It has been said multiple times that infinite will focus on master chief and a lot of people think that means that we will only see him and I know it’s very likely but blu team is one of the most important things to John so a master chief story can still leave room for his brother and sisters in the game. They can play a small role or be playable in coop but to me, they can’t just ignore them completely and not put them in the game in any shape or form. What do you guys think?
Not a bad idea but we already saw in the 2019 trailer and 2020 gameplay demo that the rest of Blue Team was no where to be seen. Halo Infinite is meant to take a more classic route in gameplay so I highly doubt they will appear in any capacity of the campaign. Closest I can imagine is their armor from Shadows of Reach being unlockable for multiplayer.
Blue team was badly introduce in Halo 5, they are his brothers, not just some teammates.
Fore sure, we won’t fight with them like in H5, but I hope they will appear in the story somewhere. I think they won’t be here in the beginning and they would arrive on Halo later
I’d like it if part of the ‘finding out what happened to the UNSC’ in Infinite is also Chief piecing together where Blue team is, and attempting to rendezvous with them.
If not that, then certainly a post-campaign DLC dealing with their exploits.
Yeah a quest line of chief finding the rest of blue team would be insane! If not, a future update where blue team arrives zeta halo would be super cool as well. If they want to make the game last 10 years, they must include them at some point
> 2535424369978226;5:
> Yeah a quest line of chief finding the rest of blue team would be insane! If not, a future update where blue team arrives zeta halo would be super cool as well. If they want to make the game last 10 years, they must include them at some point
I love the idea of getting this at launch, and would take it as DLC… I think I’m starting to worry that with this idea of Infinite being a 10-year platform means that the plot of this game will be somehow insignificant. It is the third game in this trilogy so I was hoping for a Halo 3 type experience, but it’s lining up to be the first chapter of something.
> 2535424369978226;1:
> It has been said multiple times that infinite will focus on master chief and a lot of people think that means that we will only see him and I know it’s very likely but blu team is one of the most important things to John so a master chief story can still leave room for his brother and sisters in the game. They can play a small role or be playable in coop but to me, they can’t just ignore them completely and not put them in the game in any shape or form. What do you guys think?
Propably not much in gameplay, but i hope they are somehow implemented in the story.
Yeah I think that we will keep getting story expansions during the 10 years and the true ending of the game will be at the end of those 10 years. They probably have a lot of story ideas like a blue team dlc, an alpha-9 dlc, an arbiter dlc, they will do Cortana later and etc.
> 2533274812002202;6:
> > 2535424369978226;5:
> > Yeah a quest line of chief finding the rest of blue team would be insane! If not, a future update where blue team arrives zeta halo would be super cool as well. If they want to make the game last 10 years, they must include them at some point
>
> I love the idea of getting this at launch, and would take it as DLC… I think I’m starting to worry that with this idea of Infinite being a 10-year platform means that the plot of this game will be somehow insignificant. It is the third game in this trilogy so I was hoping for a Halo 3 type experience, but it’s lining up to be the first chapter of something.
There is no “trilogy” going on right now, Infinite isn’t part of the same story arc as 4 and 5. Storywise, Infinite takes place in the aftermath of Halo 5, years later, with the Created in control of the galaxy, the UNSC on the run and the Banished rising as a major power. This story arc will most likely be about trying to break the grip of the Created and shining more light on what the Mantle of Responsibility truly means for those that hold it (from what we know it’s nothing like what the Forerunners tried to make it).
As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
I’m hoping Blue Team get their own DLC without Chief. The reason they worked so poorly in Guardians was because they were just all of a sudden there and only got a few lines each for character development. I think giving them their own 3-4 hour dlc campaign without Chief would really give them a chance to shine as their own characters and help people who haven’t read the books feel invested in them.
I’d personally like them to be with you at all time like halo 5 but since we know that isn’t that case I’m hoping you find them throughout the course of the game and then they stay with you the whole time. I don’t think it’s very likely but time will tell. Either way I believe they should be reintroduced in some capacity in this game.
> 2533274892901745;9:
> > 2533274812002202;6:
> > > 2535424369978226;5:
> > > Yeah a quest line of chief finding the rest of blue team would be insane! If not, a future update where blue team arrives zeta halo would be super cool as well. If they want to make the game last 10 years, they must include them at some point
> >
> > I love the idea of getting this at launch, and would take it as DLC… I think I’m starting to worry that with this idea of Infinite being a 10-year platform means that the plot of this game will be somehow insignificant. It is the third game in this trilogy so I was hoping for a Halo 3 type experience, but it’s lining up to be the first chapter of something.
>
> There is no “trilogy” going on right now, Infinite isn’t part of the same story arc as 4 and 5. Storywise, Infinite takes place in the aftermath of Halo 5, years later, with the Created in control of the galaxy, the UNSC on the run and the Banished rising as a major power. This story arc will most likely be about trying to break the grip of the Created and shining more light on what the Mantle of Responsibility truly means for those that hold it (from what we know it’s nothing like what the Forerunners tried to make it).
I feel like this is something I take issue off…
I get that they are trying to distance themselves from a series of terrible decisions, but this game is listed as “the third chapter in the reclaimer saga…” that said, you’re right, it certainly seems like a reboot and not an end to the trilogy. I think they would have been better off actually fully retconning and remaking Halo 4/5, I would be more interested in that than this.
Remember when Halo 3 came out? It was so exciting because we didn’t know what would happen, and the possibilities were endless. I really though Chief might die, and I knew it would provide closure, a complete story, no cliff hangers, and some damn catharsis. This game? There is zero risk, Chief is guaranteed to survive. Catharsis? Much more likely that it will just set up the next game or season. Cliff hangers? Guaranteed. A complete story? No way in hell, they’re offering the beginning of a new story that they’ll tell over 10 years, when they never finished the terrible story they already started. This is what we can expect for halo from now on, the game will end with some stupid build up and then “continue the fight in multiplayer” or some -Yoink-, and a game that gets an incredible amount of content that doesn’t take it anywhere.
They will probably explain their fate either early in the game or in the next up coming book. They may end up going to the Ark without chief.
> 2535451336993939;10:
> As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
The Thing is blue team have existed longer than the original game it self from the book the Fall of Reach which released before the game. It would have to be a hell of a good reason to not put them in infinite.
> 2533274851366142;15:
> > 2535451336993939;10:
> > As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
>
> The Thing is blue team have existed longer than the original game it self from the book the Fall of Reach which released before the game. It would have to be a hell of a good reason to not put them in infinite.
As blasphemous as it may sound to any Halo lore lover, he is absolutely right. As far as I know there isn’t even a whisper of Blue Team in any of the games, not even terminals, logs or random chatter. Then, with H5, the whole team is together with nearly no explanation. Their implementation meant nothing to a player-only and completely fell flat for the lore-lover-player. Apparently, Bungie nor 343 had a good enough reason to include them before, and 343 certainly did “a hell of a” bad job including them in H5. So, I think there may be reason enough to not include them. I would love to see them back though, if done properly.
> 2533274866989456;16:
> > 2533274851366142;15:
> > > 2535451336993939;10:
> > > As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
> >
> > The Thing is blue team have existed longer than the original game it self from the book the Fall of Reach which released before the game. It would have to be a hell of a good reason to not put them in infinite.
>
> As blasphemous as it may sound to any Halo lore lover, he is absolutely right. As far as I know there isn’t even a whisper of Blue Team in any of the games, not even terminals, logs or random chatter. Then, with H5, the whole team is together with nearly no explanation. Their implementation meant nothing to a player-only and completely fell flat for the lore-lover-player. Apparently, Bungie nor 343 had a good enough reason to include them before, and 343 certainly did “a hell of a” bad job including them in H5. So, I think there may be reason enough to not include them. I would love to see them back though, if done properly.
While blue team did not really have a significant presence until Halo 5 they were not left completely out of the games. In the very first part of CE Linda-058 of Blue Team was on the Pillar of Autum in a Cryo Pod but she was criticaly injured on Reach. The Cryo pod is ejected before landing on the first Halo ring and recovered between Halo CE and Halo 2.
> 2535405142932928;17:
> > 2533274866989456;16:
> > > 2533274851366142;15:
> > > > 2535451336993939;10:
> > > > As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
> > >
> > > The Thing is blue team have existed longer than the original game it self from the book the Fall of Reach which released before the game. It would have to be a hell of a good reason to not put them in infinite.
> >
> > As blasphemous as it may sound to any Halo lore lover, he is absolutely right. As far as I know there isn’t even a whisper of Blue Team in any of the games, not even terminals, logs or random chatter. Then, with H5, the whole team is together with nearly no explanation. Their implementation meant nothing to a player-only and completely fell flat for the lore-lover-player. Apparently, Bungie nor 343 had a good enough reason to include them before, and 343 certainly did “a hell of a” bad job including them in H5. So, I think there may be reason enough to not include them. I would love to see them back though, if done properly.
>
> While blue team did not really have a significant presence until Halo 5 they were not left completely out of the games. In the very first part of CE Linda-058 of Blue Team was on the Pillar of Autum in a Cryo Pod but she was criticaly injured on Reach. The Cryo pod is ejected before landing on the first Halo ring and recovered between Halo CE and Halo 2.
You’re missing the point. Fact of the matter is, the majority of people will not care about the absence of blue team. Due to their lack of involvement in the main medium of the franchise and of course their lackluster video game introduction in Halo 5. And just because Linda was on the pillar in the first game doesn’t mean anyone really knew or even cared about it since you wouldn’t even have known if not pointed out by die hard fans. Lets just face it, they’re terribly underdeveloped characters who happen to have a presence in the books that most people haven’t read.
> 2535451336993939;18:
> > 2535405142932928;17:
> > > 2533274866989456;16:
> > > > 2533274851366142;15:
> > > > > 2535451336993939;10:
> > > > > As far as the majority of people who play halo are concerned, blue team are as important as a fart in the wind.
> > > >
> > > > The Thing is blue team have existed longer than the original game it self from the book the Fall of Reach which released before the game. It would have to be a hell of a good reason to not put them in infinite.
> > >
> > > As blasphemous as it may sound to any Halo lore lover, he is absolutely right. As far as I know there isn’t even a whisper of Blue Team in any of the games, not even terminals, logs or random chatter. Then, with H5, the whole team is together with nearly no explanation. Their implementation meant nothing to a player-only and completely fell flat for the lore-lover-player. Apparently, Bungie nor 343 had a good enough reason to include them before, and 343 certainly did “a hell of a” bad job including them in H5. So, I think there may be reason enough to not include them. I would love to see them back though, if done properly.
> >
> > While blue team did not really have a significant presence until Halo 5 they were not left completely out of the games. In the very first part of CE Linda-058 of Blue Team was on the Pillar of Autum in a Cryo Pod but she was criticaly injured on Reach. The Cryo pod is ejected before landing on the first Halo ring and recovered between Halo CE and Halo 2.
>
> You’re missing the point. Fact of the matter is, the majority of people will not care about the absence of blue team. Due to their lack of involvement in the main medium of the franchise and of course their lackluster video game introduction in Halo 5. And just because Linda was on the pillar in the first game doesn’t mean anyone really knew or even cared about it since you wouldn’t even have known if not pointed out by die hard fans. Lets just face it, they’re terribly underdeveloped characters who happen to have a presence in the books that most people haven’t read.
Not missing the point at all, they were poorly developed but Blue Team is not alone in being underdeveloped. Even Master Chief was very poorly developed as a character in most of the campaigns as he hardly even speaks and when he does say something it is no more than just a few words. Bungie did a better job of developing Arbiter than they did Master Chief.
Master Chief is the principal heroe of the Halo games, so it doesn’t matter that he don’t speak a lot, every players know him.
Take Noble team, Majestic or Osiris, they are less important than blue team, but they appear in the games and players know them.
If blue team appear in Halo Infinite, they need to be better introduce for that the players learn to know them.