Alright, so I posted a long, well-thought-out opinion to a thread titled “Automatic weapons need buffing”. I found that my post in itself could be a good topic of discussion amongst the increasing presence of “I hate bloom”, “I hate armor lock” and “I hate active camo” among the forums. So I hope that my opinion on the topic of the assault rifle in matchmaking is a good break for the forum-users who would enjoy a good discussion on Halo’s most iconic weapon.
In its current implementation, the automatic weapons (Assault Rifle and Plasma Repeater) are now weak / useless compared to its buffed up precision counterparts. From my view, I see the that the purpose of the TU playlist is to look for feedback, and is not final. So hopefully the stuff I mention below will / will not come into fruition. Perhaps other bloom settings other than zero or 85% might appear in playlists.
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In vanilla Reach, the assault rifle was an okay weapon in my opinion. It was perfect in medium-close range where the user could safely spray the assault rifle, and have about 80-90% of bullets hit the target. It loses to shotgun sword gravity hammer in close range obviously, but was a definite win in AR VS DMR fights [in close range]. In medium range, the assault rifle loses out to the dmr and its equivalent, but is still capable of defeating the DMR/pistol user if the DMR user was spamming. I have plenty of medium range kills with the assault rifle in my bag, attributed to me carefully feathering my shots, against people who were spamming the DMR at medium range. What I usually did in an AR VS DMR engagement was to see if the opponent was spamming, stay at medium range and continue feathering. If he was not, move in to close range, switching to spraying when rational, and go for the melee the instant shields drop. If the opponent was pacing his shots wisely, killing me would be the expected outcome and I have nothing against losing to a DMR user in medium range.
In the current TU update though, there are now two circumstances:
ZERO BLOOM:
The assault rifle is useless, period. It loses out to the pistol in close-medium range encounters which were previously its most effective range as I stated above. Just the issue of pistol vs DMR is a extremely debated issue and I will not touch on it in this thread.
From my perspective, the purpose of zero bloom gametypes are for competitive players to enjoy playing the game on the basis of skill. Thus headshot weapons, barring power weapons, like the DMR, pistol and NR are the main focus of the game, and the AR will hopefully not be making a debut here. From my knowledge of what the TU allows in terms of modifications, weapon damage is not an option for tweaking (except for the anniversary pistol, which is an entirely different matter). So it is safe to say that the Assault rifle will not be making an appearance here.
85% BLOOM:
Disregarding the fact that I would prefer the incrementation of bloom rather than its deduction, the assault rifle implementation into 85% bloom gametypes is negatively affected as well, though to a lesser extent.
Firstly, with 85% bloom, precision weapons now have shorter killtimes (which applies, and is good, to ZB). What this means is that the feathering method I mentioned above is now less effective in medium range engagements. The precision weapon user will be able to dispatch me before I can do, him; whereas previously the winner of the engagement was based on skill of the particular weapon (feathering of AR vs spamming of DMR).
Secondly, with 85% bloom, spamming is now more effective. I refer to “spamming” as the implementation speed of it in vanilla reach. What this means is that while spamming at the same speed you used to in vanilla Reach, more shots will hit the target as compared to missed shots. This further devalues the use of the assault rifle in medium range engagements, as the chance of a feathering AR user overpowering the spamming DMR/pistol/NR user is reduced. This results in the weapon selection of a player being more crucial to a player’s skill, which is counterproductive.
CONCLUSION:
The assault rifle is weak compared to other weapons in the sandbox, in the current TU stages. But upon close inspection and analysis, it is made weak not because of it being nerfed, but because of the buffing of precision weapons. A proposed solution is to actually NERF the precision weapons, not buff them (i.e. increasing bloom). The advantages/disadvantages of it could be discussed in another thread, however.
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So what do you guys think? What are your experiences with the assault rifle in both vanilla Reach and in the TU playlist? Are my points inconsistent with your experiences in any way? What are your views of the assault rifle? What are your suggestions in which to balance the automatic weapons, with the precision weapons buffed through the dediction of bloom?