At E3 2018, Microsoft immediately pulled out the big guns by announcing Halo: Infinite. This engine demonstration not only potentially gave viewers a peak into what the next-gen Xbox will be capable of, but also treated them to an atmosphere and artstyle that many Halo fans have been waiting years for.
Unfortunately a lot of what we can say regarding Halo: Infinite is purely based on speculation at this point, but based off the implications of the trailer it seems as though the game will be attempting to replicate what Halo: Combat Evolved was revealed as at Macworld 1999. If this trailer is representative of the final product, then that is very exciting as an open-world Halo (think Elder Scrolls) with an abundance of alien wildlife and unknown alien relics just screams what Halo is about.
What worries me specifically is that 343 Industries have been trend followers and not trend setters since they have taken over the Halo franchise. While Bungie used to lead the industry by making the games people wanted to copy, 343 Industries have been adding things like loadouts, perks, killstreaks, sprinting, borderline always-online DRM, etc. while failing to innovate outside of the advancements to Forge in Halo 5: Guardians (something which redefined what is possible on consoles.) Because of this, I ask the following…
After how much Halo 4 copied from other games, after the launch state of Halo: The Master Chief Collection combined with poor post-launch support, after the majority of the content in Halo 5: Guardians was locked off behind an Xbox Live Gold paywall… can we please be cautiously optimistic instead of immediately shouting that Halo: Infinite will be a masterpiece?