Tho I have not read the latest Forerunner book, I don’t think any one knows 100% what the campaign is going to be about, so all we could know, half the campaign we could be on a world that has been war torn for a very long time, and the other half of the campaign, it could be a bright and colorful campaign.

> Two things I want to say.
> #1, the fact that they are using the reach engine isn’t a bad thing, since The Reach engine is Halo 3’s

OMG you are gonna make me cry laughing. No its not the same engine. The whole deal with Halo reach was the new engine. Bungie themselves said they tore it apart and created a new one. where were you?

> Now that I have that pointed out, now for #2, I do wish that 343i make the game have it’s own feel to it, bright and colorful when it needs to be, but when needed, be cold, dark, and gritty. Tho I have not read the latest Forerunner book, I don’t think any one knows 100% what the campaign is going to be about, so all we could know, half the campaign we could be on a world that has been war torn for a very long time, and the other half of the campaign, it could be a bright and colorful campaign.

The new book which i have doesnt mention who the enemy is at all of anything much for halo 4 just very small details. but i highly doubt a 2 way war with 2 random races that forerunners never knew about yet are fighting inside its own structure is gonna make alot of sense.

BAHAHAHA!!! you crack me up think HR is H3’s engine modified. wow nice one lol

> > Two things I want to say.
> > #1, the fact that they are using the reach engine isn’t a bad thing, since The Reach engine is Halo 3’s
>
> OMG you are gonna make me cry laughing. No its not the same engine. The whole deal with Halo reach was the new engine. Bungie themselves said they tore it apart and created a new one. where were you?

Who are you laughing at? Kiki Wolfkill said Halo 4 would use a modified version of the Reach engine. Halo Reach was a modified version of the Halo 3 one and so forth, like he said.

When you modify an engine, it can come out to resemble a past game, or barely resemble it at all.

So stop that.

> > > Two things I want to say.
> > > #1, the fact that they are using the reach engine isn’t a bad thing, since The Reach engine is Halo 3’s
> >
> > OMG you are gonna make me cry laughing. No its not the same engine. The whole deal with Halo reach was the new engine. Bungie themselves said they tore it apart and created a new one. where were you?
>
> Who are you laughing at? Kiki Wolfkill said Halo 4 would use a modified version of the Reach engine. Halo Reach was a modified version of the Halo 3 one and so forth, like he said.
>
> When you modify an engine, it can come out to resemble a past game, or barely resemble it at all.
>
> So stop that.

stop it? you gueys seriously believe HR is a modified H3 engine. thats so hilarious you still believe that? dude that was the big ordeal when Halo Reach came out bungie stated that. its been all over the place its a completely new engine and H4 is a modification of Reach. how did you not now Halo Reach was a new engine? Seriously have you been sleeping under a rock?

Keep it clean guys.

The thing with first person shooters is that the closest thing to the screen is your gun, so if it looks good it automicatically makes the game seem better graphically. I think certain games like killzone 3, crysis 2, and battlefield 3 have awesome looking guns with respect to the lighting, they really have those metallic effects and lights bouncing around, plus the heavy feel nailed down. I just love looking at those weapons.

I’ll take dynamic lighting/shadows over super high textures any day.

> stop it? you gueys seriously believe HR is a modified H3 engine. thats so hilarious you still believe that? dude that was the big ordeal when Halo Reach came out bungie stated that. its been all over the place its a completely new engine and H4 is a modification of Reach. how did you not now Halo Reach was a new engine? Seriously have you been sleeping under a rock?

Also, are you kidding? Don’t go spouting words that aren’t right. First of all, Bungie stated that they gutted the Halo 3 engine, which means IT IS STILL THE HALO 3 ENGINE. They never once stated that they wrote a completely new engine. Also, the game engine being used honestly doesn’t have a factor in how the game plays.

Did you know Mortal Kombat was made with Unreal Engine? Hm, a fighting game made with a “FPS” engine? Sit and ponder on that.

> I’ll take dynamic lighting/shadows over super high textures any day.

Totally agree with you! The lightning effects in Halo:CEA made me giggle of joy!

Lightning effects you see all the time no matter where you are, high-res textures is only visable when you are really close to the item in question. Too bad lightning effects uses much more computing power compared to texture. :frowning:

> Also, are you kidding? Don’t go spouting words that aren’t right. First of all, Bungie stated that they gutted the Halo 3 engine, which means IT IS STILL THE HALO 3 ENGINE. They never once stated that they wrote a completely new engine. Also, the game engine being used honestly doesn’t have a factor in how the game plays.
>
> Did you know Mortal Kombat was made with Unreal Engine? Hm, a fighting game made with a “FPS” engine? Sit and ponder on that.

no they stated it was a new engine so that they could run the forge because of some much data that was in the way. They gutted it but they took what was necessary and used a whole new engine and kept what was important. You wonder why Halo Reach didnt have alpha zombie? Ponder that one?

Also what does MK have to do with what we are talking about?

> > Also, are you kidding? Don’t go spouting words that aren’t right. First of all, Bungie stated that they gutted the Halo 3 engine, which means IT IS STILL THE HALO 3 ENGINE. They never once stated that they wrote a completely new engine. Also, the game engine being used honestly doesn’t have a factor in how the game plays.
> >
> > Did you know Mortal Kombat was made with Unreal Engine? Hm, a fighting game made with a “FPS” engine? Sit and ponder on that.
>
> no they stated it was a new engine so that they could run the forge because of some much data that was in the way. They gutted it but they took what was necessary and used a whole new engine and kept what was important. You wonder why Halo Reach didnt have alpha zombie? Ponder that one?
>
> Also what does MK have to do with what we are talking about?

You miss all the important points. They gutted the Halo 3 engine to build the Reach, therefore Halo 3 is a heavily modified engine based on Halo 3’s engine. Just as Halo 3 used a heavily modified Halo 2 engine and Halo 2 used a heavily modified Halo CE engine.

Alpha Zombie is a gametype. The engine does not dictate what gametype can be used. You know why he mentioned MK? Because it was a fighting game made using an engine built for an FPS. He gave you a clear example of how the engine does not dictate the gameplay.

I agree with better lighting!

For example,

I built a large thing in Forge and block it off completely so the sun doesn’t shine through anymore. Now inside that structure it should be total darkness. Except if you put in lights or if the objects contain lights. You can also use you flashlight or nightvision.

You know the inside part on the upper base on High Noon? I placed a large catwalk over the windows. But the sun still shines thorugh it.

@___@

So yeah, better lighting and such. :slight_smile: